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Defensive Cooldown for Sorcerer/Sage

STAR WARS: The Old Republic > English > PvP
Defensive Cooldown for Sorcerer/Sage

Whitering's Avatar


Whitering
01.23.2013 , 01:09 PM | #51
Quote: Originally Posted by wwkingms View Post
incorrect, i do it quite right

any sorc with 1/3 of a brain can top dmg charts however we have the least threatening single target dmg in the game, if u argue that then u probably dont playa sorc
Most of the warzones I play are more about locking things down anyway, single target DPS is nice, but it doesn't help you win the match as much as whole lot of aoe damage.

Siorac's Avatar


Siorac
01.23.2013 , 01:10 PM | #52
Quote: Originally Posted by PloGreen View Post
You can hit over 4.2k mate.

4.4k to 4.8k on fob is pretty common if you spec right.

5k hits are possible against undergeared people also.
Still doesn't mean that Sorcs/Sages have burst. That's what they really lack in PvP currently.

I mean look at Powertechs. They are even squishier than Sages (oh yes they are, no knockback, no Force Speed, no escape, no self-heal, no bubble) - with them it's a race to who kills the other first. It's usually the Powertech because their burst is insane.

Sorcs need all the time in the world to set up all those dots to do significant damage and then they need to kite and hide to let those dots do their job. In the current PvP environment, someone will step in, finish off the Sorc while a healer cleanses the dots.

Dunno about full Lightning/Telekinetic, that spec is beyond my knowledge. I tried it once on my Sorc on an Ops dummy, the parse was far more embarassing than what I'd consider sharing.

PloGreen's Avatar


PloGreen
01.23.2013 , 01:16 PM | #53
Quote: Originally Posted by Siorac View Post
Still doesn't mean that Sorcs/Sages have burst. That's what they really lack in PvP currently.

I mean look at Powertechs. They are even squishier than Sages (oh yes they are, no knockback, no Force Speed, no escape, no self-heal, no bubble) - with them it's a race to who kills the other first. It's usually the Powertech because their burst is insane.

Sorcs need all the time in the world to set up all those dots to do significant damage and then they need to kite and hide to let those dots do their job. In the current PvP environment, someone will step in, finish off the Sorc while a healer cleanses the dots.

Dunno about full Lightning/Telekinetic, that spec is beyond my knowledge. I tried it once on my Sorc on an Ops dummy, the parse was far more embarassing than what I'd consider sharing.
Not disagreeing with you, just pointing out 4.2k is not the max crit with fob. Full lightning is not good.

SEANeD's Avatar


SEANeD
01.23.2013 , 02:29 PM | #54
Quote: Originally Posted by warstory View Post
I am a min max tk sage and we do not need any defensive cooldown s, what we need is dmg. We do not have any ability that hits over 5 k, 4.2k max.

My sniper hits for 4.4k in battle master/wh gear. We don't hit often so we need to hit harder. 1.8 -1.5 sec to get off our hardest hitting ability. My 1 attack for 4k vs their 2 attacks in the same time math does add up plain and simple
5k death fields. plus we have more attacks that do over 2.5k instant damage than most other classes

sanchito's Avatar


sanchito
01.23.2013 , 02:30 PM | #55
Quote: Originally Posted by -IceHawk- View Post
@Sanchito
The problem with this line of reasoning however is the assumption of multiple viable builds.

PVP-DPS Sorcs generally play 1/12/28 or some variation of a 31-point Madness build; in short a Madness build with variation built in.

It is a single play-style; a Sorc's major decision is a package of either Death Mark & Creeping Terror versus Backlash and Electric Bindings.

Basically, that is it.

.
I don't disagree with anything here ;-)

My point was though, that you shoudn't balance for the average, but for both the average and the top end at the same time. You can replace spec in my post by class and the point remains the same.

You can get away with ignoring balance for the bottom 20% or whatever players because those will usually either get better or quit, but both the casual average player as well as the super elite pros are important in a pvp game, and if a game doesn't work for either one of those the game is in trouble

Also, more on topic, most important buff sages need imo is a ranged auto attack, i can't believe nobody else is bothered by this :-(

Fozy's Avatar


Fozy
01.23.2013 , 02:30 PM | #56
Sorcs already got a free healing ability given last patch. How much more do you need?

Glower's Avatar


Glower
01.23.2013 , 02:33 PM | #57
Quote: Originally Posted by SEANeD View Post
5k death fields. plus we have more attacks that do over 2.5k instant damage than most other classes
5k? How it's possible... Please, tell me your stats (crit surge power and willpower)!
SWTOR goes F2P; 2014 PvP FAQ, A: "We have no plans at this time" (c)
2014 cantina, A: "They’d love to do that at some point, but technically very challenging and unlikely to happen in the near future." (c)
2016 livestream: "RNG is exciting"

Glower's Avatar


Glower
01.23.2013 , 02:34 PM | #58
Quote: Originally Posted by Fozy View Post
Sorcs already got a free healing ability given last patch. How much more do you need?
How about 5-9k Creeping Terror?
SWTOR goes F2P; 2014 PvP FAQ, A: "We have no plans at this time" (c)
2014 cantina, A: "They’d love to do that at some point, but technically very challenging and unlikely to happen in the near future." (c)
2016 livestream: "RNG is exciting"

byteresistor's Avatar


byteresistor
01.23.2013 , 03:03 PM | #59
Quote: Originally Posted by Fozy View Post
Sorcs already got a free healing ability given last patch. How much more do you need?
As much as it takes because clearly that one new ability didn't fix the problem at hand.

Monterone's Avatar


Monterone
01.23.2013 , 03:08 PM | #60
Thanks for all the replies guys, still reading over everything before I reply to any that may need one.

For those that think that a sorc is this mythical beast that does tremendous damage and can withhold attacks from multiple foes, I'll just say - make one. I know a few of you just come into threads to tell people to learn to play, even when they are classes you never have.

Anyways, I was not talking about sorc dps output and I do agree certain hybrids can put out great damage. In fact that's what I'm playing now... I have chain lightning, I have death field, I got polarity shift, unlimited powah FL, instant whirldwind, knockback roots and bubble stuns, it's great. And it won't last. It won't last because the next time either tree is changed the viability of the hybrid is demolished. I'm not here to ask to balance hybrids or give more survivability to the hybrid.

Bottom line is, I would like to be able to play Madness. And Madness does not have great survivability, and does not do enough damage to compensate for it. That is why they are not allowed in ranked and also why you see full Madness very, very rarely even in regulars. If you think otherwise, we can argue all you want but in the end you're still wrong - madness sorcs are not in a good place and all competitive ranked teams know it.

And that is why I suggested the talent for DR on Preservation be put in the Madness tree, and possibly be added to the talent that reduces DoT damage by 15% for 2 points (what a talent!).
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