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Ultimate PvP Records Thread

STAR WARS: The Old Republic > English > PvP
Ultimate PvP Records Thread

Obirayy's Avatar


Obirayy
01.20.2013 , 06:59 PM | #281
Quote: Originally Posted by Schil View Post
Not trying to start any flaming or drama just seems that you cannot really enforce the rules especially on category's like largest heals, largest hit and so on can easily be manipulated. I like the idea of this thread just somethings are impossible to regulate.
He's got a point... And for those voidstar games if you were to kill players that many times, there's a 99% chance of a free time to cap which they haven't. So there's a big chance of a setup in the records as well

Ravashakk's Avatar


Ravashakk
01.20.2013 , 07:05 PM | #282
Quote: Originally Posted by Schil View Post
Not trying to start any flaming or drama just seems that you cannot really enforce the rules especially on category's like largest heals, largest hit and so on can easily be manipulated. I like the idea of this thread just somethings are impossible to regulate.
Biggest heals/hit records are a joke and everyone knows it. Not only because of the ease at which they are setup but also from the fact that it has very little to do with player skill. That is why they aren't regulated as much. Coincidentally they aren't added to the tally either.
Medicine/Lethality PVP Patch 2.3
I don't tab dot to fluff my damage...I tab dot so that when I'm done wrecking your buddy, I can move right on to wrecking you.

Obirayy's Avatar


Obirayy
01.20.2013 , 07:18 PM | #283
Quote: Originally Posted by Ravashakk View Post
Biggest heals/hit records are a joke and everyone knows it. Not only because of the ease at which they are setup but also from the fact that it has very little to do with player skill. That is why they aren't regulated as much. Coincidentally they aren't added to the tally either.
Yeah they are more of a novelty and good to see how high they can go. Same with the most heals/dmg because it just depends on how long a wz goes for. The only thing I find skill in is the DPS and HPS(as long as they aren't setup) because if the wz went for as long as the others then who know how high they could have gotten.

NamikazeNaruto's Avatar


NamikazeNaruto
01.20.2013 , 07:48 PM | #284
Quote: Originally Posted by Schil View Post
Not trying to start any flaming or drama just seems that you cannot really enforce the rules especially on category's like largest heals, largest hit and so on can easily be manipulated. I like the idea of this thread just somethings are impossible to regulate.
That's the biggest problem... if I take that game down where 4 of those kills records are from, the farmed game, then I am going to be creating a major headache for myself in the future. This is one of those things where it's not always so obvious whether a game is farmed or if the kills were legit. This is why I don't really count kills in the overall server comparison(the bottom section) along with not counting biggest hit/heal. These particular records are simply too easy to set up.


Regardless, whatever I decide, I'll remain consistent. If I keep that setup game up there, I will add yours. If I take that setup game down... then yours won't be added either.

Morde_'s Avatar


Morde_
01.20.2013 , 07:52 PM | #285
Scold - Operative - The Bastion - <Hey im mvp>

3315 rating - http://i45.tinypic.com/90c4fq.jpg

1,672,562 healing : http://i49.tinypic.com/2v1qh6d.jpg
1,609,761 healing : http://i48.tinypic.com/f06ww9.jpg
1,597,846 healing : http://i46.tinypic.com/hx3y9k.jpg
Scold
Quote: Originally Posted by LegendaryQuan View Post
I will also offer to duel your marauder, for any amount of money
Quote: Originally Posted by LegendaryQuan View Post
i dont have cold feet. im just not going to give away $300 walking into an unwinnable situation.
Biggest welch in Bastion history.
carried by jonie

davaniel's Avatar


davaniel
01.20.2013 , 07:54 PM | #286
1 guy on our server got 1.99M heals the other day, just short of 2M. Pretty epic, don't know if he will claim though :P

Ranked game, novare stalemate ofc
Aeriy - Choronzon - Saberbitsh - Cemet - Davaniel - Vasmí - Aeríy
Red Eclipse

Ravashakk's Avatar


Ravashakk
01.20.2013 , 08:43 PM | #287
Quote: Originally Posted by Obirayy View Post
Yeah they are more of a novelty and good to see how high they can go. Same with the most heals/dmg because it just depends on how long a wz goes for. The only thing I find skill in is the DPS and HPS(as long as they aren't setup) because if the wz went for as long as the others then who know how high they could have gotten.
Yes, reaching certain numbers require a wz of a certain length, but reaching it does show some skill. You can't just hit 1 ability and get the record.
Medicine/Lethality PVP Patch 2.3
I don't tab dot to fluff my damage...I tab dot so that when I'm done wrecking your buddy, I can move right on to wrecking you.

Ravashakk's Avatar


Ravashakk
01.20.2013 , 08:46 PM | #288
Quote: Originally Posted by NamikazeNaruto View Post
That's the biggest problem... if I take that game down where 4 of those kills records are from, the farmed game, then I am going to be creating a major headache for myself in the future. This is one of those things where it's not always so obvious whether a game is farmed or if the kills were legit. This is why I don't really count kills in the overall server comparison(the bottom section) along with not counting biggest hit/heal. These particular records are simply too easy to set up.


Regardless, whatever I decide, I'll remain consistent. If I keep that setup game up there, I will add yours. If I take that setup game down... then yours won't be added either.
In all my games where my team was able to farm the opposing team in their spawn (while we were on defense), we were able to reach the datacore in like 3-5 mins based on the lopsided teams. The SS clearly shows their team up near the spawn point holding them there all of round 2. Might as well have FARM written across it.
Medicine/Lethality PVP Patch 2.3
I don't tab dot to fluff my damage...I tab dot so that when I'm done wrecking your buddy, I can move right on to wrecking you.

NamikazeNaruto's Avatar


NamikazeNaruto
01.21.2013 , 12:51 PM | #289
Quote: Originally Posted by Ravashakk View Post
In all my games where my team was able to farm the opposing team in their spawn (while we were on defense), we were able to reach the datacore in like 3-5 mins based on the lopsided teams. The SS clearly shows their team up near the spawn point holding them there all of round 2. Might as well have FARM written across it.
Well you know what.... I looked at all the server lists that kept track of kills... including our own. Every game except ONE was a voidstar that was farmed until 0 seconds, with the allies team having barely any deaths, while most of the enemy team had 10+ deaths. It seems like the purpose was to farm kills(your game is included in this). So since there aren't even enough non-farmed results to constitute a full 5 on the list, I am just going to do away with that category altogether. Solo kills and Killing Blows will still remain, but overall kills in a warzone is now gone. If it ever returns, so will that game, because almost every high kill game is a farmed voidstar.


Other than that, the records have been updated(mainly in the healing section.)

Ravashakk's Avatar


Ravashakk
01.21.2013 , 03:03 PM | #290
Quote: Originally Posted by NamikazeNaruto View Post
Well you know what.... I looked at all the server lists that kept track of kills... including our own. Every game except ONE was a voidstar that was farmed until 0 seconds, with the allies team having barely any deaths, while most of the enemy team had 10+ deaths. It seems like the purpose was to farm kills(your game is included in this). So since there aren't even enough non-farmed results to constitute a full 5 on the list, I am just going to do away with that category altogether. Solo kills and Killing Blows will still remain, but overall kills in a warzone is now gone. If it ever returns, so will that game, because almost every high kill game is a farmed voidstar.


Other than that, the records have been updated(mainly in the healing section.)
Actually in my game, the other team had plenty of kills. The reason the kill count was higher was lack of healing. We got far but because the other team wasn't full of bad players we weren't able to reach the core. That is a world of difference than a team with less than 2-3 kills getting farmed in their spawn.

Anyways I'm getting tired of the records thread due to the inconsistencies in regulation. This will more than likely be the last time I contribute.
Medicine/Lethality PVP Patch 2.3
I don't tab dot to fluff my damage...I tab dot so that when I'm done wrecking your buddy, I can move right on to wrecking you.