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Smash isn't that bad

STAR WARS: The Old Republic > English > PvP
Smash isn't that bad

Washingtoon's Avatar


Washingtoon
01.24.2013 , 08:19 PM | #61
Quote: Originally Posted by LogicalPremise View Post
What are you smoking that you think the average group of pugs has any warzone awareness at all?

Pack of smashtards up against well organized, well geared premade using vent = dead smashtards

Pack of smashtards up against 1 good player, 2 mediocre players, 2 guys in 47 greens, 1 guy in social gear with no mods , and 2 guys with 160 exp and purty purple-black crit strike crystals who don't even coordinate in chat = dead pugs.

Dead pugs scream smash is overratted.

Disclaimer; full Immortal Spec Jugg and bubble sorc.
Yeah it's a horrible AC in casual/normal warzones. Even if you have the awareness to stay away from it you can be pretty sure that atleast five of your team mates lack it. So let's say that you have 12 mediocre players in the warzone, the team with the easiest to play/most bursty classes will win. Granted that the horrible maras might die ten times but if they can get off a 6K nuke prior to dying they've probably produced more than the 3 mediocre sorcs on the other team.

I mean, I've been in games where I, on a sorc have walked away from a 1 vs 3 against bad smahers just to have the same three smashers take a node from 5 of my team mates two minutes later. That is how bad the average player is. They will stack and take 18K hits (3 smashes) every 12 secs and there's not much you can do about it since you cant be everywhere at once. And in the event that you try to hand out advice you'll probably be greeted by a few " *********** try-hard, just play the game and dont care about what the rest of us are doing" and a few reports.

Eidalon's Avatar


Eidalon
01.24.2013 , 08:30 PM | #62
I'm playing focus guardian before it was vigilance but it was no go though i've loved it. I'm reading about smashmonkeys but after playing 10 wz in a row I see more then 2 smashers in about 1 max 2 whereas I tend to see 4 sorc in 6-7 out of 10 and stun, stun, stun this is why I stopped to play with vigilance tree the first place which was much more fun to play. I qeoue solo or with friend that play shadow and in most WZ we are being stun raped all the time to the degree its ridiculous. But my biggest problem is with 4 or more sometimes, maxed out EWH gear peoples on comms, this tops out all the smashers and bubble stunners.

Sorry for my English

Washingtoon's Avatar


Washingtoon
01.24.2013 , 08:37 PM | #63
Quote: Originally Posted by Eidalon View Post
I'm playing focus guardian before it was vigilance but it was no go though i've loved it. I'm reading about smashmonkeys but after playing 10 wz in a row I see more then 2 smashers in about 1 max 2 whereas I tend to see 4 sorc in 6-7 out of 10 and stun, stun, stun this is why I stopped to play with vigilance tree the first place which was much more fun to play. I qeoue solo or with friend that play shadow and in most WZ we are being stun raped all the time to the degree its ridiculous. But my biggest problem is with 4 or more sometimes, maxed out EWH gear peoples on comms, this tops out all the smashers and bubble stunners.

Sorry for my English
I've noticed somewhat of an upswing with sorcs lately, which is odd considering that sorc isnt deemed to be in a great place at the moment. I was in a warzone a couple of days ago with 11 other SI'es. I wouldnt say that the frequency of warriors is low though and I'm having plenty of +8 warrior games too (refering to the sum of both teams). Would have been nice if the matchmaking system could spread out the classes a little instead of sometimes placing +10 of one AC in the same game, Games where four or more healers end up on the same team are also pretty darn horrible.

Eidalon's Avatar


Eidalon
01.24.2013 , 08:55 PM | #64
Yes matchmaking system sucks and WZ where there is 4 healers in one team and in other there is non or one and not good one is just a nightmare. I can put some stress on them but they will heal one another then heal with no problem others and all you hear is unbeatable, unbeatable, invincible, invincible and you see for example novare coast outcome 100 to 0 no matter how good your team was

overkillss's Avatar


overkillss
01.24.2013 , 09:48 PM | #65
Quote: Originally Posted by lordkhouri View Post

A melee class would not complain about ranged damage without actually trying to close the gap and fight the range and stop him from free casting. The advantage ranged has is that they can place themselves somewhere in range of their healers but out of range of the enemy dps.
On our server, a guild always runs with 1 healer and 3 smashers, they can force leap into anything and it's dead (5-7k each smash). With rank they have x2 of what i just listed above. It's taken the fun out of the game!
The Bastion <PVP> Guild Leader
-Overkills PVP 55 Maurader
-Spellbound PVP 55 Scororer
-Muscless 52 Juggernaut

Savej's Avatar


Savej
01.24.2013 , 09:58 PM | #66
Quote: Originally Posted by overkillss View Post
On our server, a guild always runs with 1 healer and 3 smashers, they can force leap into anything and it's dead (5-7k each smash). With rank they have x2 of what i just listed above. It's taken the fun out of the game!
"anything and it's dead"? Not sure what game you're playing.

antiheroxi's Avatar


antiheroxi
01.25.2013 , 02:18 AM | #67
Kinda funny all the screams to nerf it. You all already slaughtered annihilation spec with the last set of nerf bats handed out to marauders, now you want rage as well. Im starting to think its just a general hate of being slapped with glowsticks rather then mechanics. And this feeling is coming from a player that plays entirely as annihlation marauder and vengence juggernaut....

Funny thing is 90 percent of the time i get called a LOL smasher and its not even close to a signature large attack for me. i think all juggernauts especially are getting linked to a spec that only so many of us use but since we all have to use smash in our rotations in someway for something we must all be rage.... tbh that huge crit attack you get slammed with multiple times in a fight that knocks out most of your life... yup ravage because you stood still for it waiting to run away from smash....

Aetideus's Avatar


Aetideus
01.25.2013 , 04:41 AM | #68
Quote: Originally Posted by antiheroxi View Post
Kinda funny all the screams to nerf it. You all already slaughtered annihilation spec with the last set of nerf bats handed out to marauders, now you want rage as well. Im starting to think its just a general hate of being slapped with glowsticks rather then mechanics. And this feeling is coming from a player that plays entirely as annihlation marauder and vengence juggernaut....

Funny thing is 90 percent of the time i get called a LOL smasher and its not even close to a signature large attack for me. i think all juggernauts especially are getting linked to a spec that only so many of us use but since we all have to use smash in our rotations in someway for something we must all be rage.... tbh that huge crit attack you get slammed with multiple times in a fight that knocks out most of your life... yup ravage because you stood still for it waiting to run away from smash....
Smash on 3 players * 3 smashers = 6.5k * 3 * 3 = 59.5k dmg in 1'' on EWH gear. Is there anything near this in WZs? Whether it is from mars or juggernauts.

Never_Hesitate's Avatar


Never_Hesitate
01.25.2013 , 04:49 AM | #69
Quote: Originally Posted by Henu View Post
this is the truth.. keep an eye out next WZ's you play.. i count 3-4 smash specs in most rounds, its just getting stupid now. it needs a slight nerf.
just as slight as the sorc nerf in 1.2?
waiting for ...

Technohic's Avatar


Technohic
01.25.2013 , 08:08 AM | #70
Quote: Originally Posted by antiheroxi View Post
Kinda funny all the screams to nerf it. You all already slaughtered annihilation spec with the last set of nerf bats handed out to marauders, now you want rage as well. Im starting to think its just a general hate of being slapped with glowsticks rather then mechanics. And this feeling is coming from a player that plays entirely as annihlation marauder and vengence juggernaut....

Funny thing is 90 percent of the time i get called a LOL smasher and its not even close to a signature large attack for me. i think all juggernauts especially are getting linked to a spec that only so many of us use but since we all have to use smash in our rotations in someway for something we must all be rage.... tbh that huge crit attack you get slammed with multiple times in a fight that knocks out most of your life... yup ravage because you stood still for it waiting to run away from smash....
I don't think anyone wanted those nerfs they did to annihilation. That was just stupid.