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Smash isn't that bad

STAR WARS: The Old Republic > English > PvP
Smash isn't that bad

LogicalPremise's Avatar


LogicalPremise
01.25.2013 , 08:50 AM | #71
Quote: Originally Posted by antiheroxi View Post
Funny thing is 90 percent of the time i get called a LOL smasher and its not even close to a signature large attack for me. i think all juggernauts especially are getting linked to a spec that only so many of us use but since we all have to use smash in our rotations in someway for something we must all be rage.... tbh that huge crit attack you get slammed with multiple times in a fight that knocks out most of your life... yup ravage because you stood still for it waiting to run away from smash....
This. This times ten thousand.

If you call a guy in full tank gear and soresu a smash-tard, you really, really, really don't understand anything at all. Yet again and again, we here the cries of nerf smash blah blah blah.

Look, I've been hit by SIX smash-monkeys at once and instantly killed more than once. We tore that team completely apart because they weren't even making an effort at winning , just smashtarding all over the place. If people would make even a half-assed effort to use the simple counters, this wouldn't be so big.

- don't group up. Please don't try to tell me that doors, turrets or bunkers require you to huddle in a 3 meter circle, like I inevitably see people doing. I've seen seen full-spec sorcs (and why you are specced like that in pvp is another mystery) screaming at people to group up so they can drop their area heal. ***. Spread out. you can still stop caps that way.

- if you have 1 to 2 smash monkeys, mark them. Taunt, stun, and bubble. Kill their supporting healers. Anything but just standing there and letting them rape you.

- if you are a cloth wearer and you know they're coming after you spec into something more durable. Protect your healers.
Majynn, L65 Sorc - Harbinger
Garadan, L65 Jugg- Harbinger
Vongrath, L65 Op - Harbinger
Tradius Ahern, L65 Gunslinger - BB&B- Harbinger

LarryRow's Avatar


LarryRow
01.25.2013 , 09:08 AM | #72
Quote: Originally Posted by LogicalPremise View Post
- don't group up. Please don't try to tell me that doors, turrets or bunkers require you to huddle in a 3 meter circle
5m radius on the attack so 10m circle. A patient Smasher should be able to get 3 opponents on most teams, even the really good ones, that aren't spending 100% of their efforts trying to avoid Smashes.

Quote:
- if you have 1 to 2 smash monkeys, mark them. Taunt, stun, and bubble. Kill their supporting healers. Anything but just standing there and letting them rape you.
Once again, please explain how a dps spec requiring special treatment to the point where it's necessary to target mark them and focus all your taunts and control on them is balanced.
A classic sig that should not be lost:
Quote:
Stunned , pew pew hack slash , stunned , running backward circles, stunned cannot move, pew pew, break stun, 30 second snare, wha?!?!!? stunned, knockdown, ...less stun more pew pew and hacknslash please.

JMCH's Avatar


JMCH
01.25.2013 , 09:16 AM | #73
Quote: Originally Posted by Savej View Post
"anything and it's dead"? Not sure what game you're playing.
Add Force crush to the Smash and it's ~3k each with absolutely no counter (Smash has a counter for Sentinel/Marauder and Shadow/Assassin, at least in one spec)
3k + 3.5~6k = 6.5~9k, each.

That's instant-death for anyone.

ArchangelLBC's Avatar


ArchangelLBC
01.25.2013 , 10:32 AM | #74
Quote: Originally Posted by Savej View Post
To smash, a jugg needs:
enrage (1x every 40 secs) - auto full crit
crush (3x / min) - needs to tick 4 secs, then auto full crit, can be cleansed - resulting in a weaker smash depending on how fast you cleanse
choke (1x / min) - needs to tick 3 secs, can be interrupted or trinketed resulting in a weaker smash depending on how fast you stop it

Only one of those things is automatic and doesn't require the jugg to be dancing at melee range 3-4 secs prior to the smash.

A sentinel needs the same except he can replace the enrage req with using zen if his centering is at 30 stacks which requires a lot of melee abilities being fired or the use of valorous call which can be done 1x per 2.75 min.
Don't discount the sentinel. I've gone entire matches where I didn't even need Stasis or Force Exhaustion because I always had 30 centering before my cooldown on smash was up. If you use Valourous Call at the beginning (and it's at 2.5 minutes when you put two points in valor) this is entirely possible. Zen also gives you a full focus bar in addition to the 4 stacks of singularity, so you leap in smash, spam slash to reduce the cooldown on smash, maybe throw in a masterstrike for giggles. All those slashes are building centering, getting damaged builds centering. You can Zealous strike to get back the focus needed if you aren't quite at 30 yet, but seriously centering builds ridiculously quickly.

I'm not saying it's optimal to never use stasis or force exhaustion, but you should be able to get off a fully buffed smash every 10 seconds or less. The biggest mitigating factor is focus (for slash to get the sweep cooldown reduced, as well as zealous leap to use when force leap is on cooldown) or the cooldown for sweep itself. Stacks of singularity are just never an issue.
In update 2.9 the game will simply uninstall itself for you.

-Wnd

Chemic_al's Avatar


Chemic_al
01.25.2013 , 10:52 AM | #75
It's a broken spec, should never have gone live, and sents need a huge nerf anyway.

Masarko's Avatar


Masarko
01.25.2013 , 10:58 AM | #76
My sent has 109% Force Critical Multiplier, 1045 Force Bonus Damage and the only ones i crit 9k on is people in leveling greens

TonyDragonflame's Avatar


TonyDragonflame
01.25.2013 , 11:01 AM | #77
No one single strike or heal in game dont must hit more than 5k. Period.

CharlieMitchell's Avatar


CharlieMitchell
01.25.2013 , 11:44 AM | #78
Quote: Originally Posted by Savej View Post
To smash, a jugg needs:
enrage (1x every 40 secs) - auto full crit
crush (3x / min) - needs to tick 4 secs, then auto full crit, can be cleansed - resulting in a weaker smash depending on how fast you cleanse
choke (1x / min) - needs to tick 3 secs, can be interrupted or trinketed resulting in a weaker smash depending on how fast you stop it

Only one of those things is automatic and doesn't require the jugg to be dancing at melee range 3-4 secs prior to the smash.

A sentinel needs the same except he can replace the enrage req with using zen if his centering is at 30 stacks which requires a lot of melee abilities being fired or the use of valorous call which can be done 1x per 2.75 min.
This. Times 100.
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Aetideus's Avatar


Aetideus
01.25.2013 , 11:59 AM | #79
Quote: Originally Posted by JMCH View Post
Add Force crush to the Smash and it's ~3k each with absolutely no counter (Smash has a counter for Sentinel/Marauder and Shadow/Assassin, at least in one spec)
3k + 3.5~6k = 6.5~9k, each.

That's instant-death for anyone.
Happens every day and peeps try to explain, what?

CharlieMitchell's Avatar


CharlieMitchell
01.25.2013 , 12:07 PM | #80
Quote: Originally Posted by JMCH View Post
Add Force crush to the Smash and it's ~3k each with absolutely no counter (Smash has a counter for Sentinel/Marauder and Shadow/Assassin, at least in one spec)
3k + 3.5~6k = 6.5~9k, each.

That's instant-death for anyone.
Force crush doesn't do even close to 3k damage. And regardless its damage is done over about 4 seconds. You're just looking for things to complain about now.
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