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Summary: PvE stuff inside of PvP areas

STAR WARS: The Old Republic > English > General Discussion
Summary: PvE stuff inside of PvP areas

TUXs's Avatar


TUXs
01.16.2013 , 03:07 PM | #71
Quote: Originally Posted by Galbatorrix View Post
Fine. Then they need to gimp people in PVP gear in Mekeb and make it to where they die very easily to NPCs. Don't like it? It's a PVE area. Skip it if ur scared.
Fine with me. I'll through on my 63 PvE set.
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
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Galbatorrix's Avatar


Galbatorrix
01.16.2013 , 03:13 PM | #72
Quote: Originally Posted by TUXs View Post
Fine with me. I'll through on my 63 PvE set.
You like and do both. Good for you. That's not always the case. Personally, I think PVP is boring and if this new Ilum area is for PVPers only, fine by me. I'll skip it like I do with Warzones. But, if it's a PVE hub (used to garner Dailie/BH comms along with Gree rep) that is being forced into an auto-flagged area for the sole reason of "creating" world PVP, then Bioware is clueless.

Godlymuppet's Avatar


Godlymuppet
01.16.2013 , 03:13 PM | #73
Quote: Originally Posted by Galbatorrix View Post
If all of the awards are PVP related, fine. If they have general awards like pets, speeders, etc, then again it it's fair to people that don't enjoy PVP (don't enjoy PVP = they don't have any expertise). Unless, of course, they disable expertise within the area.
General rewards like pets, vehicles and titles are not just for pve. Look at the pvp vendors they have those items also. Pve items are gear without expertise, pvp items are items with expertise, anything else is neither, it's general reward so can come from either.
Kilmer 55 Scoundrel
Kralik 55 Gunslinger
Kallik 55 Powertech
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Furiel's Avatar


Furiel
01.16.2013 , 03:16 PM | #74
Quote: Originally Posted by TUXs View Post
You weren't forced to do HK and there is nothing you're being forced to do for ANY advancement EXCEPT PvE - yet PvPers must still do their class quests.
They have to do their Class Quest through their starting planet and that's it. There are no other PvE requirements for anyone if they only want to PVP. PvE to level 10 in a couple hours to be able to queue up for warzone and Ilum can be accessed without a ship using the links from daily hubs and you can buy the legacy perk for cheap to QT to Black Hole for instance then use the shuttle there to get to ilum and use Fleet Pass to get back so you don't even need a ship. Same with the Outlaw's Den.

Companions aren't allowed in WZs so you don't need to do class quests to get them
By then end of your starting planet you have 1 companion so therefore you can craft and gather
You ability to buy skills and talent points is based on levels, not class quest completion

So no, PvPers do NOT have to do their class quests or any PvE content beyond getting to level 10 and completing the starter planet. And the level 10 things is a standard MMO convention for every level-based MMO I've played. Beyond level 10 ALL PvE content is OPTIONAL, including class quests, if your only desire is to PvP.
Furiel Plush
Cardinal and Raid Coordinator of The Church of Alvis

AdamLKvist's Avatar


AdamLKvist
01.16.2013 , 03:25 PM | #75
Quote: Originally Posted by Furiel View Post
They have to do their Class Quest through their starting planet and that's it. There are no other PvE requirements for anyone if they only want to PVP. PvE to level 10 in a couple hours to be able to queue up for warzone and Ilum can be accessed without a ship using the links from daily hubs and you can buy the legacy perk for cheap to QT to Black Hole for instance then use the shuttle there to get to ilum and use Fleet Pass to get back so you don't even need a ship. Same with the Outlaw's Den.

Companions aren't allowed in WZs so you don't need to do class quests to get them
By then end of your starting planet you have 1 companion so therefore you can craft and gather
You ability to buy skills and talent points is based on levels, not class quest completion

So no, PvPers do NOT have to do their class quests or any PvE content beyond getting to level 10 and completing the starter planet. And the level 10 things is a standard MMO convention for every level-based MMO I've played. Beyond level 10 ALL PvE content is OPTIONAL, including class quests, if your only desire is to PvP.
You are ignorant. Where do you propose we get our credits from to afford to compete at the max level? Huh? Huh? HUH?

Childish, at best.
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Fantazm's Avatar


Fantazm
01.16.2013 , 03:28 PM | #76
See, if I was re-doing that part of Ilum as a PVP area, this is what I'd do.

I'd have it so that in this area it somehow kept count of your PVP kills. For each one, you got something. As it's this game, we'll call it a commendation. You then have vendors dotted around this area that you can turn in said commendations for PVP-related rewards. Gear, armour, mods, weapons, chuck in a couple of pets and speeders etc for good measure and so that people keep coming when they've got all this stuff, have the vendor sell expertise boosts much like the exp boosts they do now. Everything then is catered to PVP and there's nothing there for the PVE crowd, so they can just avoid it.

Furiel's Avatar


Furiel
01.16.2013 , 03:34 PM | #77
Quote: Originally Posted by AdamLKvist View Post
You are ignorant. Where do you propose we get our credits from to afford to compete at the max level? Huh? Huh? HUH?

Childish, at best.
WZs reward cash
You have a companion to craft for you and you can play the GTN while waiting for QZ queues
No PVP gear costs credits, so the only thing you need cash for is PVP stims, adrenals and medpacks, 2 of which can be bought via WZ comms last time I checked the PVP vendor IIRC
Take Biochem, Diplo and Biotech for your skills and you can farm all your own mats and make all your own consumables for less than you recoup in credits per WZ

Will you get rich? No. Can you still "compete", yes. Nice try tho. Let me know when you have a real arguement.
Furiel Plush
Cardinal and Raid Coordinator of The Church of Alvis

TUXs's Avatar


TUXs
01.16.2013 , 03:39 PM | #78
Quote: Originally Posted by Furiel View Post
WZs reward cash
You have a companion to craft for you and you can play the GTN while waiting for QZ queues
No PVP gear costs credits, so the only thing you need cash for is PVP stims, adrenals and medpacks, 2 of which can be bought via WZ comms last time I checked the PVP vendor IIRC
Take Biochem, Diplo and Biotech for your skills and you can farm all your own mats and make all your own consumables for less than you recoup in credits per WZ

Will you get rich? No. Can you still "compete", yes. Nice try tho. Let me know when you have a real arguement.
Cute lol, but not quite accurate.

1 companion won't cover ANY bills. WZ's reward FAR too little compared to a daily mission. I can earn 10x's as much in the same amount of time doing the Corellia dailies. Mod removal costs money. Augments cost money. Orange gear costs money. PvPers have at least as many expenses as PvEers - arguably more with consumables.

Even your suggestion that we take Biochem to offset costs requires THREE companions...which aren't available via PvP.
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
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Raansu's Avatar


Raansu
01.16.2013 , 03:40 PM | #79
star WARS

I look forward to the new Ilum quest and putting war back into star wars. No one is forcing you to go there, so quit crying about it.

Fornix's Avatar


Fornix
01.16.2013 , 03:47 PM | #80
Quote: Originally Posted by ckoneful View Post
This new Ilum sounds IDENTICAL to Wintergrasp...
Certain things simply work the best, and timed PvP events are my favorite for world PvP. Enjoyed it a lot at first in War of Emperium in Ragnarok Online, then when WoW finally introduced something similar I found it to be part of its best forms of PvP and it's about time SWTOR does the same I'd say.
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