Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Stop complaining about stun bubble...

STAR WARS: The Old Republic > English > PvP
Stop complaining about stun bubble...

Hairyzac's Avatar


Hairyzac
01.10.2013 , 01:59 PM | #61
Quote: Originally Posted by Ghost_Spectre View Post
Not actually. That 100k healing your seeing is from a hybrid DPS Sorcerer healing themselves. I know, I average 120k healing a match with Unnatural Preservation, MedPaks, with Dark Heal and Infusion. On the rare occasion will I be able to channel a heal on a teammate, when the opportunity presents itself for me to do so. The only thing Static Barrier does is absorb a buttload of damage. It is a stretch to call that a heal, you do not receive any points towards medals for Static Barrier or Force Armor.
False.

Hairyzac's Avatar


Hairyzac
01.10.2013 , 01:59 PM | #62
Quote: Originally Posted by Neoforcer View Post
Don't worry that is coming soon with a fix to right clicking the bubble off as well. The sorc/sage will get the stun affect only and resolve will be just like the other stuns. So no more bubble pop video and yes a nerf is incoming as hole premade have used this to gain advantage over others.
False.

djcetra's Avatar


djcetra
01.10.2013 , 04:45 PM | #63
Stun bubbles are retarded, there's far too much CC going on in this game with people throwing grenades etc. in WZ's on top of class abilities. A sorc with a good tank and stun bubble itself is a pain to take down, add stun bubbles to everyone on the team and you spend more time standing around then you do actually playing, it's game breaking and extremely frustrating to the point I'll leave a wz and re-queue so I can actually play.

fungihoujo's Avatar


fungihoujo
01.10.2013 , 07:32 PM | #64
Quote: Originally Posted by djcetra View Post
Stun bubbles are retarded, there's far too much CC going on in this game with people throwing grenades etc. in WZ's on top of class abilities. A sorc with a good tank and stun bubble itself is a pain to take down, add stun bubbles to everyone on the team and you spend more time standing around then you do actually playing, it's game breaking and extremely frustrating to the point I'll leave a wz and re-queue so I can actually play.
Then ask for marauder CC to be toned down, for pushes/pulls to give resolve based on the time you're unable to do anything while under their effect as well, for roots to give resolve since they're practically stuns, and for interrupts to give resolve since they can be used to almost entirely shut down some specs if you know what you're doing. (with just interrupt- not including the one on leap- an annihilation mara can interrupt a heal specced sorc literally forever- a million times in a row).

Whining about an UP class which relies on CC and the group just to survive is stupid if you're going to ignore the insane CC of high damage, high defensive, high mobility classes.

A marauder can root you through resolve for 36 seconds per minute- that's over 50% of the time they can keep you from moving... and resolve can't help you.

Or, keep complaining about a class with no baseline cc breaks, no baseline roots, a snare that lasts less time than the CD, zero defensives, and some of the worst burst in the game.

Knockerz's Avatar


Knockerz
01.10.2013 , 07:35 PM | #65
Both smash and bubble stun spec need a nerf.
Fiery the angels fell; deep thunder rolled around their shores; burning with the fires of Orc

AdmiralParmesan's Avatar


AdmiralParmesan
01.10.2013 , 07:35 PM | #66
I agree that stun bubbles are stupid, but the poorly thought out design of the sorcerer class is ever stupider

Just in case you didn't realize as few people who complain about the stun bubble actually have a sorc I will simplify the problem for you.

Simply increasing the resolve of the stun bubble will not fix the problems with the sorceror class. The class's entire survivability is based around CC and controlling your opponents resolve. Going against any good player with already full resolve as a sorc dps almost guarantees that you will lose as you lack any way to survive or kite. This needs to be addressed as well as the stun bubble
Depreva (Sith Sorcerer) - Prophecy of the Five-

Knockerz's Avatar


Knockerz
01.10.2013 , 07:36 PM | #67
Quote: Originally Posted by fungihoujo View Post
Then ask for marauder CC to be toned down, for pushes/pulls to give resolve based on the time you're unable to do anything while under their effect as well, for roots to give resolve since they're practically stuns, and for interrupts to give resolve since they can be used to almost entirely shut down some specs if you know what you're doing. (with just interrupt- not including the one on leap- an annihilation mara can interrupt a heal specced sorc literally forever- a million times in a row).

Whining about an UP class which relies on CC and the group just to survive is stupid if you're going to ignore the insane CC of high damage, high defensive, high mobility classes.

A marauder can root you through resolve for 36 seconds per minute- that's over 50% of the time they can keep you from moving... and resolve can't help you.

Or, keep complaining about a class with no baseline cc breaks, no baseline roots, a snare that lasts less time than the CD, zero defensives, and some of the worst burst in the game.
Spare me the story. Try playing a commando healer or dps, then come back and complain.
Fiery the angels fell; deep thunder rolled around their shores; burning with the fires of Orc

fungihoujo's Avatar


fungihoujo
01.10.2013 , 07:46 PM | #68
Quote: Originally Posted by Knockerz View Post
Spare me the story. Try playing a commando healer or dps, then come back and complain.
I have- mercs are the one class that sucks more than a sorc. So you're saying because there's one class worse than the sorc- sorcs should get another big nerf? Logic- can u has?

djcetra's Avatar


djcetra
01.10.2013 , 07:49 PM | #69
Quote: Originally Posted by fungihoujo View Post
Then ask for marauder CC to be toned down, for pushes/pulls to give resolve based on the time you're unable to do anything while under their effect as well, for roots to give resolve since they're practically stuns, and for interrupts to give resolve since they can be used to almost entirely shut down some specs if you know what you're doing. (with just interrupt- not including the one on leap- an annihilation mara can interrupt a heal specced sorc literally forever- a million times in a row).

Whining about an UP class which relies on CC and the group just to survive is stupid if you're going to ignore the insane CC of high damage, high defensive, high mobility classes.

A marauder can root you through resolve for 36 seconds per minute- that's over 50% of the time they can keep you from moving... and resolve can't help you.

Or, keep complaining about a class with no baseline cc breaks, no baseline roots, a snare that lasts less time than the CD, zero defensives, and some of the worst burst in the game.
My main is a full min/maxed Deception Assassin, I eat Mauraders for lunch so I have no reason to complain about them rolling their faces across the keyboard lolsmashing while they're force slowed to death.

What I am tired of though is 1/2 the warzone holding their eyes blinded by lolzsTunz. Nothing wrong with Sorcs having the stun bubs, you guys need it to help survivability because I can beat you down too but the rest of your team doesn't need stun bubbles.

Xienive's Avatar


Xienive
01.10.2013 , 11:50 PM | #70
One bubble stunning Sage...ok

When you fight a team that has 3+ (Yes I have on many occasions) it is an absolute joke.