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Game Update 1.7: Return of the Gree is coming soon!

STAR WARS: The Old Republic > English > General Discussion
Game Update 1.7: Return of the Gree is coming soon!
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Darthdestructive's Avatar


Darthdestructive
01.16.2013 , 12:03 AM | #91
Is this a level 50 only event because I'm very far away from level 50 as I only play causually and if yes is there any way to attend the event?

antwillgreen's Avatar


antwillgreen
01.16.2013 , 12:09 AM | #92
Quote: Originally Posted by Darthdestructive View Post
Is this a level 50 only event because I'm very far away from level 50 as I only play causually and if yes is there any way to attend the event?
Well.... Illums a 50 planet so yeah....
Ya you can guess what finger i'll be having up at your idea of what the "Real Star Wars" is.

Darthdestructive's Avatar


Darthdestructive
01.16.2013 , 12:13 AM | #93
I've got a friend who is level 50 could he help me out?

lollie's Avatar


lollie
01.16.2013 , 12:18 AM | #94
Quote: Originally Posted by LadyDrusilla View Post
No, I'm stating that people who enjoy mixing PvE and PvP have as much right to content as you.
Yet what happens is that group gets more content and pve-pures get less content, because this content offers pve gear but is exclusionary to the people who don't enjoy pvp. Assuming of course the gear offers pve goodies and also is only in a pvp flagging area.

Do you understand yet what the issue is, or are you going to say (again) that your group has as much right as others to the same content (because if we start down this path, then we will need to offer another special reputation grind system in a purely pve area, perhaps involving petting rainbow unicorns and escorting them across a field of flowers, to put off the pvp lovers and make them start writing up equivalent protest posts).

Put simply, this content actively excludes an entire group of people who might otherwise like the rewards and the grind, if it wasn't for the location of this content.

CAUTION: DO NOT LOAD SWTOR UNLESS YOU HAVE AFTER-MARKET COOLING INSTALLED!!

_______________________

antwillgreen's Avatar


antwillgreen
01.16.2013 , 12:20 AM | #95
Quote: Originally Posted by Darthdestructive View Post
I've got a friend who is level 50 could he help me out?
Well what exactly is your lvl, while im not 100% sure whats going to go down probably not going to hold well for you if your not at least a 50 in general
Ya you can guess what finger i'll be having up at your idea of what the "Real Star Wars" is.

Miggzy's Avatar


Miggzy
01.16.2013 , 12:22 AM | #96
Woot! Bioware is doing it right, coming at us with that pvp sexiness. My body is ready for you bro!
The Harbinger
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Bebôp-Hamßurglar-Fromane

stephenalandavie's Avatar


stephenalandavie
01.16.2013 , 12:53 AM | #97
is the rep system tied to pvp or pve??
Cersei Operative 60 Opness Scoundrel 60
Quabiedney Juggernaut 60 Capt-corelli Guardian 60
Martyn PT tank 60 TouchMyBehind Marauder 60
Big In Japan

stephenalandavie's Avatar


stephenalandavie
01.16.2013 , 01:00 AM | #98
Quote: Originally Posted by SinRMcSinR View Post
You don't. Clearly, you have no flipping clue what you are talking about. While true you might have a good grasp of the GAME, you have no idea how the PLAYERS feel about this.

People rolled on PVE servers to avoid being griefed by the opposing faction. Forcing these players (myself included) to PVP to enjoy a world event is wrong.

Were you around during the Zombie Invasion event in World of Warcraft? Lemme sum it up for you: You got "Infected", you died, you came back for 5minutes as a zombie. How do you get infected? Get attacked by a zombie player. There was no "safe" zone, no sanctuary, nothing that would "Protect" you from getting infected until the very end of the event (they added healers that would cure you if you got close at the end).

I had more stuff thought but I lost my train of thought
Sorry but it is only the same as forcing us who only enjoy pvp to do pve to enjoy an event. Of which there have been several let the pvp players have something for a change.
Cersei Operative 60 Opness Scoundrel 60
Quabiedney Juggernaut 60 Capt-corelli Guardian 60
Martyn PT tank 60 TouchMyBehind Marauder 60
Big In Japan

lollie's Avatar


lollie
01.16.2013 , 01:09 AM | #99
Quote: Originally Posted by stephenalandavie View Post
Sorry but it is only the same as forcing us who only enjoy pvp to do pve to enjoy an event. Of which there have been several let the pvp players have something for a change.
If you don't like pve why would you want or need pve gear or items?

Adding pve gear/items to a pvp event is just wrong. Should only be pvp items in a pvp event, and pve items in a pve event.

CAUTION: DO NOT LOAD SWTOR UNLESS YOU HAVE AFTER-MARKET COOLING INSTALLED!!

_______________________

SideshowDish's Avatar


SideshowDish
01.16.2013 , 01:29 AM | #100
Quote: Originally Posted by LetoAtreidesII View Post
It is true MMO's should not STOP new content development to fix bugs and that all MMO's have plenty of bugs. The problem is that UNLIKE most MMO's, SWTOR's development is generating new bugs much faster than it can quash them while old ones go unfixed. They are piling up. This was not always the case with this game.

The problem was two-fold. First was the massive cut to the game's budget and staff last Spring. Before that happened, bugs were fixed at a decent pace. While not all bugs were fixed, they were at least fixed faster than they were generated. Major issues like a memory leak were actually resolved (mostly) in a fair amount of time.

The second was the introduction of the six-week major patch development cycle. The moment Bioware announced that, I knew what was coming, and everything that has transpired since then has justified my concerns. With reduced money and manpower, not only would each major patch see fewer existing bugs fixed, but with such a short development cycle there would not be enough time to ensure that new content and features are properly completed and tested before they are released, to say nothing of unintentional new bugs.

The result is that every patch will create more bugs than it fixes and/or introduce broken content. This is exactly what has happened. For instance, Heroic space missions, a major feature of 1.6, were broken when released and a month later they still have not been fixed. A large portion of the playerbase, that is, everyone using 32-bit Windows, cannot play this game without constant crashing due to a memory leak re-introduced in 1.4. Four months later, it still has not been fixed. It was fixed in about one or two months the first time around, before the budget cuts. It is offensive that you dismiss such major issues affecting so many people as "whining."

Most MMO's in my experience at least strike some semblance of balance between the fixing of old bugs and the introduction of new ones. Not so here. Here the bugs are piling up like cancer cells. Bioware has stretched the limits of their meager development budget and staff past the breaking point with this ridiculously short development cycle. And this wasn't always the case. The situation was pretty well balanced before 1.4.

Bioware needs to either adopt longer development cycles (or re-adopt them, rather) or put more money and resources into the game so they are able to do more in less time, or preferably both. However, since money and resources are not forthcoming due to EA's loss of confidence in this game, the only realistic option is to extend the development cycles. They should never have shortened them to six weeks to begin with. It was not realistic.

They could also, with their existing budget, redistribute their funds at least temporarily to address the imbalance. It is true that software development companies have different departments that do different things. So they can't have everybody in the company work on bugs. Artists and designers can't go through lines of code to fix bugs. However, what a development company can do is adjust the size and money they allocate to each department. They can lay off 10 people from the new content department and hire 10 people in the QA department.

Bioware needs to embrace the Blizzard philosophy of "we will release it when it is FINISHED" not "we will release it whatever state it's in to keep to the schedule."
+1

This is a very eloquent summary of the problems with the game as it stands.