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Question for raid leaders and experienced raiders

STAR WARS: The Old Republic > English > Classes
Question for raid leaders and experienced raiders

Rikiu's Avatar


Rikiu
01.14.2013 , 02:00 PM | #1
How likely would it be for an Assault Specialist Vanguard to get a slot in your raid party?

RikuvonDrake's Avatar


RikuvonDrake
01.14.2013 , 02:04 PM | #2
That is a very bad question, it comes down to gear level, when content the raid is for and, if we are talking about TFB HM or/and EC Nightmare, your DPS during a 5min parser. If your gear matches the content I would say that it's alright regardless of what content we are talking about (expect EC Nightmare and TFB HM), however I demand a little more information on your skill level if you want to join on EC Nightmare and TFB HM.
Dread Master - Deposer of The Dread Masters - Conqueror of the Dread Fortress
Not Good Enough | Riku - Rikacha
Ruthless | Susannah
Bloodworthy - Tomb of Freedon Nadd - The Red Eclipse

Rikiu's Avatar


Rikiu
01.14.2013 , 02:10 PM | #3
I meant purely from a AC perspective (all other things being equal). I understand that Sentinels, despite being melee get a slot because of what they bring to the raid, but the remaining slots seem to be filled with ranged DPS. Basically what I'm saying is; would you deny an AS Vanguard a spot because your preferred 30+ meter ranged DPS?

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wadecounty
01.14.2013 , 02:14 PM | #4
Personally the way our guild does it, we value player skill and DPS over what ranged can bring to the table, we've gotten the EC Nightmare title with a group with all melee DPS (1 pyro PT, 1 jugg, 2 maras).

As far as that goes, Assault Vanguards are one of the top DPS classes in the game right now, and incredibly easy to play as well. Snipers, Maras, even Juggs can put up similar numbers but all are a bit tougher to play than an Assault VG/Pyro PT. So if you seemed like you know what you're doing we'd take you on a raid.

Rikiu's Avatar


Rikiu
01.14.2013 , 02:16 PM | #5
Thanks for the input.

Chaqen's Avatar


Chaqen
01.14.2013 , 02:16 PM | #6
Any more besides zorn and toth it does matter if you have 4 melee or not, it does matter if you have 4 range though. Range dps usually have slower interrupts then a melee, and at times may not parse quite as high in a burst situation.
-La'Mis Legacy- Proud Member of Hatred and PUGS

Biskibis-Operative -- Kemenotic-Marauder -- Chaqen-Darksin -- Wallabe-Sniper -- Belsapher-Mercenary

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wetslampigduex
01.14.2013 , 02:25 PM | #7
I'm a pyro specced PT and I knew have issues finding a spot in raids. For one if hes good he should be pushing your mara's to put out more dps because they never wanna be beat. For two behind the mara they're the second best dps(can argue snipers here also). To answer your question assuming he knows his rotation and can keep his heat down chance are he's going to improve your raid groups dps.

TBH warn the tanks, this person must be guarded and he his going to pull. As i said i play one myself and i also tank with one in my main raid group they def make things more exciting for tanks. No threat drop for them. In the long run it will make your tanks better because if they can hold aggro off one to start a fight they can hold aggro on anything.

..they are capable full geared of over 2k dps

RikuvonDrake's Avatar


RikuvonDrake
01.14.2013 , 02:43 PM | #8
If we are talking from an AC only perspective, I would take four sentinels or three sentinels and one gunslinger, depending on the encounter and if there is a need for range DPS. Sentinels for Inspiration and Gunslinger for their shield that can be helpful sometimes.
Dread Master - Deposer of The Dread Masters - Conqueror of the Dread Fortress
Not Good Enough | Riku - Rikacha
Ruthless | Susannah
Bloodworthy - Tomb of Freedon Nadd - The Red Eclipse

Furiel's Avatar


Furiel
01.14.2013 , 03:07 PM | #9
Quote: Originally Posted by Rikiu View Post
How likely would it be for an Assault Specialist Vanguard to get a slot in your raid party?
If gear is up to par for the content then for my raids it would not be an issue. The only current content that has a melee penalty is HM/NMM Toth and Zorn, and that only becomes an issue when you have more than 2 melee in an 8 man raid, which for my raid groups is not an issue as we are slinger and commando heavy. In fact we used to run with one regularly until he quit.
Furiel Plush
Cardinal and Raid Coordinator of The Church of Alvis

wetslampigduex's Avatar


wetslampigduex
01.14.2013 , 03:33 PM | #10
Quote: Originally Posted by Furiel View Post
If gear is up to par for the content then for my raids it would not be an issue. The only current content that has a melee penalty is HM/NMM Toth and Zorn, and that only becomes an issue when you have more than 2 melee in an 8 man raid, which for my raid groups is not an issue as we are slinger and commando heavy. In fact we used to run with one regularly until he quit.
Good point, however this fight can be glitched very easily by not breaking toth out of his frenzy(or what ever it may be called). I'm not a fan of doing it like this, but if you have 3 or 4 melee its really the only option that is viable. Also, when pugging it is much easier to do it the glitch way since 90% of people still seem to have issues staying out of range of fearfull.