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Is there any tactic in Jedi combat??

STAR WARS: The Old Republic > English > General Discussion
Is there any tactic in Jedi combat??

Rafaman's Avatar


Rafaman
01.09.2013 , 07:16 PM | #21
Quote: Originally Posted by ElpinElite View Post
Thanks Rafaman for a thoughtful reply. As my Jedi character would say - I can see your wisdom :-)

It only saddens me that it is so because I can't really afford to give this game so much time. I play for the story and when that ends, so does the game for me.
No problem. And I understand your dilemma. Yes, it can take time to learn, but keep in mind, you learn as you go as well. So... as the stories unfold you will level and get new abilities. Just get in the habit of using them. Take your time with it and the stories. I think you will love it. The Knight story is particularly good.

GnatB's Avatar


GnatB
01.09.2013 , 08:59 PM | #22
Quote: Originally Posted by ElpinElite View Post
After that just out of curiosity I tried to play as a smuggler and immediately recognized the difference. You can jump into cover, throw grenades, evade the incoming lasers while shooting back and so on. Really fun!

Am I doing something wrong? Why is the Jedi's combat so boring?
it's not that Jedi's combat is so boring relative to smugglers. It's just that you were imaging a lot of things in the smuggler combat that simply isn't there. This isn't an action game. It's an RPG. YOU weren't evading anything. Throwing the grenades is just another form of slashing with a lightsaber.

Socialist's Avatar


Socialist
01.09.2013 , 09:00 PM | #23
Quote: Originally Posted by Nemmar View Post
The notion that WoW's combat is dynamic, not repeptetitive and not boring is laughable at best.

I really dont see how people think that 2-3 character animations recycled over 10 abilities of wich you only need to use 2-4 is anything but err... well utterly poor.
You got it all backwards.

I said this game, like WoW, has such characteristics.
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oakamp's Avatar


oakamp
01.10.2013 , 02:27 AM | #24
Quote: Originally Posted by GnatB View Post
it's not that Jedi's combat is so boring relative to smugglers. It's just that you were imaging a lot of things in the smuggler combat that simply isn't there. This isn't an action game. It's an RPG. YOU weren't evading anything. Throwing the grenades is just another form of slashing with a lightsaber.
wrong,
this is a arpg,
traditional rpg is like bg, ff8, mm6, kotor combat style.
English is not my first language, still working on it.

Khyle's Avatar


Khyle
01.10.2013 , 04:00 AM | #25
I agree that Smuggler feels (and should feel) more tactical, but the Jedi Knight still has different skills that do different things. The classes get more complex and tactical as they level up and that's undeniable, but even at the beginning they're not all the same skills.

Force Sweep is an AoE (area) skill and it also stuns trash mobs (weak and standard) for a short time.
Blade Storm briefly stuns the same type of mobs and it's slightly ranged.
Strike is a focus builder, just use it when you can't do something better. Leap is another builder.

The only instance when I really couldn't decide what skill to use (I'm talking early levels only) is Riposte vs Slash. Riposte is faster because it doesn't respect the Global Cooldown while the other is more powerful and (imo) recommendable in most instances except when you have a lot of focus built and you want to use both basically at the same time for some burst damage..

I'm not even going to delve into type of attacks (energy, kinetic, weapon damage...) since it doesn't really matter that much on early levels, though it will matter if you go Guardian and you get Sundering Strike right after, which decreases armor and makes targets more vulnerable to kinetic attacks like Sweep and Blade Storm.

This is just on early levels, of course.
"You let one of them go, but that's nothing new. Every now and then, a little victim's spared... because she smiled, cos he's got freckles, cos they begged. And that's how you live with yourself, that's how you slaughter millions. Because once in a while, on a whim, if the wind's in the right direction… you happen to be kind."

symke's Avatar


symke
01.10.2013 , 06:01 AM | #26
Quote: Originally Posted by Socialist View Post
This is not Guild Wars 2 son.

The combat is repetitive, boring, conservative and non-dynamic like WoW.


But, hey, lightsabers!
So, pops ... you think that rehashing 5 skills and 5 buffs over entire game is dynamic?

_Darkstar's Avatar


_Darkstar
01.10.2013 , 06:26 AM | #27
Quote: Originally Posted by oakamp View Post
wrong,
this is a arpg,
traditional rpg is like bg, ff8, mm6, kotor combat style.
No. Almost all RPG's on computers have been ARPG because the fun is focussed on the fighting and not the roleplaying.

I don't think we will ever see an actual proper RPG on a computer.
British by act of union, English by grace of God, Northern by pure good fortune!

Blackardin's Avatar


Blackardin
01.10.2013 , 06:55 AM | #28
Quote: Originally Posted by ElpinElite View Post
I started playing SWTOR a few days ago and really love this game. Story, gameplay - really nice.
What I don't get a bit is combat. Started as a Jedi and I was immediately disappointed a bit that the combat is kind of shallow. You just come to an opponent and slash and slash and slash... use a different named slash... then a slower slash... quicker slash... and either you have higher dps than the enemy and you win or you don't and you lose. At level 11 I got maybe 10 different slash abilities, each of them named differently and each of them doing pretty much the same thing.

After that just out of curiosity I tried to play as a smuggler and immediately recognized the difference. You can jump into cover, throw grenades, evade the incoming lasers while shooting back and so on. Really fun!

Am I doing something wrong? Why is the Jedi's combat so boring?
That's it. I know there are people arguing level, but both the jedi and the sith warrior are just that, simplistic. People tend to play them for the name, and the fact that they are overpowered at this time, but to me they are very boring, one trick ponies.....and very easy to play.

I would suggest the assassin, or consular melee if you want a more interesting, in-depth character. Their stealth alone make them more fun to play. IN combat one has to do more then run their finger up and down the keyboard waiting for skills to light up.
May the Schwartz be with you....

tausser's Avatar


tausser
01.10.2013 , 10:13 AM | #29
The truth is, the Jedi Knight's role **as a melee fighter** is to run up and whack your foe with your lightsaber.

Sure, you might have umpteen different ways to whack your opponent (along with a few other assorted skills) but that's pretty much it. Sorry.

However, as you play through the various classes you'll discover that they're all pretty rigidly defined, despite some seeming to offer greater variety of play style (Gunslingers, Sorcs/Sages) than others.

Like others here have pointed out, it's hard to tell which classes will really hold your interest so early in the game; I actually started with a Sage that I gave up at lvl 11 because I found him and the story boring. I later made another one (along with its mirror, the Sorc) and had a rollicking time playing both.

And while others have said your class starts coming into its own around the late 20s, for me it's been much later, around 37, 38 or so, where I begin to realize "hey! this guy kicks some serious b---", even if some, like the BH, showed definite promise earlier on.

My favorite is the Gunslinger Saboteur - I have 2 of them, in fact.

So just keep playing and sample all the classes until you find one that feels right for you.
It's hard work to tell which is Old Harry when everybody's got boots on.

Nemmar's Avatar


Nemmar
01.10.2013 , 11:12 AM | #30
Quote: Originally Posted by Socialist View Post
You got it all backwards.

I said this game, like WoW, has such characteristics.
I'm not sure i did. The combat system in SWTOR is alot better than WoW. An evolution of it.
You have to use more than 2-4 buttons, you have different animations for every skill except casted ones, you can make vertical movements with combat skills and you have mechanics like cover. Playing this game and playing WoW is a completely different experience. SWTOR makes you think and looks distinct, WoW is a spamming of buttons.

For example when fighting a melee class in WoW, you have no idea wich skills your enemy is using cause the animation is constantly the same for every one of his strikes. When i fight a melee in SWTOR, i can tell exactly wich skills he is using. This gives a new layer of reading and strategy to the game that WoW does not have.
SWTOR is an evolution of the WoW combat in the good way. I am convinced that the only people who cant see that are extrmely parcial to WoW.