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Marauder Best Talent Tree for 1.6 PVP

STAR WARS: The Old Republic > English > Classes > Sentinel / Marauder
Marauder Best Talent Tree for 1.6 PVP
 

overkillss's Avatar


overkillss
01.14.2013 , 11:31 AM | #1
I have heard so many different stories for the best talent tree for a marauder by reading up on old post from 1.1 to 1.5. It keeps changing.

Annihilation: Best for PVP and has great survival

Carnage: Great burst damage, best to be played with a healer

Rage: Great burst damage, survival isn't very good


I've only played Carnage before 1.2 than i changed to Anni to 1.6 but i've been thinking about changing after talking to so many people. I hear in rank, ANN isn't that good cause they can remove your dots so it's best to go for Carnage.

Feedback would be great guys!
The Bastion <PVP> Guild Leader
-Overkills PVP 55 Maurader
-Spellbound PVP 55 Scororer
-Muscless 52 Juggernaut

Dire's Avatar


Dire
01.14.2013 , 12:04 PM | #2
I personally prefer Anni. Carnage is fun as hell but any real healers or proper damage mitigation done by tanks makes it less fun.
Characters: Dire / Direforce Legacy Name: Immortal
2.0 Vengeance PvP! Episode 1: The Civil War: http://www.youtube.com/watch?v=Qk8eNESEwaU

Sinsavz's Avatar


Sinsavz
01.15.2013 , 12:41 PM | #3
Best for raw (OP) damage - Rage

Best for rated competitive pvp - Carnage (has the Predation Speedbuff and good burst), or just Rage for the raw damage

Best for solo play - Annih for the survivability, or just Rage for the raw damage.

Pretty much something like that, of course whatever is your favourite playstyle comes into it. They are all still very good trees, Marauders are incredibly lucky to have 3 absolutely viable specs.

Ryat's Avatar


Ryat
01.15.2013 , 12:44 PM | #4
The best is Marauder/Sentinel. Which tree you prefer is all up to you.

overkillss's Avatar


overkillss
01.15.2013 , 09:08 PM | #5
I made the switch to rage, it's so much easier to down healers now, hits like a bus!

I notice it was very hard to down a healer in rated with an annihilation. I find most of my guildies are rage cause it's allot of fun too!
The Bastion <PVP> Guild Leader
-Overkills PVP 55 Maurader
-Spellbound PVP 55 Scororer
-Muscless 52 Juggernaut

LegendaryQuan's Avatar


LegendaryQuan
01.18.2013 , 02:40 AM | #6
-anni is trash (compared to the other 2)

-rage is boring and cant carry bad pugs but is big numbers against bad teams and good in a coordinated group (and many bad healers are too slow both mentally and in motor skills to deal with it)

-carnage blows up healers/carries teams/best objective spec in a game where the pvp is based around running objectives and not deathmatching/for ballas

Xerain's Avatar


Xerain
01.19.2013 , 03:22 PM | #7
For rateds the spec is Carnage. If you want to run smash reroll jugg so you can bring utility to the table too and not get screwed over with fury generation.

JediMasterSLC's Avatar


JediMasterSLC
01.19.2013 , 09:39 PM | #8
Quote: Originally Posted by Xerain View Post
For rateds the spec is Carnage. If you want to run smash reroll jugg so you can bring utility to the table too and not get screwed over with fury generation.
I wouldn't say that. Smash juggs obvi smash a little harder, taunt, have a little more utility and can respec tank for VS defense and huttball, but they're squishier in the sense that they can be focused down easier than a mara in a main fight, and have a little less sustained damage. Defensive cooldowns: undying rage > endure pain, cloak of pain > enraged defense, and camo is usually better for survivability than intercede (can be used while rooted for one). Having 2 maras is certainly optimal for the worst wz for ranked (civil war) when the first 30 seconds decide the rest of the game- start as carnage then respec to smash for the mid fight. For the other maps the optimal comp probably only has 1. For huttball I'll be combat/carnage the whole game unless we're running a 2 sentinel comp. Basically, you need maras for predation, and even though juggs have a little more pros than cons compared to maras outside of that, in a world of bubble stun, smash maras are still better than carnage in the main fights of civil, novare, voidstar, and hypergate. What's this about fury generation? If the problem is trans/pred and inspiration/bloodthirst on the other sent/mara, just click-off the buff if it's that big a deal.
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overkillss's Avatar


overkillss
01.21.2013 , 10:04 PM | #9
I made the change to Carnage today, the burst damage is insane once you have your force up! Talent points in Pred. makes a huge difference in warzone! I'm finding it more fun than rage!
The Bastion <PVP> Guild Leader
-Overkills PVP 55 Maurader
-Spellbound PVP 55 Scororer
-Muscless 52 Juggernaut

overkillss's Avatar


overkillss
01.25.2013 , 07:33 AM | #10
i reckon it's best to go with rage at the moment cause smash is overpowered in a rank group if u have 3-4 on your team!
The Bastion <PVP> Guild Leader
-Overkills PVP 55 Maurader
-Spellbound PVP 55 Scororer
-Muscless 52 Juggernaut