Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Buff all other classes instead of nerfing smash

STAR WARS: The Old Republic > English > PvP
Buff all other classes instead of nerfing smash

Shatterstar's Avatar


Shatterstar
01.22.2013 , 03:16 PM | #11
@Jherad: Actually, by most of the (exaggerated) standards around here, I must suck. As I have never hit a smash on anyone for 7k+. And yes, I do have pvp gear on, about 1250 exp, iirc. I say people are bad because the spec is sickeningly easy to counter, if you just pay attention. Organized pvp teams seem to have little issue countering it, it is the PUG people fighting 1 vs 1 50meters from the objective that have the most issue with it, it seems.
But I am not going to tell the oblivious how to do it. Play one for a little while, and you'll see just how easy it could be to counter. Also, you handily ignored the fact that I said I have retired said toon already. I am not opposed to altering the final amount of smash damage at all, I just think the method of the OP is the wrong way to do it.

@Drak: Actually, it is 4 advanced classes (Jedi classes too), but yes, altering those four would be far better than altering all, and then most OP encounters also.
The Darksabbath Legacy
Ranseur (PT Tank) Andari (Rage Marauder)
Bil'li (Marks Sniper) And a host of other alts...

cashogy's Avatar


cashogy
01.22.2013 , 03:18 PM | #12
if you give all classes 50% AOE reduction, that is a direct nerf to not only smash, but all AOE attacks in the game.

Death From Above is already pretty crappy. id prefer that its damage wasnt even worse

NoTomorrow's Avatar


NoTomorrow
01.22.2013 , 03:24 PM | #13
Quote: Originally Posted by cashogy View Post
if you give all classes 50% AOE reduction, that is a direct nerf to not only smash, but all AOE attacks in the game.

Death From Above is already pretty crappy. id prefer that its damage wasnt even worse
It's the same selfish mentality we humans promote among our peers: if I go down, then i will take as many with me as i can
Quote: Originally Posted by EricMusco View Post
Scatter Bombs are meant to be a fun bit of extra damage that occurs when you roll into or away from the action. That said, we’re okay with you trapping an unsuspecting enemy for a “wall bang” every now and then.

Shatterstar's Avatar


Shatterstar
01.22.2013 , 03:26 PM | #14
Quote: Originally Posted by anwg View Post
Dominate lasts 20 seconds, the longest CC chain possible is 19 seconds, can't remember how long shockwave lasts but it's around that. Berserk/enrage, charge+smash takes slightly longer than 1.5. You mean you can't find 1.5 seconds for your smash?
So, you are telling me that you (or you and your friends) can't kill one guy in 19 seconds? Unless it is you against him with a pocket healer, at which time you should realize that you need to move on or get help. Or just be happy that you took the focus of 2 toons for awhile, taking one for the team, as it may be.

I never said I couldn't find the required gcd's to get off a couple charged up smashes in a fight, but if the other side included a team, I usually didn't get more than that. I always saw allot of chain-stun, focus-fire after that point. Even some of the pug on pug fights were like that.
The Darksabbath Legacy
Ranseur (PT Tank) Andari (Rage Marauder)
Bil'li (Marks Sniper) And a host of other alts...

Darth-Rammstein's Avatar


Darth-Rammstein
01.22.2013 , 03:27 PM | #15
Funny, OP suggests an aoe damage reduction across the board and all the non smashers go up in arms saying "don't nerf me bro!"...funny how everyone is all for nerfs as long as it isn't their class.
Belgoth's Beacon ----> The Fatman ----> Prophecy of the Five

NoTomorrow's Avatar


NoTomorrow
01.22.2013 , 03:29 PM | #16
Quote: Originally Posted by Shatterstar View Post
So, you are telling me that you (or you and your friends) can't kill one guy in 19 seconds? Unless it is you against him with a pocket healer, at which time you should realize that you need to move on or get help. Or just be happy that you took the focus of 2 toons for awhile, taking one for the team, as it may be.

I never said I couldn't find the required gcd's to get off a couple charged up smashes in a fight, but if the other side included a team, I usually didn't get more than that. I always saw allot of chain-stun, focus-fire after that point. Even some of the pug on pug fights were like that.
Smash can be countered, nobody denies that, MM Snipers can whipe the floor with Smash spec on a regular basis. However, i don't like that these guys have the comfort of ignoring completely crit stat while I as a sniper need to go for Power, Crit, Surge AND Accuracy while you just stack power+surge. I don't care how easy is it to counter you or how difficult you find rage to play.
Quote: Originally Posted by EricMusco View Post
Scatter Bombs are meant to be a fun bit of extra damage that occurs when you roll into or away from the action. That said, we’re okay with you trapping an unsuspecting enemy for a “wall bang” every now and then.

SomeJagoff's Avatar


SomeJagoff
01.22.2013 , 03:34 PM | #17
Quote: Originally Posted by Shatterstar View Post
If more people were better at the game, smash wouldn't be an issue at all. It takes no less than 3 GCD as a minimum to execute a full power smash.
On a jugg, spec into unstoppable, enrage, leap, smash. Group of 5 guys, 5-7k smashes at once. No counter. Yeah, you lose overall dps from not using crush, except I've still pulled 550k damage in a match with no crush.

Quote: Originally Posted by Drakovicz View Post
GENIUS!
It is. =) The alternative is to nerf smash by removing shockwave, remove the autocrit, and basically break jugg dps completely in pvp and make it lackluster compared to pretty much every other class for pve. Since there are so many smashers now, if you break their only viable spec, then those guys will all stop playing/buying stuff off the cartel market, which means less $$ for EA, which means less content for all of us.

As I have mentioned twice now, this solution would make the aoe damage reduction an optional 1-2pt talent, there would be no obligation whatsoever to spec into it. So if you thought fps/ops/etc. were too easy, don't spec into it, simple as that. But for the pvpers who are getting smashed for 6-9k, this would make them happy.

Since most of the talent trees only have three 2-3pt talents on the first tier, adding a fourth talent for aoe damage reduction would not alter any of the current specs. It would only allow people the option to spec into an extra talent if they're, say, in a match against 4-6 smashers, which is fairly common on the harbinger now.

As others have suggested and as has been suggested before, making smash a single target ability instead of aoe could also solve the problem, except I imagine there are sorcs who still do not wish to be hit for 7-9k in pvp.

For those against this idea of aoe damage reduction for all classes and simply want smash nerfed, you need to realize that if smash is nerfed, juggs will have no viable pvp dps spec at all and their pve dps spec will be mediocre at best compared tp nearly every other class.
Lightsabers, Force Choke, Force Lightning, Jedi Mind Tricks, what else could you want from an MMO? There may be other MMOs out there, but do they have Lightsabers?....Do They?

Once you're in the hole, what's a few more feet?

anwg's Avatar


anwg
01.22.2013 , 03:36 PM | #18
Quote: Originally Posted by Shatterstar View Post
So, you are telling me that you (or you and your friends) can't kill one guy in 19 seconds? Unless it is you against him with a pocket healer, at which time you should realize that you need to move on or get help. Or just be happy that you took the focus of 2 toons for awhile, taking one for the team, as it may be.
You do realize the cc chain requires mezzing, which breaks on damage.
Quote:
I never said I couldn't find the required gcd's to get off a couple charged up smashes in a fight, but if the other side included a team, I usually didn't get more than that. I always saw allot of chain-stun, focus-fire after that point. Even some of the pug on pug fights were like that.
So first you tell me I should be happy to be focused, then you complain about being focused.

cycao's Avatar


cycao
01.22.2013 , 03:36 PM | #19
Quote: Originally Posted by Darth-Rammstein View Post
Funny, OP suggests an aoe damage reduction across the board and all the non smashers go up in arms saying "don't nerf me bro!"...funny how everyone is all for nerfs as long as it isn't their class.
What was I thinking, madness assassins/sorcs have to much burst and have way to much up time. How selfish of me.

SomeJagoff's Avatar


SomeJagoff
01.22.2013 , 03:38 PM | #20
Quote: Originally Posted by Darth-Rammstein View Post
Funny, OP suggests an aoe damage reduction across the board and all the non smashers go up in arms saying "don't nerf me bro!"...funny how everyone is all for nerfs as long as it isn't their class.
yeah, it is funny. Right now maras are arguably the biggest problem in terms of lolsmash, mainly because of their large array of highly effective defensive cooldowns, but also because despite being smashers, they themselves have a talent that they can spec into for aoe damage reduction, which every mara smasher I know specifically specs into....and it's not because they're afraid of oribital strikes or death field.
Lightsabers, Force Choke, Force Lightning, Jedi Mind Tricks, what else could you want from an MMO? There may be other MMOs out there, but do they have Lightsabers?....Do They?

Once you're in the hole, what's a few more feet?