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Galactic Trade Network (Auction House) Suggestions

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Galactic Trade Network (Auction House) Suggestions

elvigy's Avatar


elvigy
12.19.2011 , 11:58 AM | #31
Bumping because I agree. Also, the fee to list seems a little high. I priced something at 2k credits for 2 days and paid 300 credits for that. Seems a bit excessive, but I can live with it if some of these suggestions are implemented.

Overdoz's Avatar


Overdoz
12.19.2011 , 12:42 PM | #32
totally agree with that!

Please BW update your AH asap

Solaron's Avatar


Solaron
12.19.2011 , 02:57 PM | #33
Yea this 50 item limit thing is bullcrap




I have 3 gathering professions and am level 35



I was planning on putting my massive amounts of materials on the GTN right before launch day.....imagine my surprise when I can't even put 1/10 of my stuff on...
Nom Anor: "There are thousands of warriors out here. You are only one man!"
Ganner Rhysode: "No. I am Ganner. This threshold is mine. I claim it for my own. Bring on your thousands, one at a time or all in a rush. I don't give a damn. None shall pass."

skurken's Avatar


skurken
12.19.2011 , 04:05 PM | #34
Quote: Originally Posted by Locavore View Post
I think this a great post with some really valid points and good recommendations on how to fix this. I am a big crafting and trading guy so I really need these changes. I feel my long term enjoyment will kinda depend on this. I love that your development team has bragged so much about your crafting system, which I do think is great, let's just get the instrument of delivering these products up to the same level. I also do recognize that beta testers may not have given you good feedback on this since they may not have been as invested in it, but this definitely should have been caught there. It does feel like this ui has been overlooked and thrown together. Hopefully this forum will stay troll free and we can get some official response to what bioware is thinking on this issue.

/signed

Fomore's Avatar


Fomore
12.20.2011 , 02:17 AM | #35
Quote: Originally Posted by hookedonkroniks View Post
First-- congratulations to Bioware for their first foray into MMO gaming. The game is very good and will be around for many years, however, as good as things are they can get better. I'd like to talk about the Galactic Trade Network (aka the auction house)-- because it seems to be the least polished aspect of the game.

1. I hope a 50 posting limit is a temporary limit until full release because if not that will turn off players whose main source of enjoyment is the auction house. The only reason I see this type of limit is hardware issues, it serves virtually no in-game purpose except frustration.

2. Requiring people to enter categories and sub-categories is a waste of time for most users. They know what they want and should be allowed to just type in the name of the item.

3. A function to remember your previous pricing and auction length would be greatly appreciated. Having to re-enter pricing on like items is very annoying.

4. Being able to shift-click an item in your inventory and have it auto-fill the search category is a staple of most MMOs that is taken for granted...until you notice you can't.

5. The default price on items posted should either be vendor price or left blank. The current system of a standard price above the vendor price is creating a needless price ceiling. If new players see the price is above vendor price they will most likely just click post without thinking about the value of their goods or searching for what others are selling theirs for. In effect when the lowest price is always what the game defaults to there is a lack of dynamism in the marketplace. Sure, one could buy out all the default priced items that are undervalued, but with the current 50 posting limit it would be impossible to re-sell all those items at appropriate prices in any reasonable time frame.

6. Allow for true auctions and not just buy-outs. On higher end rare items with no previous auction history sometimes the market itself needs to set a price point, not the vendor. Allowing people to bid on said items helps set the standard price and can be exciting and fun for both the vendor and the bidders.

7. Don't send mail for notification of a sale and then a message when the credits arrive. A simple system notification of "your auction for XX item has sold" and then just the message with credits itself would do. Having the extra messages in the mailbox with notification of sale just creates mailbox clutter and confusion.

Again, thanks to Bioware for creating a very unique take on the MMORPG genre and I hope these suggestions help push the game forward.
yea love the game but this needs work
Thing's used to be better in the old days.
Yea things where great no power stearing and double cluthing was a blast.

Demorgoth's Avatar


Demorgoth
12.20.2011 , 02:24 AM | #36
Quote: Originally Posted by Fomore View Post
yea love the game but this needs work

An intern working for one month would've come up with a significantly superior UI. Hell, with zero training and after looking at a few articles on xml coding, I came up with a decently workable UI for EQ years ago. I'm astounded they thought the UI was so unimportant that they didn't bother putting a tiny amount of effort into it.

Putok's Avatar


Putok
12.20.2011 , 03:55 PM | #37
Another request: When you put an item in the sale window, it should display all auctions currently posted for that item. Having to look up the going market price on an item before selling it is needlessly timing consuming, especially when we can't just shift+click the item into a search field. Getting a random trade good from a mission skill, and having to go through a bunch of categories or look on torhead to see what it's actually categorized as is also VERY annoying.

Beastfury's Avatar


Beastfury
12.20.2011 , 03:57 PM | #38
Reposting from my other post, mostly same stuff

Lets talk Galactic Kiosk.

Disclaimer:
From now on in this post I will assume that convenience is the ultimate goal of any search interface. That there is no hidden important game element hidden in messed up search experience. We will also assume that a simple and effective search interface is slightly less complicated then starship so there is no logical problem with game having it.

Ok so as it stands right now whole trading experience is well… how to put it lightly … lacking. Lets get to issues shell we?

1) Required fields.
These have to go, period. They create 2 major issues:
a) You have to know type of the item to find, in case of mats it is FAR from obvious in some cases. I need shadowsilk, I don’t care what type of item it is, just find it. Top that of with misclassified items and you have yourself a problem, huge one.
b) Even if you do know the type and it is not messed up, it still adds 3-4 extra clicks. This slows down search drastically. There is a reason Google is #1 in search world… Bottom line this is 100% not needed, slows down experience is prone to tons of bugs and over all frustration from setting wrong category.


2) Minimum price of 1. This drives me through a wall. To those who haven’t tried it yet. As of right now if you try to clear item price it reduces it to 1 instead of clearing the field. So if lets say you want to post item for 500, you have to do following. Clear field type 500 get 5001 then go the end and delete 1. I mean OM#G is that for real?

3) Lack of ability to post item name into search box. I am trying to sell XXX, first thing I need to do is check the current price. But before I can do that I have to pass a typing test and no mess up the item name. Or maybe I did mess up and now I think there is no such items on market… Convenience is key, this is STAPLE ability.

4) No ability to sell in stacks. Not like you didn’t take >50% of the features from WoW, please take their auction house. Being able to set size of stacks and # of stacks is amazing.

5) This brings us to next point. For the love of god remember the item price, if I am posting more then 1 of the same item, guess what 99.9% chase I want to post them for the same price. So if I just posted XXX for 100, and making another sale for XXX remember the price I set.

Next 3 issues are not actually market issues but they are related since they are part of whole working market experience.



6) Splitting sucks, it is inconvenient hard to figure out and take few extra clicks. Improve it, especially since you don’t have option of stack selling on market.

7) This is another one that drives me through a wall. There is no way to consolidate stacks automatically. Here is what I am talking about. As I ran out of space in the bag due to 2-3 tiers of mats accumulating in my bag I dump them into bank (since companions can use mats out of the bank, great feature fyi) Anyway a day later I found that I ran out of space in the bank… Why? Because as it turned out to be it has 2-7 stacks of each item. So I dump 5 fragments now and 5 fragments in an hour I end up with 2 stacks of 5 in the bank. Now that my bank is full I have to play mahjongg and I DON’T LIKE THAT GAME, MMK? I don’t want to sit for 10 min looking at my bank trying to find 2 of the same items are we clear on that?


Added several more gathered from responces:

8) Actions are caped at 50… What????????????????????????????????

9) Sort by price sorts by total price not item price.

Something tells me this is not a full list of problems, and there are more. So please if anyone ran into more issues post them I will add them.

Rollskanardly's Avatar


Rollskanardly
12.20.2011 , 04:02 PM | #39
GALACTIC TRADE NEEDS THE FOLLOWING FIXED!!!

My 2 biggest issues with the current Galactic Trade Network are:

1) Items listed on planets are only available on those planets. It is called Galactic Trade Network... make items in the entire system available from ALL PLANETS/FLEETS/ETC... (i.e. you list an item for sale in Nar Shaddaa it is only available to players on Nar Shaddaa, please fix).

2) PUT THE TERMINALS AT EVERY STARPORT ENTERANCES. Since the map doesn't always work correctly, make them EASY to find. A little consistency is all I ask. And make sure all planets have terminals.


--

Putok's Avatar


Putok
12.20.2011 , 04:03 PM | #40
Oh yeah, integrated "Price per item" display would be very nice to have for stacked items. Sometimes my brain is working well enough for quick head math with big numbers, and getting a calculator is a PITA :-p