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Gear from content, not from market!

STAR WARS: The Old Republic > English > General Discussion
Gear from content, not from market!

Fornix's Avatar


Fornix
01.09.2013 , 06:57 AM | #11
Quote: Originally Posted by smexymage View Post
Well you have a point there I suppose but they are still churning the Cartel stuff out really fast and I still say its wrong for the actual gear to be there in the first place.
Designing gear itself is never the hardest thing to do, simply look at modding communities for games such as Skyrim, DotA2, etc for example. You can churn out new gear in abundance with ease.

However, fitting it into a place ingame, that's usually the harder part. Where would you place it?

- Crafted? And that way gain like hundreds of additionall recipes on all gear slot pieces each month?
- In world drops? So that as you quest on a planet you have even less chance of gathering a full set of the same pieces, but rather end up looking like the traditional MMO clown?
- Specific quest lines? Well, gear pieces may be pumped out rapidly. But entire quest lines will become very, very generic if you want to throw them out in such abundance.
- Flashpoint rewards? With a few sets in you'll have to run hundreds of flashpoints soon to get your luck to just get all pieces of the set you desire.
- Generic tokens (primary PvE and PvP tokens) to be exchanged for them? Could be a thing to do, but it's not like it's in any real way coming from content, it's just another form of going to the mall and picking your daily outfit.

The only reasonable alternative you remain with would be a credit market, very little difference from the principle of the cartel market. As it also wouldn't be gear from content, but rather just from a vendor.
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Goretzu's Avatar


Goretzu
01.09.2013 , 07:05 AM | #12
Quote: Originally Posted by Fornix View Post
Designing gear itself is never the hardest thing to do, simply look at modding communities for games such as Skyrim, DotA2, etc for example. You can churn out new gear in abundance with ease.

However, fitting it into a place ingame, that's usually the harder part. Where would you place it?

- Crafted? And that way gain like hundreds of additionall recipes on all gear slot pieces each month?
- In world drops? So that as you quest on a planet you have even less chance of gathering a full set of the same pieces, but rather end up looking like the traditional MMO clown?
- Specific quest lines? Well, gear pieces may be pumped out rapidly. But entire quest lines will become very, very generic if you want to throw them out in such abundance.
- Flashpoint rewards? With a few sets in you'll have to run hundreds of flashpoints soon to get your luck to just get all pieces of the set you desire.
- Generic tokens (primary PvE and PvP tokens) to be exchanged for them? Could be a thing to do, but it's not like it's in any real way coming from content, it's just another form of going to the mall and picking your daily outfit.

The only reasonable alternative you remain with would be a credit market, very little difference from the principle of the cartel market. As it also wouldn't be gear from content, but rather just from a vendor.

All of the above.

And remember they nerfed world drops to make way for the Cashshop.




Now the Cashshop selling cosmetic gear that you can get from those methods above? That would be ok, but the path they seem to be going down where the Cashshop is THE place to get certain gear, it's just more nickle and diming.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

smexymage's Avatar


smexymage
01.09.2013 , 07:24 AM | #13
Quote: Originally Posted by Fornix View Post
Designing gear itself is never the hardest thing to do, simply look at modding communities for games such as Skyrim, DotA2, etc for example. You can churn out new gear in abundance with ease.

However, fitting it into a place ingame, that's usually the harder part. Where would you place it?

- Crafted? And that way gain like hundreds of additionall recipes on all gear slot pieces each month?
- In world drops? So that as you quest on a planet you have even less chance of gathering a full set of the same pieces, but rather end up looking like the traditional MMO clown?
- Specific quest lines? Well, gear pieces may be pumped out rapidly. But entire quest lines will become very, very generic if you want to throw them out in such abundance.
- Flashpoint rewards? With a few sets in you'll have to run hundreds of flashpoints soon to get your luck to just get all pieces of the set you desire.
- Generic tokens (primary PvE and PvP tokens) to be exchanged for them? Could be a thing to do, but it's not like it's in any real way coming from content, it's just another form of going to the mall and picking your daily outfit.

The only reasonable alternative you remain with would be a credit market, very little difference from the principle of the cartel market. As it also wouldn't be gear from content, but rather just from a vendor.
The gear could be placed in a number of ways and all of the ways you mentioned are better than a cash shop because it means people need to interact and get involved in the game world to obtain these. It means more people out and about bumping into each other, creating friendships, possibly world PvP and less feeling that the worlds are dead and empty.

Sticking them in a cash shop is NOT the best way of doing it. And if you are trying to build yourself a particular set of gear for that specific look, it can be kept in the cargo hold until you have enough which would mitigate looking like an MMO clown.

As another poster said, its become the ONLY way to get that gear and that is wrong. As I said before, fluff like emotes, pets, banners, even mounts to an extent are all fair game - even generic crystal colours would be okay but special things that stand out and mean something to people should be in the game, requiring us to interact with the world, encourage exploration - there are so many cools things that could be added into the game purely for these things that would only make it better.
. Never Forget

SW-Angelus's Avatar


SW-Angelus
01.09.2013 , 08:14 AM | #14
Quote: Originally Posted by Goretzu View Post
A long story quest to get Reven's helm would have certainly fitted the ethos SWTOR was sold on better than a random from a gambling pack, don't you think?
Doesn't every newbie Imperial find the thing lying around in a private collector's vault somewhere on Dromund Kaas?

Even so, I highly doubt all those drops from packs or the GTN are the real deal, they're all just cheap knockoffs. I don't need an epic storyline for what amounts to a halloween mask. :P

nosmos's Avatar


nosmos
01.09.2013 , 08:40 AM | #15
What this game needs ( a major overhaul?) are faction type grinds with rewards (pets, mounts, gear, weapons). I don't really understand why this was not in game on launch. Exploration on a planet, killing certain enemies adds stuff to your codex, but unless your super into codex entries and lore there's no reason to ever open your Codex after your first character when you checked out the crew skills...

Putting in daily faction grinds on planets with gear and the like would not only help with the current gear situation but give us 50's something to do
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TUXs's Avatar


TUXs
01.09.2013 , 08:47 AM | #16
Quote: Originally Posted by Goretzu View Post
This is how they intend to make money now, with the Cashshop.

Personally I'm not expecting much decent looking gear to come through content anymore, just through the Cashshop.
This.

Why would they give it to you when they can easily sell it? People are buying these packs left and right and they're a company trying to squeeze every cent out of you they can, not a charity.

If you want the market madness to end, that's on the players...not Bioware. As long as people keep buying (and they do), they'll keep selling.
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SithVeritas's Avatar


SithVeritas
01.09.2013 , 08:53 AM | #17
Signed.

Nythain's Avatar


Nythain
01.09.2013 , 08:56 AM | #18
It's a pretty simple answer really.
Because in an attempt to save the game, it moved to a hybrid subscriber/free to play model. And an integral part of increasing revenue when utilizing a free to play model is offering aesthetic products (vanity items) in a shop available via micro transactions.

They currently give the entire game away for free, with some non-fundamental restrictions. It makes me cry every time I hear/read someone on these forums demand with an insistence that they are entitled in-game content, as if they are the head of EAware/TOR Development and their word is law. I understand many people (myself included) are subscribers. But even this doesn't entitle us to vanity items intended to bring in enough revenue to keep the game we all enjoy operating. What it does entitle us to is the free to play restrictions being lifted. As far as I'm concerned, we're not even entitled to the bonus CC we get. That's just a bonus, and a rather nice one that allows even us subscribers the ability to save up and purchase vanity items without having to shell out extra money beyond our subscription fee.

And, as long as the Cartel Shop doesn't start offering game changing/enhancing items not also available in-game, I personally have no problem with it's existence. I enjoy TOR and would like to continue enjoying it, so until EAware really screws me over, I will continue to support their financial choices.

Now flame away with more self entitled rationalizations about how I'm an idiot for supporting anything the evil EAware does.

Goretzu's Avatar


Goretzu
01.09.2013 , 09:26 AM | #19
Quote: Originally Posted by SW-Angelus View Post
Doesn't every newbie Imperial find the thing lying around in a private collector's vault somewhere on Dromund Kaas?

Even so, I highly doubt all those drops from packs or the GTN are the real deal, they're all just cheap knockoffs. I don't need an epic storyline for what amounts to a halloween mask. :P
They go to liberate something that is thought to be a mask of Revan, certainly.

You can't keep it though.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

justiceface's Avatar


justiceface
01.09.2013 , 09:26 AM | #20
Quote: Originally Posted by Nythain View Post
It's a pretty simple answer really.
Because in an attempt to save the game, it moved to a hybrid subscriber/free to play model. And an integral part of increasing revenue when utilizing a free to play model is offering aesthetic products (vanity items) in a shop available via micro transactions.

They currently give the entire game away for free, with some non-fundamental restrictions. It makes me cry every time I hear/read someone on these forums demand with an insistence that they are entitled in-game content, as if they are the head of EAware/TOR Development and their word is law. I understand many people (myself included) are subscribers. But even this doesn't entitle us to vanity items intended to bring in enough revenue to keep the game we all enjoy operating. What it does entitle us to is the free to play restrictions being lifted. As far as I'm concerned, we're not even entitled to the bonus CC we get. That's just a bonus, and a rather nice one that allows even us subscribers the ability to save up and purchase vanity items without having to shell out extra money beyond our subscription fee.

And, as long as the Cartel Shop doesn't start offering game changing/enhancing items not also available in-game, I personally have no problem with it's existence. I enjoy TOR and would like to continue enjoying it, so until EAware really screws me over, I will continue to support their financial choices.

Now flame away with more self entitled rationalizations about how I'm an idiot for supporting anything the evil EAware does.
Stupid responses in defense of Bioware are quite the problem on these forums. No one is asking to get anything for free, what they're asking for is for Bioware to follow industry standards and give the chance to do something in game to earn the gear. Sell it in the market, that's fine no one cares, all we want are options and it's not our responsibility as customers to allow ourselves to be treated poorly because the company did a poor job of selling their product.