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Legacy Cargo Bay


MarkoJinn's Avatar


MarkoJinn
01.18.2013 , 12:29 PM | #31
I am all for shared banks... This was one of the features from LOTRO that I loved...
What if he doesn't survive? He's worth a lot to me.

Furiel's Avatar


Furiel
01.18.2013 , 12:48 PM | #32
They had this in EQ2 as well, and while I have suggested it before I still believe strongly in the idea and wholeheartedly support it.

1 bank tab shared across all legacy toons. Bound items cannot be placed in it, but all BoE, legacy bound and crafting mats can. A legacy bank with a credit pool that can be deposited too and pulled from by all characters on the legacy as well.

The code for it is already essentially in place in the form of the guild bank code. It would just need some minor modifictions to change the guild flags to legacy flags, change the credit values needed to purchase and add the tab code to the existing personal bank kiosks and ship cargo bays.

C'mon Bioware, this one is a low cost, high ROI request, make it so!!
Furiel Plush
Cardinal and Raid Coordinator of The Church of Alvis

Arlon_Nabarlly's Avatar


Arlon_Nabarlly
01.18.2013 , 12:53 PM | #33
Quote: Originally Posted by Quraswren View Post
It's already in the game to a large extent. Everything you mentioned I sure is already happening
Yes, but it requires:
- Knowledge of how to do it
- Owning BoL gear
- Credits

Most of the people who know about this system read about it here or on a blog about the game (or figured it out for themselves). The people that put that level of time and thought into the game aren't the people I'm concerned about. I'm concerned when we make it easy mode so derp and derpina can start doing it left and right with no effort or thought involved. Those are the people that won't learn their class and will ninja loot and not understand why that's bad.

Also as far as mod swapping, the devs have admitted that this was not an intended use of the system. They haven't cracked down on it yet, but there's nothing saying they won't. The fact that they still have made no effort to get BoL hilt weapon in the game points to me that they don't intend to allow this forever or they would be seeking to balance it.

Furiel's Avatar


Furiel
01.18.2013 , 01:03 PM | #34
Quote: Originally Posted by Arlon_Nabarlly View Post
Also as far as mod swapping, the devs have admitted that this was not an intended use of the system. They haven't cracked down on it yet, but there's nothing saying they won't. The fact that they still have made no effort to get BoL hilt weapon in the game points to me that they don't intend to allow this forever or they would be seeking to balance it.
When I first realized this just after the legacy gear came in but before I started doing it I sent in a CS ticket about it to ask if it was an exploit. I did it via ticket because I didn't want to be held responsible for potentially advertising an exploit to the general populace. The response I got was that this was NOT an exploit and that it was a perfectly acceptable use of the gear and mechanics provided. I have a couple copies of that screenshot hanging around just in case, and while the word of CS is unfortunately not gospel as too their long term plans, it gives me a measure of comfort that this is likely around for the long haul and more likely they will balance around going forward.
Furiel Plush
Cardinal and Raid Coordinator of The Church of Alvis

Arlon_Nabarlly's Avatar


Arlon_Nabarlly
01.18.2013 , 01:13 PM | #35
I never said it was an exploit. The Devs (who trump CS) have said in here that mod swapping was not something they intended but also not considered an exploit. They indicated that they would watch and see how it plays out before they make a decision. Granted this was some time ago, but my point was the fact that no BoL hilt weapons still exist indicate to me that at best they haven't come to any decision yet, but they could at any time come to one. That decision maybe to lock down the system somehow, or to lock down certain mods but not others. It could be they have decided and are working on code that would end this process it's just a technical challenge.

The point is saying that it's in is true, but it's in by accident. Assuming this accident will be here forever or that they should improve this accidental process are premature IMO.

Gavin_Kelvar's Avatar


Gavin_Kelvar
01.18.2013 , 01:26 PM | #36
/support

I'd happily buy that unlock. It would make it so much simpler than having to mail crafting mats or items. Personally I'd also like it if a Legacy Cargo Bay worked like a Guild Bank where you could pool credits as well as items. More simple than having to log onto the toon who is functioning as your "banker" to send credits to an alt. Need a crafting mat? Just withdraw them from the Legacy Cargo Bay, no logging in and out of toons required. Need 1K more credits to buy something? Same thing just withdraw them from the Legacy credit account where you've been pooling all the excess credits your main and alts accumulate.

Ratajack's Avatar


Ratajack
01.18.2013 , 01:44 PM | #37
Quote: Originally Posted by Quraswren View Post
It's already in the game to a large extent. Everything you mentioned I sure is already happening, which i would not argue with cause I know it's true but I also can't see keeping things bound when you can already, in game move so much around that is bound to one toon with so much ease and so cheap to do.

At the point of making a legacy cargo hold, why would anything be bound at that point unless it really was just for mats only.

Sure it's a fine line but any form of legacy cargo hold beyond mats only will have the same thing going for it as many can currently do in game. (both positive and negative)

But I do know most people that level from 1-50 know how to play there toon to the point that gear isn't going to cause them to fail since gear is not what makes most players succeed. (though it is nice to have)

It does put a dentin the credit sink department.

The feature would really only be used by people that already have high level toons, are well versed in the game and hate to work through all the lower end grind for an alt.

Ninja looting is already in the game. A legacy cargo hold would likely not increase it to any extent that is not already happening since people can mail things to legacy alts right now.
-----------------------------------------------------------------

No matter which way was decided though, if this was created, just being able to put mats in it to share across a legacy would make me happy.
I italicized the important part. It boils down to laziness.

As it stands now, yes, you can move most of the modifications, but you do not get the shell bonus, and it costs credits. you also cannot move things like earpieces, relics, implants, etc. The fact you can move a few item modifications at a cost, does not warrant making every bound item able to be sent throughout a legacy, and essentially for no cost.

Jedi_Slayer's Avatar


Jedi_Slayer
01.18.2013 , 01:46 PM | #38
/support for legacy bank/cargo bay Bound is bound though. No need to change.

Arlon_Nabarlly's Avatar


Arlon_Nabarlly
01.18.2013 , 01:47 PM | #39
Quote: Originally Posted by Ratajack View Post
As it stands now, yes, you can move most of the modifications, but you do not get the shell bonus
Not true. If you send mods that have the bonus attached (armorings Campaign or Dread Guard) the set bonus comes with it. I just confirmed this last night buy buying a Campaign armoring with BH comms and sending it to an alt.

Ratajack's Avatar


Ratajack
01.18.2013 , 02:16 PM | #40
Quote: Originally Posted by Arlon_Nabarlly View Post
Not true. If you send mods that have the bonus attached (armorings Campaign or Dread Guard) the set bonus comes with it. I just confirmed this last night buy buying a Campaign armoring with BH comms and sending it to an alt.
You are correct. In that case, though, the bonus is tied to armoring, and not the shell. So if you do that, you get the armoring bonus, but not the shell bonus.