Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Stop complaining about stun bubble...

STAR WARS: The Old Republic > English > PvP
Stop complaining about stun bubble...

WickedImage's Avatar


WickedImage
01.11.2013 , 03:22 AM | #71
Quote: Originally Posted by djcetra View Post
you spend more time standing around then you do actually playing, it's game breaking and extremely frustrating to the point I'll leave a wz and re-queue so I can actually play.
Exactly this.
Killer: 87% Achiever: 67% Explorer: 27% Socializer: 20%

Naej's Avatar


Naej
01.11.2013 , 07:40 AM | #72
Quote: Originally Posted by DaedalusV View Post
Who cares about the top tier talent? Well.. I do. I would love to see an increase of my ACTUAL usefulness in a warzone if I specced full healing. I see bigger numbers running full spec, but I won't be as useful.

TL;DR:
Have some cheese with your whine, you got beat by a better team. Oh and yes. Bubbles need to only stun IF they get broken by damage. That's the ONLY change needed (IF the statement from devs are true: Smashmonkeys perform at balanced levels)
Are you angry man? The stun-bubbler completely locked down our team. 1 wp bubbler, and some coordination on releasing manually the bubbles combined with basic focus fire = auto-win.

Tell me it ain't broken when 1 guy can cripple a whole team for the rest of his team to burn in AoE or focus-fire 1 by 1.
Naej - 50 Jedi Guardian / Eljian - 50 Gunslinger [AWAKEN - PotF]
Furlone - 38 Vanguard / Jaen - 45 Jedi Shadow / Florune - 11 Mercenary / Jyang - 11 Operative

TheTitan_KoS's Avatar


TheTitan_KoS
01.11.2013 , 08:33 AM | #73
Stun bubble is fine if it was only used by TK Sages/Lightning Sorcs (which is what BW tested probably since i bet they are not testing hybrids)

The hybrid builds are broken tho when you have no cooldown on the bubble and it costs less force so you can spam it is just meh wrong plus the ability to still heal decently so you dont take over a dps spot in your group

Both skills (Preservation and Kinetic Collapse or Efficacious Currents and Backlash) should be moved up in their skill trees to remove the possibility of the hybrid builds. For example both tier 5 instead of the current tier 3 and 4.

If you want to heal you wont have the stun but you'll still have the reduced cool down and resource. If you want to stun with it you wont be able to heal but will have to dps ( specially since to be able to afford bubbling other ppl you have to use attacks to trigger Effusion) plus the 5 sec cooldown on the bubble will prevent you to bubble spam and guard more than 2-3 ppl

There are skills that can be moved down in both trees without breaking anythng else.

Never_Hesitate's Avatar


Never_Hesitate
01.11.2013 , 08:36 AM | #74
Quote: Originally Posted by TheTitan_KoS View Post
Stun bubble is fine if it was only used by TK Sages/Lightning Sorcs (which is what BW tested probably since i bet they are not testing hybrids)

The hybrid builds are broken tho when you have no cooldown on the bubble and it costs less force so you can spam it is just meh wrong plus the ability to still heal decently so you dont take over a dps spot in your group

Both skills (Preservation and Kinetic Collapse or Efficacious Currents and Backlash) should be moved up in their skill trees to remove the possibility of the hybrid builds. For example both tier 5 instead of the current tier 3 and 4.

If you want to heal you wont have the stun but you'll still have the reduced cool down and resource. If you want to stun with it you wont be able to heal but will have to dps ( specially since to be able to afford bubbling other ppl you have to use attacks to trigger Effusion) plus the 5 sec cooldown on the bubble will prevent you to bubble spam and guard more than 2-3 ppl

There are skills that can be moved down in both trees without breaking anythng else.
I see, you want to erase all sorcs from the WZ's once more.
waiting for ...

TheTitan_KoS's Avatar


TheTitan_KoS
01.11.2013 , 08:44 AM | #75
Quote: Originally Posted by Never_Hesitate View Post
I see, you want to erase all sorcs from the WZ's once more.
lol no i have a sage and i'm having a lot of fun with it both as dps and heals yes both roles need some tweaking but you cant rely on a broken hybrid spec to be your only tool. I much rather BW buff a bit some other skills than to keep the current situation just so you can find a spot in a wz group.

DaedalusV's Avatar


DaedalusV
01.11.2013 , 10:07 AM | #76
Quote: Originally Posted by Naej View Post
Are you angry man? The stun-bubbler completely locked down our team. 1 wp bubbler, and some coordination on releasing manually the bubbles combined with basic focus fire = auto-win.

Tell me it ain't broken when 1 guy can cripple a whole team for the rest of his team to burn in AoE or focus-fire 1 by 1.
Anger leads to the dark side, so nope, I'm not angry.

I would suggest you read my previous post again. I am actually FOR a nerf to the bubblestun (No more manual clicking to get on-demand CC)
Your issue with the bubble spec would be fixed then.


Quote: Originally Posted by TheTitan_KoS View Post
Stun bubble is fine if it was only used by TK Sages/Lightning Sorcs (which is what BW tested probably since i bet they are not testing hybrids)

The hybrid builds are broken tho when you have no cooldown on the bubble and it costs less force so you can spam it is just meh wrong plus the ability to still heal decently so you dont take over a dps spot in your group

Both skills (Preservation and Kinetic Collapse or Efficacious Currents and Backlash) should be moved up in their skill trees to remove the possibility of the hybrid builds. For example both tier 5 instead of the current tier 3 and 4.

If you want to heal you wont have the stun but you'll still have the reduced cool down and resource. If you want to stun with it you wont be able to heal but will have to dps ( specially since to be able to afford bubbling other ppl you have to use attacks to trigger Effusion) plus the 5 sec cooldown on the bubble will prevent you to bubble spam and guard more than 2-3 ppl

There are skills that can be moved down in both trees without breaking anythng else.
Give me incentive to play a full spec healer and I'll respec right away. I don't want to run with bubblestun to be a useful healer, moving talents around will NOT give full spec sage/sorcs more viability.

Give sages/sorcs the stun bubble as a baseline ability and make it self-only (bubbles can still be put on others, just no stun) = a fair trade
Make it stun on self-cast only = WAY too big a nerf (we use 17 points in a dps spec to get this talent)
so stun on self-cast as a baseline ability would be a decent compromise. (most whiners say that stunbubble is needed for sage/sorc survivability, so wth make us spend talent points for something we all need?)
putting the talent in tier 1 or 2 would alse be a fair deal (if it was self-cast only)

Rethinking the AoE heal would also be a nice QoL change for pvp. Sage/sorc survivability = kiting/CC, Having a stationary AoE heal as the 31 point ability = counterintuitive.
"you're going to find that many of the truths we cling to depend greatly on our own point of view."
Aërwyn Sage Blitzkrieger Sentinel Sk'ye Guardian

DaedalusV's Avatar


DaedalusV
01.11.2013 , 10:14 AM | #77
Quote: Originally Posted by LarryRow View Post
So you're ok with the stun giving half the resolve that it's supposed to?

(In before "but it's not on-demand." Then why didn't it give 150 resolve when it was a mez?)
Yes I am (IF the manual triggering gets fixed)

Before resolve change you could whitebar yourself by breaking 4 bubbles with a smash (3x300 + 600 = 1500 resolve)
After resolve change you recieve 300 resolve no matter how many bubbles you pop on a smash.

The true issue is NOT bubbles. The true issue is how resolve works now.
"you're going to find that many of the truths we cling to depend greatly on our own point of view."
Aërwyn Sage Blitzkrieger Sentinel Sk'ye Guardian

Siorac's Avatar


Siorac
01.11.2013 , 10:30 AM | #78
Quote: Originally Posted by fungihoujo View Post
Then ask for marauder CC to be toned down
Of all the things to complain about Marauders, you picked their effing CC as number one? Awe + Stasis, that's it, neither is a hard stun in the manner of Electrocute/Cryo Grenade/Dirty Kick etc.

I usually like your posts when you're not over the top about the deficiencies of Sorcerers but complaining about Marauders's CC is stretching reality. Complain about their defensive cooldowns and their retarded stealth but CC?

fungihoujo's Avatar


fungihoujo
01.11.2013 , 11:06 AM | #79
Quote: Originally Posted by Siorac View Post
Of all the things to complain about Marauders, you picked their effing CC as number one? Awe + Stasis, that's it, neither is a hard stun in the manner of Electrocute/Cryo Grenade/Dirty Kick etc.

I usually like your posts when you're not over the top about the deficiencies of Sorcerers but complaining about Marauders's CC is stretching reality. Complain about their defensive cooldowns and their retarded stealth but CC?
Because they have all of those things, plus burst.

Also- baseline sorcs vs baseline mara.
Mara- 15 second uncounterable leap with root through resolve
Sorc- no root, 20 second force speed which can be countered by roots

Mara- baseline perma snare
Sorc- snare has half the duration of its CD

Mara- baseline aoe instant mez
Sorc- 2 second cast single target mez

Mara- 3 second stun, channeled but at 1300 expertise I've had it tick for 1.5k (with crits, that's over 5k damage)
Sorc- 4 second stun, not channeled, considerably less damage

Sorc- short range, conal KB with the least actual push of all the KBs in the game


Going deep into lightning can get you root on the KB and a stun on the bubble (which people are trying to get removed)- the bubble sometimes hits targets, sometimes it gets popped, sometimes it's used on someone who's CC immune- stun bubble is great, but, it's not as reliable as an activated stun, which is why it doesn't give resolve like an activated stun. Also- unviable RWZ spec.

Marauder carnage- on top of the speed buffs which are great for countering CC/gap wideners.
- 12 sec CD 3 sec root, 15 sec CD 3 sec root, 27 sec CD 3 sec root. That's up to 9 seconds of root, through resolve, in a row- up to 36 seconds of root per minute, aka, over 50% of the time you can be rooting someone, through resolve.

That's as much if not more of a problem than the 7k smashes- and ravage can easily do well over 10k damage alone.

So yes- mara do have extremely good CC, and any mara saying they don't clearly doesn't know how to play their class.

So again- I'm not going to support getting a class that relies entirely on their CC to survive due to lack of defensives, and kite/kill due to lack of good burst, and is so easy to shut down because everything has a cast, or is purgable, and you have to stand still half the time- getting their one ticket into RWZ (group utility) nerfed out of the game... while a class that has three great specs, top damage, great healer killing abilities, top defensives, great mobility and great CC isn't even being looked at for their ability to keep someone rooted regardless of white bar over 50% of the time- is the one doing the most whining to try to get the bubble nerfed.

People see a problem- too much CC- and the only solution they want is for other classes to be nerfed and their own to be left alone even when it contributes as much or more to the problem.

fungihoujo's Avatar


fungihoujo
01.11.2013 , 11:16 AM | #80
Quote: Originally Posted by djcetra View Post
My main is a full min/maxed Deception Assassin, I eat Mauraders for lunch so I have no reason to complain about them rolling their faces across the keyboard lolsmashing while they're force slowed to death.

What I am tired of though is 1/2 the warzone holding their eyes blinded by lolzsTunz. Nothing wrong with Sorcs having the stun bubs, you guys need it to help survivability because I can beat you down too but the rest of your team doesn't need stun bubbles.
The cost for being a joke in pvp for damage and- as you likely know- being a free kill for a sin and many other classes is- and I am quoting what mara, juggs, PTs and sins have all been telling us for the past 8 months- "Sorcs are supposed to suck because you're a group utility class".

Well, now we have group utility- and suddenly there's a big problem with that?

It's the same thing you people are constantly saying. "Yes, sorcs aren't so great 1v1, but that doesn't mean they should be good for a team."

A 3 second stun doesn't help us survive all that much- because in the end we have no defensives, the worst mititgation in the game, our escape is the easiest escape to counter and every class has multiple abilities that can do so, no CC breaks and only a root break if you're a healer, huge reliance on dots while a chunk of our CC breaks on dots, we don't even have a radial KB or a long range stun anymore.

With a team though- that stun helps cap doors, helps herd players into a cluster for aoe, and I can use bubbled allies as a stun on those marauders chain rooting/leaping me to survive a little longer- the stun bubble on team mates is our best survivability, so anyone saying removing it isn't going to effect sorc survivability has never played a sorc and has absolutely no clue what they're talking about.