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Devs/Mods: Make a Choice

STAR WARS: The Old Republic > English > PvP
Devs/Mods: Make a Choice

L-RANDLE's Avatar


L-RANDLE
01.21.2013 , 04:30 PM | #91
Quote: Originally Posted by NoTomorrow View Post
And there is room for so much cool stuff, but we get nothing.

Untrue... We get FIREWORKS and JAWAs on BALLONS!!....... They are OP'd and need to be nerfed.
PvP Gear Viability? Read this first.
Tired of being broke? Stop being Felica and read this.
I'm not trying to be Rambo..... I'm trying to be Ray Tango

foxmob's Avatar


foxmob
01.21.2013 , 04:47 PM | #92
Quote: Originally Posted by NoTomorrow View Post
i do not agree with original poster. He basically asks for massive buff to melee classes, longer resolve, root immunity. although the current system is not great, least it gives some fighting chance to other classes. If ops changes would be implemened we would need to nerf melee classes damage across the board to balace the fact that melee will effectively have a much longer DPS uptime because of the changes.

Oh, and its pointless to discuss the cosequences this would have for hutbball.
rofl sniper. you have a ridiculous amount of cc and defenses. god forbid your root not work *occasionally* because the other player's 4-5 seconds of resolve are white bar.
meh
Quote: Originally Posted by Jadescythe View Post
TL;DR Bolster is meant to help entry level players, ranked PvP is not entry level PvP.

NoTomorrow's Avatar


NoTomorrow
01.21.2013 , 04:58 PM | #93
Quote: Originally Posted by foxmob View Post
rofl sniper. you have a ridiculous amount of cc and defenses. god forbid your root not work *occasionally* because the other player's 4-5 seconds of resolve are white bar.
Don't bring your butthurt attitude here. The fact that snipers can handle warrior DPS has nothing to do with how other classes are dependent on being able to keep the distance from them. Imagine tomorrow you will be the one that will announce to Sorcs and Merc players, that full resolve sentinels can no longer be rooted or snared. They will tear you apart, piece by piece.
Quote: Originally Posted by EricMusco View Post
Scatter Bombs are meant to be a fun bit of extra damage that occurs when you roll into or away from the action. That said, we’re okay with you trapping an unsuspecting enemy for a “wall bang” every now and then.

L-RANDLE's Avatar


L-RANDLE
01.21.2013 , 05:05 PM | #94
Let's keep it civil please,
but he does have a point... I mean if you want to stop the melee train then they might need a nerf or you might need a buff, but since resolve is so screwed up, you really can't say. My first though is that range DPS should be front loaded, meaning you need to hit hard before they get into melee. With snipers nullifying the main gap closer, a slight CC tweak is not going to change that fact stated previously.


I mean its not too crazy to ask that your feet be not stuck in the mud while at full resolve. Even my DPS Sage would benefit from that...
PvP Gear Viability? Read this first.
Tired of being broke? Stop being Felica and read this.
I'm not trying to be Rambo..... I'm trying to be Ray Tango

NoTomorrow's Avatar


NoTomorrow
01.21.2013 , 05:22 PM | #95
All 5s roots (legshot, cover pulse, talented lightning overload) in this game break on damage. If you eat the entire duration of a root, then obviously you did not take any damage. Do you see a problem with that? Because i do not.

What these changes will basically bring, is just more offensive power to the melee classes. The game has plenty of line of sight obstruction for you to avoid snipers. Carnage is capable to cleanse the roots with force camo. Other marauders can at least avoid being targeted. Juggernauts are often speccing into unstopable. I don't see the need for melee to get an extra mmph when they are on full resolve.
Quote: Originally Posted by EricMusco View Post
Scatter Bombs are meant to be a fun bit of extra damage that occurs when you roll into or away from the action. That said, we’re okay with you trapping an unsuspecting enemy for a “wall bang” every now and then.

L-RANDLE's Avatar


L-RANDLE
04.12.2013 , 09:41 AM | #96
Considering all the crazyiness that is LOLSTER....


Bump for something that is still a REAL ISSUE in PvP, even prior to the LOLSTER mess...


I know... Yummy necro...
PvP Gear Viability? Read this first.
Tired of being broke? Stop being Felica and read this.
I'm not trying to be Rambo..... I'm trying to be Ray Tango

LordAragore's Avatar


LordAragore
04.12.2013 , 10:09 AM | #97
Quote: Originally Posted by L-RANDLE View Post
As I look at these airwaves daily,

TL;DR
Please change resolve, or at least re-examine it...

PS: Please sign or bump, if you think this needs to happen ASAP... Part of the "vortex of horsecap" is the fact that people rather argue over what's OP'd, than keeping a thread like this one going. Thanks in advance....
What say you gents about having diminishing returns on resolve? The higher your actual resolve (x/1000) the less chance of a CC applying. Then you can keep the full resolve duration as is and have limited effectiveness the higher the resolve. I think that the binary concept of CC (off or on) is what's excessive. But if you're CC'd for four seconds and the next one has a 50% chance to hit (example percentage), then I think that would go a long way towards fixing the system.
Gôre Lvl 55 Immortal Juggernaut - Aewinn Lvl 55 Infiltration Shadow - Afflictia Lvl 50 Corruption Sorceror - Æragore Lvl 40+ Shield Spec Vanguard - The Diabolos Legacy

L-RANDLE's Avatar


L-RANDLE
04.12.2013 , 10:26 AM | #98
Quote: Originally Posted by LordAragore View Post
What say you gents about having diminishing returns on resolve? The higher your actual resolve (x/1000) the less chance of a CC applying. Then you can keep the full resolve duration as is and have limited effectiveness the higher the resolve. I think that the binary concept of CC (off or on) is what's excessive. But if you're CC'd for four seconds and the next one has a 50% chance to hit (example percentage), then I think that would go a long way towards fixing the system.
I personally prefer all or nothing, but interesting idea... It would actually bring back more "skill" to the game. I think CC needs to work 100% of the time though... Its purpose really is to stop healers in the PvP arena, but then again with TTK being what iss is post 2.0, maybe this is a better idea....


Meditate on this, I will....
PvP Gear Viability? Read this first.
Tired of being broke? Stop being Felica and read this.
I'm not trying to be Rambo..... I'm trying to be Ray Tango

LordAragore's Avatar


LordAragore
04.12.2013 , 12:08 PM | #99
Quote: Originally Posted by L-RANDLE View Post
I personally prefer all or nothing, but interesting idea... It would actually bring back more "skill" to the game. I think CC needs to work 100% of the time though... Its purpose really is to stop healers in the PvP arena, but then again with TTK being what iss is post 2.0, maybe this is a better idea....


Meditate on this, I will....
To further go down this rabbit hole, let's just say we lower the amount of resolve in this diminishing returns system by half. Just for argument's sake, let's make the diminishing returns linear at 10% chance to miss per 100 resolve. A 4 sec CC gives a 40% chance to miss, but your chances of cc'ing the target are still pretty good. This, combined with smart use of interrupts, bunts, etc... gives you that effectiveness against healers, but the increasing chance to miss would still allow resolve to work.


EDIT: For Clarity.
Gôre Lvl 55 Immortal Juggernaut - Aewinn Lvl 55 Infiltration Shadow - Afflictia Lvl 50 Corruption Sorceror - Æragore Lvl 40+ Shield Spec Vanguard - The Diabolos Legacy

JestersRevenge's Avatar


JestersRevenge
04.12.2013 , 03:45 PM | #100
Quote: Originally Posted by L-RANDLE View Post
Considering all the crazyiness that is LOLSTER....


Bump for something that is still a REAL ISSUE in PvP, even prior to the LOLSTER mess...


I know... Yummy necro...
Aaaaand another bump for who I believe is a fellow Shadowlander. Thought they fixed resolve with our shiny new TTK?
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