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Summary: PvE stuff inside of PvP areas

STAR WARS: The Old Republic > English > General Discussion
Summary: PvE stuff inside of PvP areas

Galbatorrix's Avatar


Galbatorrix
01.16.2013 , 08:16 AM | #11
Quote: Originally Posted by Fornix View Post
Ilum however is an area which has always has a PvP marketed flavour to it, so personally I for one am looking forward to it getting an auto-flagged PvP area.



As a player on a PvE server, I disagree to that. In my view PvE servers ought to have forced PvP flags in certain areas, however developers should try not to throw in PvE oriented content into those areas. For example how to do it right would be Wintergrasp in WoW.

Whereas on PvP servers forced flagging never ought to be limited to certain areas, it should simply always be on.

A Wintergrasp type situation would be fine, because there's no reason for PVE players to go there. But, if this new area has dailies that garner rep with the Gree, they should not be located in an auto-flagged area.

itsmymillertime's Avatar


itsmymillertime
01.16.2013 , 08:16 AM | #12
optional content is optional.


deal with it.

Fornix's Avatar


Fornix
01.16.2013 , 08:27 AM | #13
Quote: Originally Posted by Galbatorrix View Post
A Wintergrasp type situation would be fine, because there's no reason for PVE players to go there. But, if this new area has dailies that garner rep with the Gree, they should not be located in an auto-flagged area.
Depends, if there's equal opportunity to get it outside of the PvP area as well, it doesn't matter, as it's already known that there'll be a weekly limitation to the amount of rep you can get anyway.
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TheNevet's Avatar


TheNevet
01.16.2013 , 09:03 AM | #14
Quote: Originally Posted by itsmymillertime View Post
optional content is optional.


deal with it.
Every single bit of this game is optional. No one is forcing anyone to play it. Your argument has no basis.

LogicalPremise's Avatar


LogicalPremise
01.16.2013 , 09:04 AM | #15
Quote: Originally Posted by itsmymillertime View Post
optional content is optional.


deal with it.
So in your opinion, moving PvE only content into an autoflagged PvP area is fine, because it's optional.

Nevermind that griefers are going to harass people.
Nevermind that Bioware does this instead of work on real open world PVP or improve WZ.
Nevermind that it does nothing to improve the PvE or PvP experience.

God forbid we question Bioware, itsmymillertime has spoken. What a fool I am to think that maybe, just maybe, PvE objectives shouldn't require me to travel through areas likely to cause frustrations.

And this, people, is why I rarely bother to listen to the opinions of people who refuse to read, think, or bother to rationalize what they say. There are some people who will defend this because they are cowardly ganking clowns. There are some who will defend it reflexively because they think Bioware Can Do No Wrong. And there are some who will defend it simply because when THEY did it (at god knows what time in the morning on a half-deserted APAC server) they weren't ganked, so there's no problem.

What you wont' find is anything approaching a logical argument as to why a PvE objective should be placed in an area that autoflags you for PvP but where there is rarely if ever any actual honest PvP going on.
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TUXs's Avatar


TUXs
01.16.2013 , 09:14 AM | #16
Just because there's PvE content in a PvP area, doesn't mean it's meant for the casual PvEer - it may very well be side stuff to do to guide PvP, not meant as full on PvE content. This is a supposedly a PvP area update, not a PvE one.
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Quraswren's Avatar


Quraswren
01.16.2013 , 09:28 AM | #17
Quote: Originally Posted by Fornix View Post
SNIP...


As a player on a PvE server, I disagree to that. In my view PvE servers ought to have forced PvP flags in certain areas, however developers should try not to throw in PvE oriented content into those areas. For example how to do it right would be Wintergrasp in WoW.

SNIP...
Yea, I can't agree with that. PVE servers were created so players had control over when and where and if they wanted to do PVP.

At no time on a PVE server should there ever be a forced PVP area unless the content is solely PVP and then a PVE player would have no reason to go there.

No developer should ever mix the 2, especially on a PVE server.

If your a player that likes both PVP and PVE then your still good to go on either content.

In saying that, we do need more information about what is going on with Ilum.

Is it still forced PVP?
Is it PVP content or PVE.
If BW is selling it as both, can either side do the content without getting flagged PVP should they want to avoid it on a PVE realm.
Are there multiple hubs for gaining rep? One PVP and one PVE or are we forced to go to Ilum and get flagged for PVP just for PVE content (if it is PVE content)

Im sure others have more questions but you get my point.

If this is indeed PVE content, there should never be a time when a PVE realm player should be forced into PVP status.

Now, If it's PVP content then most PVE players will avoid it.

No reason to mix the 2 areas in a forced manner like the HK quest.

Forced PVP sucked in WOW's plague event, it had great potential to suck in the rakgoul event (but at least BW put in a cure even if it milked some credits to not participate) and it could suck in the new Ilum if PVE players are forced yet again to PVP

Forcing PVP on anything other than PVP content should never happen.

TUXs's Avatar


TUXs
01.16.2013 , 09:54 AM | #18
Quote: Originally Posted by Quraswren View Post
Yea, I can't agree with that. PVE servers were created so players had control over when and where and if they wanted to do PVP.

At no time on a PVE server should there ever be a forced PVP area unless the content is solely PVP and then a PVE player would have no reason to go there.

No developer should ever mix the 2, especially on a PVE server.

Now, If it's PVP content then most PVE players will avoid it.

No reason to mix the 2 areas in a forced manner like the HK quest.

Forcing PVP on anything other than PVP content should never happen.
You weren't forced to do HK and there is nothing you're being forced to do for ANY advancement EXCEPT PvE - yet PvPers must still do their class quests.

Not ALL content and ALL areas need to be PvE exclusives, even on PvE servers. Variety is a GOOD thing!!! If you are the type of player that needs every trinket possible, expect to engage in every type of play possible.

Just because you dislike PvP, doesn't mean you're entitled to things meant to PROMOTE PvP.
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Quraswren's Avatar


Quraswren
01.16.2013 , 10:05 AM | #19
Quote: Originally Posted by TUXs View Post
You weren't forced to do HK and there is nothing you're being forced to do for ANY advancement EXCEPT PvE - yet PvPers must still do their class quests.
If I wanted to do the PVE content then I was forced to go PVP for a minor portion of it. A portion that didn't need to be there to progress the story or the content and the vender could have been anywhere else in the world and had the same affect except the forced PVP.

Sure, you can argue no one has to do the content but no one has to play the game either. Both equally stupid in the argument of PVE players being forced into PVP.

Now, if HK was purely PVP, I would have no argument with it or it's location and how it would force a PVP flag. Hk was not that kind of content.

Quote:
Not ALL content and ALL areas need to be PvE exclusives, even on PvE servers. Variety is a GOOD thing!!! If you are the type of player that needs every trinket possible, expect to engage in every type of play possible.
If PVE players wanted varitey uncontrolled they would be on PVP realms. The variety, I think most PVE realm players are looking for is content in the PVE realm that is controlled.

They want controlled PVP. Not forced PVP. Again, the reason the realm exists is do PVE players want to decide when, where and if, they want to PVP. Creating content to force PVP is never good design. Never had been.

If I want a PVP trinket for PVE then yes I could agree with you but since I have an alternative to it through PVE, I am not forced to PVP to get that one trinket.

Content variety. See it's not that hard to develop after all. PVP items through PVP and PVE items through PVE. No reason to force the 2 together.

Quote:
Just because you dislike PvP, doesn't mean you're entitled to things meant to PROMOTE PvP.
Don't take my argument wrong. I highly enjoy PVP but I'm also not self centered enough to think the 2 need to be mixed for my own PVP pleasures. I can at least understand that the reason PVE realms exist is for the crowd that mainly dislikes the forced or all the time PVP.

I do agree with you here though. If the content is PVP then leave it there. Keep it in PVP areas and PVP driven content.
IF the content is PVE then don't add in a PVP element.

There is no need to mix the 2 areas especially on a PVE realm.

Stoofa's Avatar


Stoofa
01.16.2013 , 10:08 AM | #20
You know, I do wonder how some of the players here would have coped with the early (and in my respects) better MMORPG's of the past.
Games like UO forced you to venture into the most dangerous areas to get the "best stuff". In these areas you would find the strongest monsters but at the same time you were away from the protection of town - you could be killed by other players.
No flags, no switches - you could just be killed.

I remember a cycle as people started playing UO. Initially they would post on the forums about these killers. How they ruined the game, how it wasn't fair.
Slowly they grew to realise that firstly they added a sense of danger actually making things more exciting and that it was logical to gain those rarer items you have to take risks and venture into the more dangerous areas.

And so full circle we go. Once again the complaints begin. Lets hope people are like the UO communities of old and grow to realise that just getting the best things without risk really is not fun.
UO added a safe world - you could go to all the dangerous areas but other player couldn't attack you. Subscriptions fell every year from that point onwards.