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Stop complaining about stun bubble...

STAR WARS: The Old Republic > English > PvP
Stop complaining about stun bubble...

vimm's Avatar


vimm
01.10.2013 , 06:16 AM | #51
Quote: Originally Posted by Ghost_Spectre View Post
Really? Explain why I have never received any healing points from my Static Barrier.
Because you're an idiot, passing off your incorrect assumptions as facts.
geeR
Phantom of the Operative

Naej's Avatar


Naej
01.10.2013 , 06:40 AM | #52
Ha ha ha... nice attempt at trolling mister OP.

Just yesterday, we were completely shut out 2 games in a row against a team in RWZ. Shut out by what? Smashers leap in, do their ****, AoE slow, right-click their bubble and choose the time when they want to stun us. They basically shut us out completely. The amount of DMG the 2 smashers where doing, combined with the slow, repetitive stuns, mass AoE from Sniper and Sorc, I think we got 3 kills, and we couldn't even get their EWH Merc healer down to less than 50%. And, if we ever got in range, he'd pop this stupid bubble and get away, to get a new one a few seconds later.

This bubble sorc completely shut out a team of 8, by itself. And of course, your resolve simply doesn't go up as your only slowed and blinded while being torn up by AoE from all side. I think their main healer at the end of the match had like 150k healing and the sorc 120k. Our damage averaged 50k each, some even lower. No one could do a thing.

Take out smash and bubble-stun, we'd have had a chance to win that.

And who cares about the top tier healing talent, when you just don't need to heal anymore, since the other team can't even move...
Naej - 50 Jedi Guardian / Eljian - 50 Gunslinger [AWAKEN - PotF]
Furlone - 38 Vanguard / Jaen - 45 Jedi Shadow / Florune - 11 Mercenary / Jyang - 11 Operative

Naej's Avatar


Naej
01.10.2013 , 06:53 AM | #53
Oh and about those saying bubble doesn't count towards healing. Wow...

Even if it didn't, I couldn't care less about the amount of healing some dude is doing or not doing. The only thing that counts is winning games.

The rest is BS.
Naej - 50 Jedi Guardian / Eljian - 50 Gunslinger [AWAKEN - PotF]
Furlone - 38 Vanguard / Jaen - 45 Jedi Shadow / Florune - 11 Mercenary / Jyang - 11 Operative

Boyana's Avatar


Boyana
01.10.2013 , 08:43 AM | #54
Quote: Originally Posted by Ghost_Spectre View Post
Really? Explain why I have never received any healing points from my Static Barrier.
Bubble does count as a heal and it is easy to test it. Just like someone said, bubble yourself and run trough fire in Huttball. Make sure it is at the start and you will get 2.5 k healing medal.
That is how hybrid spec. healer get his/her heals. They are only, and I say only, bubbling people and cast heal here and there.

It is normal thing to see a Sage running towards the healer just to pop the bubble into healer's face. There are also some people who just 'bring' the bubble, stop next to you, do nothing, wait until your stun is gone and pop it.
It should be fixed and it will be.

LarryRow's Avatar


LarryRow
01.10.2013 , 09:37 AM | #55
Quote: Originally Posted by fungihoujo View Post
People have been saying the same thing about marauder root locks through resolve, and facing the absurd defensives and damage of marauders in general for months now- not fun to face a class doing double your burst damage, who isn't taking any damage, jumping all over, stealthing, moving extra fast, etc... and getting some of the top group utility on top of having so much damage and mitigation.

Marauders have been the biggest fun suckers in the game since 1.2- nobody likes taking two steps, being leap smashed, another step, leap root ravage root throw executed, etc... either.

Basically all you're saying is- what makes the game unfun for melee classes is a huge issue that BW needs to address right now- but what has been making the game unfun for certain classes for well over half a year still isn't something that needs to be addressed.
You can still act when you are rooted. You can cc the marauder to interrupt ravage, etc. This is a l2p issue, especially the 31/31 spec in your second paragraph.

You have some serious marauder hate. Maybe show us on the doll where the marauder touched you? It seems that what you want is to be able to kite marauders all day long without the ability for them to get to you. What the rest of us want is a defensive mechanic for sorcs that doesn't turn warzones into massive unfun stunfests.
A classic sig that should not be lost:
Quote:
Stunned , pew pew hack slash , stunned , running backward circles, stunned cannot move, pew pew, break stun, 30 second snare, wha?!?!!? stunned, knockdown, ...less stun more pew pew and hacknslash please.

lironBD's Avatar


lironBD
01.10.2013 , 10:23 AM | #56
Quote: Originally Posted by ParagonAX View Post
Dat wall of text
ninja'd.
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Yeochins's Avatar


Yeochins
01.10.2013 , 10:26 AM | #57
Quote: Originally Posted by LarryRow View Post
You can still act when you are rooted. You can cc the marauder to interrupt ravage, etc. This is a l2p issue, especially the 31/31 spec in your second paragraph.

You have some serious marauder hate. Maybe show us on the doll where the marauder touched you? It seems that what you want is to be able to kite marauders all day long without the ability for them to get to you. What the rest of us want is a defensive mechanic for sorcs that doesn't turn warzones into massive unfun stunfests.
I don't know if the bug is fixed, but at one point you could not rotate when rooted.

This was exploited to a Marauders advantage where you just need to stand behind the rooted person to take zilch-damage because they cannot face you to cast any skills..

DaedalusV's Avatar


DaedalusV
01.10.2013 , 12:27 PM | #58
Quote: Originally Posted by Naej View Post
Ha ha ha... nice attempt at trolling mister OP.

Just yesterday, we were completely shut out 2 games in a row against a team in RWZ. Shut out by what?
Good question, let's see what info you give us.
Smashers leap in, do their ****, AoE slow, right-click their bubble and choose the time when they want to stun us.
The manual release of bubble is OP and should be nerfed. I agree there. Your issue with smashers =/= bubbles are OP
They basically shut us out completely. The amount of DMG the 2 smashers where doing, combined with the slow, repetitive stuns, mass AoE from Sniper and Sorc, I think we got 3 kills, and we couldn't even get their EWH Merc healer down to less than 50%. And, if we ever got in range, he'd pop this stupid bubble and get away, to get a new one a few seconds later.
So you're saying the better team won? It seems to me, they played to the strengths of the classes they had. The only imbalance created by the stun bubble is the fact that you can manually fire off the CC

This bubble sorc completely shut out a team of 8, by itself. And of course, your resolve simply doesn't go up as your only slowed and blinded while being torn up by AoE from all side. I think their main healer at the end of the match had like 150k healing and the sorc 120k. Our damage averaged 50k each, some even lower. No one could do a thing.
Did he now? Hmm, my win rate should be 100% then, cuz I've been running with bubbles since 1.3 (yeah, the mezz was just as big a counter to bad melee players then as it is now. You just had a greater risk of bad puggers breaking the mez.

Take out smash and bubble-stun, we'd have had a chance to win that.
wait, what... Didn't the bubble sorc win that one singlehandedly?
And who cares about the top tier healing talent, when you just don't need to heal anymore, since the other team can't even move...
Who cares about the top tier talent? Well.. I do. I would love to see an increase of my ACTUAL usefulness in a warzone if I specced full healing. I see bigger numbers running full spec, but I won't be as useful.

TL;DR:
Have some cheese with your whine, you got beat by a better team. Oh and yes. Bubbles need to only stun IF they get broken by damage. That's the ONLY change needed (IF the statement from devs are true: Smashmonkeys perform at balanced levels)
"you're going to find that many of the truths we cling to depend greatly on our own point of view."
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LarryRow's Avatar


LarryRow
01.10.2013 , 12:55 PM | #59
Quote: Originally Posted by DaedalusV View Post
TL;DR:
Have some cheese with your whine, you got beat by a better team. Oh and yes. Bubbles need to only stun IF they get broken by damage. That's the ONLY change needed (IF the statement from devs are true: Smashmonkeys perform at balanced levels)
So you're ok with the stun giving half the resolve that it's supposed to?

(In before "but it's not on-demand." Then why didn't it give 150 resolve when it was a mez?)
A classic sig that should not be lost:
Quote:
Stunned , pew pew hack slash , stunned , running backward circles, stunned cannot move, pew pew, break stun, 30 second snare, wha?!?!!? stunned, knockdown, ...less stun more pew pew and hacknslash please.

Hairyzac's Avatar


Hairyzac
01.10.2013 , 01:57 PM | #60
Quote: Originally Posted by Jarfunkz View Post
The devs already stated it wasn't working as intended. They were going to increase the resolve of its application on other players.

I do not have a sorc/sage and I don't want them to do it unless they fix smash as well.
False.