Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Bioware please justify this.

STAR WARS: The Old Republic > English > PvP
Bioware please justify this.

vermura's Avatar


vermura
01.21.2013 , 04:38 PM | #1
Why is the hardest hitting attack in the game (smash/force sweep) both area of affect AND have a exceedingly simple automatic critical mechanic?

Combined with the pvp set bonus (+10% damage after using force leap), this entire concept has always been ridiculous. However, the fact it hits so hard (7k hits not unusual vs. 1396 expertise targets) and is area of affect is not what annoys me the most. The fact it crits *automatically* really annoys me.

Why?

Well, quite simply, focus/rage spec players can simply ignore critical rating. Virtually every other class requires 200-300 critical rating for optimal dps. However, the so called "lolsmash" spec means you simply ignore critical rating and convert all of that critical rating into more +power, which of course, will give you even bigger smashes. Who cares about +crit rating? Irrelevant, it crits automatically!

More then that, they can also ignore talents that would otherwise be excellent. For example, +2% critical on force attacks? *scoff* waste of points, smash crits automatically which the entire build is based around.

This is why automatic crits are bad. They affect both gearing and other talent choices. All automatic critical talents
should instead be altered to a critical bonus. Make it high, sure, but NOTHING should ever be absolutely guarenteed.

That's what critical rating is for. Making a whole stat irrelevant is imbalanced.

I now look forward to arguments attempting to justify why one spec should be permitted to not have to bother with critical rating while everyone else does in fact have too.
The Bastion Seraphic Nexus
My toons and their Valor Rank: Setx 100, Sety ~70, Arikall ~80, Arikal ~70, Arikill ~60, Arikrule ~70, Lolgasm ~60, Arikell ~70.
Dark Age of Camelot: Vermura - Midgaard Kay - Realm Rank 10 Healer

Jadescythe's Avatar


Jadescythe
01.21.2013 , 04:43 PM | #2
Quote: Originally Posted by vermura View Post
Making a whole stat irrelevant is imbalanced.
Talking about this topic is no longer entertaining. I do, however, find it amusing that this statement can be applied to both alacrity and accuracy depending on your class. Well, pretty much for everyone on alacrity.
I have opinions and stuff

Chlomamf's Avatar


Chlomamf
01.21.2013 , 04:44 PM | #3
So to put into simpler words: nerf Smash.

UGLYMRJ's Avatar


UGLYMRJ
01.21.2013 , 04:46 PM | #4
If it didn't auto crit I would have to take away from all that power and surge and then I'd only be smashing you for 6K instead of 7.5 K.... DUH!

They also buffed smash so it could compete with the infamous rapid shots build.

NoTomorrow's Avatar


NoTomorrow
01.21.2013 , 04:49 PM | #5
Ask yourself,

do you think that the person/s responssible behind rage spec 1.4 changes honestly believed that Rage was underpowered? If the answer is no, than they do not understand their own game. If answer is yes, that it was a deliberate sabotage/trolling on their part. Whatever your answer it, it just speaks bad for the entire SWTOR developement team.

We have entire servers where all RWZ teams have come to an agreement to not roll rage and stunbubbles in RWZ. When the community decides for you what is balanced than it is a bad sign bioware.
Quote: Originally Posted by EricMusco View Post
Scatter Bombs are meant to be a fun bit of extra damage that occurs when you roll into or away from the action. That said, we’re okay with you trapping an unsuspecting enemy for a “wall bang” every now and then.

vermura's Avatar


vermura
01.22.2013 , 10:41 PM | #6
Quote: Originally Posted by Jadescythe View Post
Talking about this topic is no longer entertaining. I do, however, find it amusing that this statement can be applied to both alacrity and accuracy depending on your class. Well, pretty much for everyone on alacrity.
Alacrity is intended for healers, it's some times useful for dps classes, but generally much less so.

Point can be made more simple: even for the class the tree comes from, one tree offers you the chance to simply dump critical chance all together. It's just stupid design - and thats ignoring everything else about the entire tree.
The Bastion Seraphic Nexus
My toons and their Valor Rank: Setx 100, Sety ~70, Arikall ~80, Arikal ~70, Arikill ~60, Arikrule ~70, Lolgasm ~60, Arikell ~70.
Dark Age of Camelot: Vermura - Midgaard Kay - Realm Rank 10 Healer

wwkingms's Avatar


wwkingms
01.22.2013 , 11:39 PM | #7
its the hardest hitting, its auto crit, its instant, its aoe and its on a short cooldown

pretty faceroll, smash build has been powerful for juggs since release

then bw decided to make it powerful for marauders as well, and to give a 3rd means of building 4 shockwave and make the rage tree never run out of resources
NIHIL

THE BASTION

Knockerz's Avatar


Knockerz
01.22.2013 , 11:44 PM | #8
Quote: Originally Posted by wwkingms View Post
its the hardest hitting, its auto crit, its instant, its aoe and its on a short cooldown

pretty faceroll, smash build has been powerful for juggs since release

then bw decided to make it powerful for marauders as well, and to give a 3rd means of building 4 shockwave and make the rage tree never run out of resources
It wasn't that powerful. BW just made it more powerful after they nerf vigilance spec. They even moved one of the smash talents into the the rage talent tree.
Quote: Originally Posted by Tatile View Post
Less armour = moves faster = more dodging = less getting hit.
Quote: Originally Posted by Andryah View Post
Oh.. there is plenty of complaining in this thread. As well as demands, expressions of entitlement, and wild dreams.
Lovely Andryah the Forum Princess

SomeJagoff's Avatar


SomeJagoff
01.23.2013 , 12:16 AM | #9
Quote: Originally Posted by NoTomorrow View Post
Ask yourself,

do you think that the person/s responssible behind rage spec 1.4 changes honestly believed that Rage was underpowered? If the answer is no, than they do not understand their own game. If answer is yes, that it was a deliberate sabotage/trolling on their part. Whatever your answer it, it just speaks bad for the entire SWTOR developement team.

We have entire servers where all RWZ teams have come to an agreement to not roll rage and stunbubbles in RWZ. When the community decides for you what is balanced than it is a bad sign bioware.
lol, which eutopic servers are these where people get along and don't use overpowered specs to win in ranked? On the harbinger, the top pvp guilds that do ranked almost always have a smasher or stunbubbler.

As for the people who designed smash, I like to think that the few remaining developers play maras and keep giving themselves buffs so that they can completely dominate every wz they enter, with jawdropping damage output and the best defensive cooldowns in the game, while at the same time nerfing the specs they don't use, like annihilation heals, so that it doesn't look like they're favoring one class.
Lightsabers, Force Choke, Force Lightning, Jedi Mind Tricks, what else could you want from an MMO? There may be other MMOs out there, but do they have Lightsabers?....Do They?

Once you're in the hole, what's a few more feet?

NoTomorrow's Avatar


NoTomorrow
01.23.2013 , 12:26 AM | #10
Red Eclipse has a gentleman agreement between 5-6 RWZ guilds about not bringing stun bubbles and smash.
Quote: Originally Posted by EricMusco View Post
Scatter Bombs are meant to be a fun bit of extra damage that occurs when you roll into or away from the action. That said, we’re okay with you trapping an unsuspecting enemy for a “wall bang” every now and then.