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Summary: PvE stuff inside of PvP areas

STAR WARS: The Old Republic > English > General Discussion
Summary: PvE stuff inside of PvP areas

SinRMcSinR's Avatar


SinRMcSinR
01.16.2013 , 03:48 PM | #81
Quote: Originally Posted by Furiel View Post
They have to do their Class Quest through their starting planet and that's it. There are no other PvE requirements for anyone if they only want to PVP. PvE to level 10 in a couple hours to be able to queue up for warzone and Ilum can be accessed without a ship using the links from daily hubs and you can buy the legacy perk for cheap to QT to Black Hole for instance then use the shuttle there to get to ilum and use Fleet Pass to get back so you don't even need a ship. Same with the Outlaw's Den.

Companions aren't allowed in WZs so you don't need to do class quests to get them
By then end of your starting planet you have 1 companion so therefore you can craft and gather
You ability to buy skills and talent points is based on levels, not class quest completion

So no, PvPers do NOT have to do their class quests or any PvE content beyond getting to level 10 and completing the starter planet. And the level 10 things is a standard MMO convention for every level-based MMO I've played. Beyond level 10 ALL PvE content is OPTIONAL, including class quests, if your only desire is to PvP.


Quote: Originally Posted by Furiel View Post
WZs reward cash
You have a companion to craft for you and you can play the GTN while waiting for QZ queues
No PVP gear costs credits, so the only thing you need cash for is PVP stims, adrenals and medpacks, 2 of which can be bought via WZ comms last time I checked the PVP vendor IIRC
Take Biochem, Diplo and Biotech for your skills and you can farm all your own mats and make all your own consumables for less than you recoup in credits per WZ

Will you get rich? No. Can you still "compete", yes. Nice try tho. Let me know when you have a real arguement.
well said.
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TUXs's Avatar


TUXs
01.16.2013 , 03:49 PM | #82
Quote: Originally Posted by Fornix View Post
Certain things simply work the best, and timed PvP events are my favorite for world PvP. Enjoyed it a lot at first in War of Emperium in Ragnarok Online, then when WoW finally introduced something similar I found it to be part of its best forms of PvP and it's about time SWTOR does the same I'd say.
I've never played W0W...was this a good way to do a PvP zone?
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TheNahash's Avatar


TheNahash
01.16.2013 , 03:50 PM | #83
I honestly think people just like disagreeing. I can't understand why there would even be a difference of opinions as to keeping PVE and PVP stuff completely separate.

If you roll on a PVP server it means you enjoy open world PVP (and quire possibly of course, PVE too). But even if you just rolled your toons there because all your friends are there, you understand and accept the fact that you can be ganked/attacked or whatever in all shared areas.

If you roll on a PVE server, it means you don't like open world PVP. Or at the very least, you don't like it enough to have PVPing in open areas be inevitable.

Quests that reward PVE stuff, should NEVER be in areas where you're auto-flagged for PVP.
Quests that reward PVP stuff, should be in those areas and should also include a way of making sure that people are going to engage in PVP activity for the rewards (like "Defeat X number of Imperial/Republic players)
Quests that rewards cosmetic stuff, which be definition can be used anywhere and for all aspects of the game should provide different paths to reach them and let people choose if they want to mix-and-match their way to the final objective or just go fully PVE/PVP for it.

HK-51 was a very controversial quest line. I enjoyed it immensely but I do respect the fact that someone who rolled on a PVE server might possibly not enjoy PVP areas. However, since HK is not just a vanity pet, it could be argued that he can be used for PVP too (while questing) and that was the reason Bioware decided to make people go to the Outlaw's Den.

However that should not be repeated.
If the rewards from the forthcoming event are PVP related, I have no problem with it taking place in the PVP area of Ilum. PVPers should get their own events too and a new event pretty much guarantees people to fight with and against. I don't think I'll go (I still want to forget all those days on Ilum I spent during the first few months - Oh God the lag...), but I'm happy that they are getting some love too.
However if the rewards are not strictly PVP, PVErs and especially those on PVE servers, shouldn't be forced to visit PVP areas where Elite War Hero groups will be ganking them for fun, because for PVErs that's not fun, regardless of whether PVPers agree with that or not.


and also a bit of an off topic rant
Please, Bioware, NEVER again let PVP items, whether they are relics or implants or whatever else, be part of the BiS gear for PVE. That is against what you have been trying to do with the idea of Expertise keeping PVE and PVP gear apart, and people should not be forced to do something they do not enjoy to get the best gear for what they do enjoy, while you have built the entire game around the idea that PVP and PVE are two different things.
/end off topic rant.

TUXs's Avatar


TUXs
01.16.2013 , 03:56 PM | #84
Quote: Originally Posted by TheNahash View Post
Quests that reward PVE stuff, should NEVER be in areas where you're auto-flagged for PVP.
What do you consider "PvE stuff" ? Dread Guard armor? Pets? Vehicles? Almost everything "fluff" is universal imo.
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Eurynamous's Avatar


Eurynamous
01.16.2013 , 03:57 PM | #85
Good post, but what if this event is designed for pvp and only has pvp objectives. The events could be pvp based events and the challenge inside the ship could be the only PVE aspect. Granted mingling the two gets a very small group of people that like pvp and PVE together, that's why I play on a pvp server.

I do agree that at this time, it appears that the "meaningful open pvp" group are being ignored in an attempt to bridge two separate game types. At this time, it looks interesting to me, but painful to others. At least I have a reason to get all my WH gear and some EWH.
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lollie's Avatar


lollie
01.16.2013 , 03:57 PM | #86
Quote: Originally Posted by TUXs View Post
What do you consider "PvE stuff" ? Dread Guard armor? Pets? Vehicles? Almost everything "fluff" is universal imo.
And if it's universal then it should not be in a pvp area, as many players never ever want to do pvp, especially open world pvp. And certainly there should be no forced flagging on a pve server to complete "universal" objectives.

These players don't even have the special pvp gear that can help them survive long enough to complete the objective.

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Furiel's Avatar


Furiel
01.16.2013 , 03:59 PM | #87
Quote: Originally Posted by TUXs View Post
Cute lol, but not quite accurate.

1 companion won't cover ANY bills. WZ's reward FAR too little compared to a daily mission. I can earn 10x's as much in the same amount of time doing the Corellia dailies. Mod removal costs money. Augments cost money. Orange gear costs money. PvPers have at least as many expenses as PvEers - arguably more with consumables.

Even your suggestion that we take Biochem to offset costs requires THREE companions...which aren't available via PvP.
You can have 3 crew skills with 1 companion. There is no requirement for # of companions beyond 1 to get any crew skills or be able to use all of them. You are slower because you can only be doing 1 thing at a time, but it's not REQUIRED.
There is a full set of orange gear you can buy with WZs comms that requires level 40.
Augments are a 1 time cost and have gotten pretty cheap now so they are not cost prohibitive.

You said that it is REQUIRED, it is not as I have clearly demonstrated. Does it make it easier? Yes. Is it more efficient? Yes. But your arguement that beyond level 10 PvE is REQUIRED even for class quests is invalid. The content is still optional and you can still compete at the highest level without ever doing any PvE beyond 10. It just takes more work to build up and to stay there than someone who CHOOSES to do the PvE content to get companions and additional credits via that content.
Furiel Plush
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CorellianWannabe's Avatar


CorellianWannabe
01.16.2013 , 04:00 PM | #88
Quote: Originally Posted by ckoneful View Post
This new Ilum sounds IDENTICAL to Wintergrasp...
And Wintergrasp worked SO well...

TheNahash's Avatar


TheNahash
01.16.2013 , 04:00 PM | #89
Quote: Originally Posted by TUXs View Post
What do you consider "PvE stuff" ? Dread Guard armor? Pets? Vehicles? Almost everything "fluff" is universal imo.
Yes. Dread Guard/Campaign/Black Hole armor and in general, gear that cannot be used in PVP, which pretty much means anything without expertise.
Of course a PVPer is always free to do PVE to get something he likes from the PVE items (whether that is a pet or a vehicle) just like a PVEr is always free to do PVP to get whatever he wants from PVP-only items (for example, the Lobelisk).

TUXs's Avatar


TUXs
01.16.2013 , 04:03 PM | #90
Quote: Originally Posted by lollie View Post
And if it's universal then it should not be in a pvp area, as many players never ever want to do pvp, especially open world pvp. And certainly there should be no forced flagging on a pve server to complete "universal" objectives.

These players don't even have the special pvp gear that can help them survive long enough to complete the objective.
Ah! So you feel that the only way to acquire "fluff" should be via PvE? That's rather elitist tbh. PvP and PvE CAN and SHOULD offer different and unique rewards to encourage participation in BOTH activities imo.

Everyone (50) has access to the FREE recruit gear - there's no excuse not to use it.

They aren't "universal objectives" - if anything, they'd be PvE missions to fill down time between PvP fights.
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