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Defensive Cooldown for Sorcerer/Sage

STAR WARS: The Old Republic > English > PvP
Defensive Cooldown for Sorcerer/Sage

Ghost_Spectre's Avatar


Ghost_Spectre
01.24.2013 , 01:00 PM | #151
Quote: Originally Posted by JackNader View Post
Yes its great being able to free cast at 1.3s but that ISNT going to happen. The moment any melee leap to you you are screwed. You cannot do much of anything vs them. I would much rather be able to move and have it instant cast (not intterruptable) than have a 1.3s cast time. Just remember what it was like for snipers before I think 1.2? When ALL sniper attacks were interruptable. The class was a joke. It was absolutely no threat whatsoever to any melee. This is what its like for a lightning sorc right now. It is also the same for a Merc.
You know what Jack? I does not matter. All of what we are saying about the Sorcerers/Sages falls on deaf ears. BW does not give one flying frack about the classes they screwed over at 1.2. All these defenders of the status quo do not care about the Sorcerer/Sage class. They want things to stay the same so they get theirs and we don't.

Such is life. It is what it is. Nothing will change. If BW does buff the Sorcerer/Sage classes it will be meaningless. If they give these classes something meaningful, all those defending the status quo will QQ about them being OP. It is a never ending cycle. All their QQing got us screwed in the first place.

Arguing for a buff in defense and major burst damage is a waste of time. BW will never do it because they don't want to piss off and alienate their crop of "Professional PvPers." BW caters to those people and willfully alienates the casual PvPers. The rest of us can be damned for all the BW cares. If that wasn't the case, the godlike nerf of 1.2 would never have happened.
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NoTomorrow's Avatar


NoTomorrow
01.24.2013 , 01:12 PM | #152
Jeeez, are you trying to say that Sorcerer pre 1.2 was not overpowered?
Quote: Originally Posted by EricMusco View Post
Scatter Bombs are meant to be a fun bit of extra damage that occurs when you roll into or away from the action. That said, we’re okay with you trapping an unsuspecting enemy for a “wall bang” every now and then.

AdmiralParmesan's Avatar


AdmiralParmesan
01.24.2013 , 01:42 PM | #153
Quote: Originally Posted by NoTomorrow View Post
Read above, if you can freecast at 1.3s, you are better without instacas with 1,5gcd, better to give more options than enforce a perma instacast.
you would need more alacrity than reasonable to get lightning strike down to a 1.3 second cast currently I run 267 alacrity and 267 surge and my lightning strike cast is only 1.4 seconds. If they made it instant cast yes is would lower damage but it would make it possible to buff the damage of attacks like thundering blast without harming pve balancing.
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criminalheretic's Avatar


criminalheretic
01.24.2013 , 02:11 PM | #154
Honestly I would be happy if 'Egress' was available to DPS specs.
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NoTomorrow's Avatar


NoTomorrow
01.24.2013 , 02:13 PM | #155
Quote: Originally Posted by criminalheretic View Post
Honestly I would be happy if 'Egress' was available to DPS specs.
no. no. no. No root immunity / cleanse for non healer.
Quote: Originally Posted by EricMusco View Post
Scatter Bombs are meant to be a fun bit of extra damage that occurs when you roll into or away from the action. That said, we’re okay with you trapping an unsuspecting enemy for a “wall bang” every now and then.

Washingtoon's Avatar


Washingtoon
01.24.2013 , 02:19 PM | #156
Quote: Originally Posted by NoTomorrow View Post
Jeeez, are you trying to say that Sorcerer pre 1.2 was not overpowered?
In comparison to operative healers, the ease of getting big numbers on a PT or rage specs I'd have to say yes. Don't know if people were more civilized a year ago but when I went back to compare sorc complaints to the complaints we see 20 times per day now I saw much less of it. And this was during a time when the population was 5 times bigger. One would think that the forum would be filled by repeat topics if it was such a big issue.

My opinion was that it, in relation to the light armor, was balanced. There's nothing balanced with having an array of defensive cooldowns AND 2-3 abilties that hit for more than the hardest hitting ability of other AC'es.

L-RANDLE's Avatar


L-RANDLE
01.24.2013 , 02:24 PM | #157
Quote: Originally Posted by NoTomorrow View Post
Jeeez, are you trying to say that Sorcerer pre 1.2 was not overpowered?
DPS? On the scoreboard, yes we were OP'd, but.....It was filler AoE/DoTs, as it still is today... The only requirement was cooperative opponents that bunch together and allowed freecasting.


Sage/Sorc DPS has never been on the level of other DPS specs. AoE made it look better than it actually was. The Proc nerf along with the Relic/Adrenal nerf killed the DPS specs...


While a DFCD, that you can spec into (no healers allowed) would be good, the main issue is the TK/Lite tree needs more burst off of instant attacks and the Bal/Mad tree needs another low tier root and stronger returns on mitigation and healing (procs off DoTs)skills. Then I might consider the "Balance" tree actually balanced.
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Ghost_Spectre's Avatar


Ghost_Spectre
01.24.2013 , 02:25 PM | #158
Quote: Originally Posted by NoTomorrow View Post
Jeeez, are you trying to say that Sorcerer pre 1.2 was not overpowered?
Is that what you think? Did I say that? Or it is what you believe? Either way you are dead wrong. Was there a nerf needed? Sure. However, not to the extent that rendered the Sorcerer/Sage near uselessness. Now, 4 patches later, these same classes struggle to do anything useful in a WZ. They are the joke of the game now in PvP. You want an easy 5k medal? Kill a Sorcerer/Sage. You want to get multiple medals? Kill all the Sorcerers/Sages you can fine. They cannot kill you by themselves, not without help and that are few and far between now.

What we, those that are advocating defensive measures and buffs to have single burst type attack damage want, is to see the Sorcerers/Sages brought into line with everyone else. You on the other hand, like the other 'defenders of the status quo' want to keep it exactly the way it is. How about this, no Sages or Sorcerers show up in any more Warzones? That these ACs just refuse to participate anymore until such time that BW gets off their collective asses and does something that will bring these classes in line with every other class. I think that would be an extreme measure, but it would be effective to get something to happen. But should all those who play these classes do such a thing, you and the other 'defenders of the status quo' would ***** and moan about having now Sorcerer/Healer in a Warzone. We are either damned if we do or damned if we do not.

It would behoove you and the rest to actually listen to our suggestions and complaints of lack of survivability, damage mitigation, and defensive cool downs, and no burst damage and help us convince BW to fix the problem. No, instead you want to exacerbate the problems on the boards by calling us Noobs, L2P, demean us as QQers, and insult our intelligence. Enough is enough. Either help us or get the **** out of the way so we can get something positive from BW to fix the huge imbalance that exists between the Sorcerer/Sage and the rest of the ACs in the Warzones.
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criminalheretic's Avatar


criminalheretic
01.24.2013 , 02:34 PM | #159
Quote: Originally Posted by NoTomorrow View Post
no. no. no. No root immunity / cleanse for non healer.
Yes yes yes. Force speed isn't much of a defensive ability, if I have to use an entirely separate ability to make sure it works, such as stunning someone just to make sure they don't root me when I try to run away. The class's entire survival strategy is to run away, they should at least be able to run away effectively.

And all Sages have a cleanse, healers can just spec it to remove physical effects and heal a bit.
What we don't understand, we can make mean anything.
Hyperspace Cannon -> Drooga's -> The Harbinger

Xerain's Avatar


Xerain
01.24.2013 , 02:35 PM | #160
Quote: Originally Posted by -IceHawk- View Post
You mean the Chain-Lightning attack that did half the damage of the current Rage-Smash?

Critical Hits on Wrath-CL ranged from 3.5-4.0K Damage; in nearly full War Hero gear and 1288 Expertise I am taking 6.8-7.2K Smashes in Warzones, as of last night.

And why did Sorcs use Chain Lightning on Wrath?

Because the AC lacked a single-target damager that could provide any burst, so we were FORCED to.

In short, Sorcs should not have an instant AoE burst ability, however Marauders are just fine with a more powerful one.

Your responses lack a certain degree of intellectual honesty. Your goal is not balance.
I guess every marauder plays smash huh? And my point of that post is that you were 2 button scrubs and were still bad back then, it was just FOTM and you thought you were gods like most of the smash monkies today who couldn't cut it with a real spec.