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Summary: PvE stuff inside of PvP areas

STAR WARS: The Old Republic > English > General Discussion
Summary: PvE stuff inside of PvP areas

lollie's Avatar


lollie
01.16.2013 , 04:08 PM | #91
Quote: Originally Posted by TUXs View Post
Everyone (50) has access to the FREE recruit gear - there's no excuse not to use it.
The recruit gear won't keep pvp newbs alive.

CAUTION: DO NOT LOAD SWTOR UNLESS YOU HAVE AFTER-MARKET COOLING INSTALLED!!

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Fornix's Avatar


Fornix
01.16.2013 , 04:09 PM | #92
Quote: Originally Posted by TUXs View Post
I've never played W0W...was this a good way to do a PvP zone?
In my opinion yes, as timed events meant that people knew when to show up. RO and WoW handled it in 2 different methods though.

RO War of Emperium - An event a few times per week during which guilds could claim keeps in a FFA style PvP, the game had no factions so faction vs faction wasn't an option. Owners of the keep gained access to additional dungeons. Due to that, guilds and alliances were very much into defending their keeps, whilst on the other hand they were highly desired. This caused for massive battles every single time.

WoW Wintergrasp - A faction vs faction event occuring roughly every 2 hours on a dedicated map which included the use of siege weaponry. Owners of the map would in between have access to some additional mobs on the map which were good for crafting purposes. Furthermore, the currently owning faction gained access to a PvE raid as well as enabled the drop of additional PvP specific tokens from PvE raid bosses.

In both cases the entire ordeal is surrounded by non-PvP rewards, in the form of guild keeps and guild dun for RO as well as mob and raid access in WoW.

Those factors however kept it a reason for players to keep fighting over the areas for, in particular the players who like both PvP as well as PvE. Whilst those who only like PvE, get to reap the benefits as outside of the PvP event times it was safe in RO, and pretty calm in WoW.



Additionally I prefer these systems much more than e.g. WAR and GW2 styled PvP where things are nothing more than mindless empty castle zerges. Going by empty keep one at a time, trying to avoid all combat whilst running around in massive packs just to get some tokens and gold.
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TUXs's Avatar


TUXs
01.16.2013 , 04:09 PM | #93
Quote: Originally Posted by lollie View Post
The recruit gear won't keep pvp newbs alive.
I have a fairly recent 50 (post Cartel Market) - it worked for me quite well.
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
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Kenj's Avatar


Kenj
01.16.2013 , 04:09 PM | #94
Quote: Originally Posted by TUXs View Post
Ah! So you feel that the only way to acquire "fluff" should be via PvE? That's rather elitist tbh. PvP and PvE CAN and SHOULD offer different and unique rewards to encourage participation in BOTH activities imo.

Everyone (50) has access to the FREE recruit gear - there's no excuse not to use it.

They aren't "universal objectives" - if anything, they'd be PvE missions to fill down time between PvP fights.
Counter Arguement, everyone 50 (Who isn't F2P, which applies to both) Has access to free Tioneese Gear.

AdamLKvist's Avatar


AdamLKvist
01.16.2013 , 04:09 PM | #95
Quote: Originally Posted by Furiel View Post
WZs reward cash
You have a companion to craft for you and you can play the GTN while waiting for QZ queues

A* companion, since we only got one from 1-10. So what, we rotate said companion to first learn gathering skills, get the mats, then learn crafting in order to craft - and then... For you to even suggest this.

Playing the GTN requires a capital to work with, a sum of credits we DONT have

No PVP gear costs credits, so the only thing you need cash for is PVP stims, adrenals and medpacks, 2 of which can be bought via WZ comms last time I checked the PVP vendor IIRC

We buy PvP gear with PvP "credits" (warzone commendatations) and before we're EWH Min/Max geared we can't "afford" to spend said commendations on adrenals, medpacks. They're paid for with credits. Stims are a necessity and only exotech will do.


Take Biochem, Diplo and Biotech for your skills and you can farm all your own mats and make all your own consumables for less than you recoup in credits per WZ

We only have ONE companion, are you kidding me? How far does your memory reach. Jeez!

Will you get rich? No. Can you still "compete", yes. Nice try tho. Let me know when you have a real arguement.

Augmentating 30 000 x 14 = 420 000. Augments, calculating low 40 000x14 = 560 000 , not to mention buying augmentation kits
Not sure if you're intentionally trying to piss an entire player base off or if you're simply this egoistic and narrow minded.

Go back fighting the creatures rolling over, acting exactly the same each and every time. This beast isn't going to swallow that amount of ******** though.

Furthermore, are you really telling us that we have to be happy with the way we look and only PvE'rs can customise gear, because thats basically where your argument would end up, but why not. PvP'ers couldnt possibly care about looks right! (Sigh.)
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MillionsKNives's Avatar


MillionsKNives
01.16.2013 , 04:10 PM | #96
Quote: Originally Posted by lollie View Post
And if it's universal then it should not be in a pvp area, as many players never ever want to do pvp, especially open world pvp. And certainly there should be no forced flagging on a pve server to complete "universal" objectives.

These players don't even have the special pvp gear that can help them survive long enough to complete the objective.
Last I checked there was fluff items (pets, mounts, orange gear) that can only be acquired in PVE, as well as fluff items that could only be acquired in PVP. Should all of these be moved to a vendor on the fleet so that everyone can get everything just because some players don't want to do the requisite content?

TheNahash's Avatar


TheNahash
01.16.2013 , 04:12 PM | #97
Quote: Originally Posted by TUXs View Post
Ah! So you feel that the only way to acquire "fluff" should be via PvE? That's rather elitist tbh. PvP and PvE CAN and SHOULD offer different and unique rewards to encourage participation in BOTH activities imo.

Everyone (50) has access to the FREE recruit gear - there's no excuse not to use it.

They aren't "universal objectives" - if anything, they'd be PvE missions to fill down time between PvP fights.
I don't particularly care for pets so I might be wrong but aren't there two different pets that you can only get from PVP and a pretty high price (in terms of comms) and valor level?

Not that I'm saying they should be available to PVErs too, I'm all for unique rewards.

Although, most pets come from the cartel packs these days, so they are neither PVP or PVE related seeing as you can't buy packs without cartel coins that are totally separate from either aspect of the game.

lollie's Avatar


lollie
01.16.2013 , 04:12 PM | #98
Quote: Originally Posted by TUXs View Post
I have a fairly recent 50 (post Cartel Market) - it worked for me quite well.
It won't work in an area where pvpers are camping pve players in newb recruit pvp gear trying to get objectives completed. It will be a slaughterhouse.

CAUTION: DO NOT LOAD SWTOR UNLESS YOU HAVE AFTER-MARKET COOLING INSTALLED!!

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Elminster_cs's Avatar


Elminster_cs
01.16.2013 , 04:12 PM | #99
Quote: Originally Posted by Galbatorrix View Post
Calm down. We're all just speculating. They said Ilum would get a PVP reboot and now they're opening a new area on Ilum involving the Gree. Most of us are just 2+2-ing.

If this IS the case, and they do open a new area with PVE quests in an auto-flagged area, then yes. They're forcing us to PVP in order to do the PVE stuff.
Lol is not a PvE content. Is in a PvP area = PvP content.

Do you need it for operation? No, so is not PvE content.
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TUXs's Avatar


TUXs
01.16.2013 , 04:14 PM | #100
Quote: Originally Posted by Kenj View Post
Counter Arguement, everyone 50 (Who isn't F2P, which applies to both) Has access to free Tioneese Gear.
Counter argument?! I was stating a fact...just as you are. I accept your statement as fact as well. I mentioned the gear to counter the "pveers dont even have gear" argument.
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
My referral code: here What you get: here (1 FREE transfer 7-day FREE sub FREE Jumpstart and Preferred Bundles)