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Best melee DPS?

Chrismilk's Avatar

12.24.2012 , 12:33 PM | #1
....Other than sent???

Republic only.

Lord_Erman's Avatar

12.26.2012 , 12:04 AM | #2

But I'd prefer Guardian because it's tons of fun to play and can reach to some very high dps numbers if played (and geared) correctly.

But still, from a theoretical point of view, your answer is Vanguard.

Thundergulch's Avatar

12.26.2012 , 08:17 AM | #3
The Sentinel isn't best dps? Like the Marauder is for Imperial side?

wetslampigduex's Avatar

12.26.2012 , 08:18 AM | #4
yeah vanguard or sniper

Couver's Avatar

12.26.2012 , 08:41 AM | #5
Quote: Originally Posted by Thundergulch View Post
The Sentinel isn't best dps? Like the Marauder is for Imperial side?
The op clearly said besides that class.
Quote: Originally Posted by wetslampigduex View Post
... or sniper
Melee dps. Op said melee dps.

Thundergulch's Avatar

12.26.2012 , 08:43 AM | #6
Quote: Originally Posted by Couver View Post
The op clearly said besides that class.
Dang, too early in the morning for me, I completely overlooked that,sorry lol.
Need caffeine...asap!!

Lutese's Avatar

01.04.2013 , 11:17 AM | #7
Quote: Originally Posted by Chrismilk View Post
....Other than sent???

Republic only.
Vanguard Assault Specialist spec.

Assault Specialists Vanguards are in the top 3 in their DPS output.

Your other choices are Smuggler or Shadow, but the Vanguard will out DPS's both of those classes hands down.

So for raw mele DPS output pick a Vanguard.

Satedbuffalo's Avatar

01.10.2013 , 09:10 AM | #8
Madness assassin/Balance shadow.
Just some jerk who isn't good enough for rated.


01.23.2013 , 11:21 PM | #9
I do more DPS on my Scrapper/Scoundrel then I do on my Watchmen/Sent. However that could be due to more experience and a bit more Dread Guard Gear. However I put out way higher then the 1600 DPS that for some reasone everyone says a OP/Scoundrel do. 1897 with my Scoundrel. 1782 with my Sent.

Kenj's Avatar

02.07.2013 , 02:03 AM | #10
I've played every melee DPS pub side aside from guardian. My sentinel is the most geared of the bunch, but the others are mixed black-hole and Rakata for their DPS spec, putting them all roughly on the same level of effort involved in their gear-up, even if some are stat favored by luck more then design.

Scoundrel- I haven't touched the shared tree too much since the range-nerf a while back. Energy management is a bit interesting, but overall I'd say the best spike DPS output. Sub-par in the sustained DPS. Upside is you have a lot of utility, only class that can CC 2 targets, one CC being humanoid from stealth disable which is great for skipping stuff in operations or flashpoints. On the High-end for sustained AoE DPS, though the usefulness of that comes into question at times. Somewhat sub-par single target dps in the eyes of the forums, with my own experiences not giving much to sway me away from such, given the heavy combo attack reliance it's somewhat understandable that in real situations it would have issues. Although outdated opinions, I've felt this character is subpar in PvE but outstanding in PvP, and not much from the rare occasions I see others playing it now in PvE, while many still play PvP changed my opinion of the class-role combo.

Shadow - I normally run as a tank shadow, that being said I've been experimenting with DPS. From the standpoint of someone with only an entry-level understanding I'd say Infiltration favors solo play more then group content. Balance is a DoT heavy DPS that feels easy to pick up. The self-heals are a nice touch, outweighing the watchman sentinel of old in my opinion. Ran around with a healer proc relic and found it somewhat useful for the build when running solo. It's utility is hit or miss, one stealth based CC, instant short-lift with a stun if broken early, etc. Puts out some good numbers in either PvE or PvP and can be outstanding or subpar depending on both luck and the player behind the character. Though again I'm still a rookie at this role/class combo.

Vanguard - Tactics spec favors AoE output, a freighter flyby or smash-monkey will put out higher numbers if the targets die too quickly, but if you need to keep up AoE output, in my opinion at least, this seems the best you can manage. Hold the Line is an ability I'd have found far more useful in tank-tree, but at the same time keep finding times to use it when DPSing; more or less it's best if you just make a habit of hitting this ability against anything that spams a knock-back to stop channeled abilities.
Assault Specialist is said to have the higher single target numbers. I can see it, but at the same time I can't say I've been able to pull these numbers myself. The energy management is a bit harder, but I could see it being better if not feeling more difficult to get a proper rotation down.
Both specs can put forward good burn phase DPS, though tactics will recover better quicker for the next burn in my own experience at least.
Utility wise you don't have any crowd control, but you do get a pull (Which won't break crowd control if used after). AoE is a strongsuit of the class. Heavy armor + Reactive Shield + Adrenaline Rush are about it for survivability, and no aggro drop ability.

Guardians I haven't played so I can't say how different the DPS is from a sentinel given their shared abilities.

Given this is an only melee DPS list I'd say guardians are probably closest behind sentinels.
Vanguard I'd give just a slight edge over shadow due to straight forward numbers vs DoT.
Scoundrel probably would bring up the rear if you're talking endgame PvE.