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To all those demanding for more story content...

STAR WARS: The Old Republic > English > General Discussion
To all those demanding for more story content...

errant_knight's Avatar


errant_knight
01.09.2013 , 11:36 AM | #41
I can't say I care about new classes, myself. I don't really see the need and I can see it causing a world of problems with game balance. Don't really want the game changed that much, either. There were a lot of things I liked better in beta, like area targeting without those god-awful, inexplicable bright green circles of whatever that is and the fact that the game keeps getting easier. Story content is really all I want to see added, personally. Oh, sure, I'd like to see a nightmare mode that added random mobs that were harder to kill or something, but I don't really see the need for large scale changes.

Lionflash's Avatar


Lionflash
01.09.2013 , 11:47 AM | #42
Quote: Originally Posted by Tsillah View Post
For class stories I think people overreact.

The stories ar not that much of a deal to add new character classes. Sure, there's some work involved, but let's be honest. Each planet only has 4-5 class quests. The vast majority of quests are not class specific. Doesn't mean they will add more classes, but it's also not as much work as some people think it might be. The balancing and identification of the classes is more of a thing, but also that has been done before.
.
2 Main voice actors (male and female), 3 dialogue options per dialogue choice x hundres of dialogues (+all the shared quests/flashpoints in the game) + 5 unique companions and their voice actors + dozens of unique NPCs in the story + their voice actors. ( + different languages ex: German )

Cutscenes/instances/battles need to be written, designed and created. Fleets/orbital stations/spaceports need new docking bays for each new ship. Starter planets, new animations, new gear, new armor, new weapons

I could go on but I am stoppping here...

errant_knight's Avatar


errant_knight
01.09.2013 , 11:59 AM | #43
Quote: Originally Posted by Lionflash View Post
2 Main voice actors (male and female), 3 dialogue options per dialogue choice x hundres of dialogues (+all the shared quests/flashpoints in the game) + 5 unique companions and their voice actors + dozens of unique NPCs in the story + their voice actors. ( + different languages ex: German )

Cutscenes/instances/battles need to be written, designed and created. Fleets/orbital stations/spaceports need new docking bays for each new ship. Starter planets, new animations, new gear, new armor, new weapons

I could go on but I am stoppping here...
Yep, it's actually MORE work than people think it is, not less. This doesn't even mention the need to create all new abilities and combat styles that are different enough from existing ones to be worthwhile or the fact that all classes would have to be rebalanced for pvp.

CorellianWannabe's Avatar


CorellianWannabe
01.09.2013 , 12:01 PM | #44
Quote: Originally Posted by Machine-Elf View Post
I appreciate that. But what I'm saying is that if the player base keeps demanding for more story content, new classes will never come.
Bioware can't balance the 4 classes they have now, and you want more?

Capt_Beers's Avatar


Capt_Beers
01.09.2013 , 12:16 PM | #45
Quote: Originally Posted by TUXs View Post
The "player base" isn't demanding more story...several people are, not the whole base. I don't care if we ever get more "stoty" - stories end.
I'm gonna have to go with Tux on this one. I enjoyed the story content but I like the idea of Makeb only being a faction story line. It actually makes quite a bit of sense form a story telling perspective actually. There's a new threat rising in the galaxy and so the Republic/Empire gets their respective best of the best together to go take care of it.

I really have fun playing this game so if they make Makeb with only faction wide quests I'm gonna do them. If they continue the classes stories I will play through them. If they stop story all together and release only WZ's. FP's and Ops I will play those too.
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kamed's Avatar


kamed
01.09.2013 , 12:26 PM | #46
Quote: Originally Posted by errant_knight View Post
Yep, it's actually MORE work than people think it is, not less. This doesn't even mention the need to create all new abilities and combat styles that are different enough from existing ones to be worthwhile or the fact that all classes would have to be rebalanced for pvp.
Thats the issue with these forums and people in general. Everyone thinks they are programmers and finnancial analyst that thinks their opinions really matters and is fact.

TUXs's Avatar


TUXs
01.09.2013 , 12:28 PM | #47
Quote: Originally Posted by Capt_Beers View Post
I'm gonna have to go with Tux on this one. I enjoyed the story content but I like the idea of Makeb only being a faction story line. It actually makes quite a bit of sense form a story telling perspective actually. There's a new threat rising in the galaxy and so the Republic/Empire gets their respective best of the best together to go take care of it.

I really have fun playing this game so if they make Makeb with only faction wide quests I'm gonna do them. If they continue the classes stories I will play through them. If they stop story all together and release only WZ's. FP's and Ops I will play those too.
Exactly! I loved the class stories leveling up...but I've played it. Now I'd like group stories that I can repeat and do with other players...like FP's, Ops, WZ's. 1-50, the story was AMAZING and I've always maintained that they did a great job of sucking me into actually WANTING to kill 15 Tuskins!

But now that I've been at 50 for 11 months, I kinda want "stuff to do" more than I want a single planet, class specific, story. My class story is what I do every day AT 50 these days. I fight for my faction, not a promotion. Point me towards the Imps and the Gree and I'll take care of the rest.
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MaximusRex's Avatar


MaximusRex
01.09.2013 , 12:33 PM | #48
Quote: Originally Posted by limadoc View Post
You do realize how the make up of game companies works right? Content designers don't do bug fixes, and coders generally don't design content. Companies have both, so both get worked on, not one or the other.
People who have only worked in Fast Food don't understand that most companies are compartmentalized and have teams designated to work on certain tasks. They think because when its needed you can move from Register to Fryer to Grill that all companies work that way.

Capt_Beers's Avatar


Capt_Beers
01.09.2013 , 01:12 PM | #49
Quote: Originally Posted by TUXs View Post
Exactly! I loved the class stories leveling up...but I've played it. Now I'd like group stories that I can repeat and do with other players...like FP's, Ops, WZ's. 1-50, the story was AMAZING and I've always maintained that they did a great job of sucking me into actually WANTING to kill 15 Tuskins!

But now that I've been at 50 for 11 months, I kinda want "stuff to do" more than I want a single planet, class specific, story. My class story is what I do every day AT 50 these days. I fight for my faction, not a promotion. Point me towards the Imps and the Gree and I'll take care of the rest.
Tux, get out of my head!!!!

I think it'll be nice to have everyone on the planet doing the same thing. They'll be no reason to not group up with everyone. Everyone working towards one goal like we are part of some sort faction or something and not lone heroes off doing whatever.
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BrianDavion's Avatar


BrianDavion
01.09.2013 , 01:48 PM | #50
Quote: Originally Posted by Machine-Elf View Post
...Operations, flashpoints, class missions, etc...

I just want to let you know that the more they feed us this stuff, the less liable they are to refine the existing game.
Also, the less likely we are to ever see new classes (Sith Alchemist, Voss, what have you...).

So which is it? Perfect what we have currently in place, or demand for more of the same?
many of us can put up with some minor imperfections in the game, but not haveing ANY new content is gonna make the game get boreing after awhile.