Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Thanks for a nice big patch!

STAR WARS: The Old Republic > English > General Discussion
Thanks for a nice big patch!

Furiel's Avatar


Furiel
01.08.2013 , 01:40 PM | #81
Quote: Originally Posted by oofalong View Post
Good Things About this Patch:

The new character select screen is very nice. First off, the select button is now next to the characters instead of at the bottom. Plus, it seems the character order is now based on most recently played. I believe previously the top slot was always the most recently played, and the other characters were alphabetical.

Also, I think the sort option within your cargo bays and inventory are a nice addition even if I can't figure out how they work yet. To expand on this, when I sorted one bay it seemed to pull in items from the next bay to fill the empty space.
Yeah, they fixed something that wasn't broke, and left gamebreaking bugs for alot of people still broke. While Im all in favor of enhancements and change to improve QoL, my QoL would be significantly improved if I didn't crash at least once every 90 minutes and if when I crashed I didn't die, then come back to either a wiped raid or mid-boss fight and be unable to attack or loot the boss as master looter because I couldn't see it and BW be unwilling to give us the loot via ticket 2 weeks later when they finally get around to responding because I couldn't tell them what was in the corps because I couldn't see it so I have no way of knowing.
Furiel Plush
Cardinal and Raid Coordinator of The Church of Alvis

Xenith's Avatar


Xenith
01.08.2013 , 01:43 PM | #82
Quote: Originally Posted by athena-nike View Post
you don't play on harbinger do you?
lmao.
Peace is a lie... and so is your Order.
CE_VIP

Spiritinblack's Avatar


Spiritinblack
01.08.2013 , 01:59 PM | #83
I always have to laugh when people say what lag.... or I have no problems....

Take a look over at the CS forum. You know EAware has stated they have issues with coding, and pc crashes....As in it is on THEIR end.

No one takes the time to look at that do they...... They just say it is your pc...

Also .... this patch is soooo great that people on har lost real life money due to the rollback.

Sure they will get it back just like everyone got refunded when they bought a speeder that was mislabled.

Just have to laugh.
I have been called a hater for voicing my opinion. So be it. But I would rather die on my feet, then live on my knees.

DaRoamer's Avatar


DaRoamer
01.08.2013 , 02:00 PM | #84
Quote: Originally Posted by Furiel View Post
I'm massively confused on how this is a decent patch. Pretty much every bug fix was for cartel market stuff, none of the larger, fairly gamebreaking issues seem to have been addressed.
A fix for 32-bit client players who crash regularly - nope
Emerging Conflicts V mission not completing when finishing a flashpoint - nope
GF not giving rewards if you crash during the FP even if you reconnect and complete with the same group (which is obviously an issue for people with problem #1) - nope
Dieing during a boss fight causing the boss to go invisible on combat rezz - nope

Every one of those are issues that effect me, guildmates and friends on a daily basis and not one of them was addressed, and they are GAMEBREAKING issues. So I'm glad you are satisfied with that patch...I on the other hand am not in the least.

Character slot restrictions are now being enforced:
By default, Free-to-Play players are restricted to 2 characters per server.
By default, Preferred Status players are restricted to 6 characters per server.
By default, Subscribers are limited to 12 Characters per servers.
All players have a Global Active Character Limit of 350 Characters.
Additional Character Slots may now be purchased from the Cartel Market. Each Character Slot will increase the number of Characters a player may have across all servers by 1 (players can go beyond their default character slot restrictions). Each purchase will increase the number characters that a player may mark as Active across all servers.

Subscribers and Preferred Status Players who have more than the current character limits will be allowed to keep and play all characters. No new characters may be created on the account until the number of characters on the account falls under the Global Active Character Limit for the account type, even if additional character slots are purchased.
Classes and Combat

Smuggler
Scoundrel
Scrapper
Flechette Round's damage over time effect no longer interrupts players attempting to capture an objective.
Imperial Agent
Operative
Concealment
Acid Blade's damage over time effect no longer interrupts players attempting to capture an objective.

Companion Characters

HK-51
HK-51's dagger, "Dicer," is now available in his combat outfit container.
Warning: Rivals Detected: Players are no longer prevented from restarting this mission if they abandoned it. Players that were unable to re-obtain this mission can speak to Bren in Section X to continue.

Flashpoints and Operations

Flashpoints
Kaon Under Siege
Optimizations have been implemented to improve performance inside this Flashpoint.
The Infected Screamer's Brutalize attack now respects player immunities to knockback.
Maelstrom Prison
The Fifth Fleet Footmen and Fifth Fleet Gunners now spawn correctly during the Grand Moff Kilran encounter.
X-37 Oppressor's Power Punch now respects player immunities to knockback.
Operations
Eternity Vault
Enrage timers have been increased by 1 minute for bosses (excluding the Ancient Pylons encounter) in this Operation in 16-player Story and Hard Modes.
Explosive Conflict
Warlord Kephess' enrage timer has been increased to 5 minutes, 30 seconds in 16-player Nightmare Mode.
The Defected Imperial Commander now spawns correctly in the Colonel Vorgath encounter.
Karagga's Palace
Enrage timers have been increased by 1 minute for bosses in this Operation in 16-player Story and Hard Modes.
Terror from Beyond
The Gargantuan Lobel mini-boss now spawns correctly.
In the Terror from Beyond encounter, the Unstable Larva, Hypergate Beacons (in the first phase of Hard Mode), and Hypergate Irregularities now spawn correctly.

Items

The Dread Guard's Corrupted Mask now uses appropriate voice sound effects during cinematics.
The Devastator's Double-Bladed Lightsaber now correctly displays two blades.

Legacy

Legacy of Combat abilities can no longer be used inside Warzones.
Using Priority Transport: Capital World now properly advances mission steps that require players to travel to Coruscant or Dromund Kaas.

Missions and NPCs

Missions
Belsavis
Section X Weekly missions no longer autocomplete if the player has previously completed the component missions.
The Section X daily mission area has had some encounters removed and others relocated to provide easier travel between mission objectives.
March of the Dread Guard: Players now use the remote device recovered from nearby enemy NPCs to free all prisoners. Only 5 prisoners now need to be freed (down from 12), and leader NPCs count towards this goal.
Imminent Threat: Only 8 escaped prisoners are now required for this mission's objective (down from 16).
Class Missions
Jedi Consular
Find the Ancient Weapon: Players can now complete this optional mission after recovering the item from the chest.
Trooper
Justice: An issue that could cause players to become stuck in the floor on The Justice has been corrected.
NPCs
After Dreadtooth is defeated, Dreadful Resurgence no longer persists. Dreadful Essence must be used to increase Dreadtooth's difficulty.
Dreadtooth's difficulty when he is affected by 3 or more applications of Dreadful Resurgence has been decreased.
Dreadtooth no longer drops crafting materials when affected by less than 3 applications of Dreadful Resurgence.
The anti-griefing "Dread" debuff applied by Dreadtooth now uses a shorter range.
The Shriek attack used by Dreadtooth no longer causes too many visual effects to be played each tick.

PvP

Warzones
Ancient Hypergate
Players defending a pylon their team controls now gain defensive credit over time.
Transmissions inside this Warzone now use appropriate voice effects.
Players no longer gain attacker objective credit for finishing a capture attempt on an energy orb that has already been captured by another player.

Space Combat

The costs for Grade 7 ship upgrades available from the Fleet vendor, Daily vendor, and Starship Upgrades credit vendor have been reduced.
The credit reward from [Heroic] Space Combat missions has been reduced from 12,500 to 1,616.

UI

General
The "Unify to Chest" armor color option now works correctly for players and companions.
Galactic Trade Network
Preferred Players can now post 5 sales at a time on the GTN. Previously, Preferred Players were incorrectly limited to 2 sales.

Miscellaneous Bug Fixes

Several items that were missing correct translations in French and German have been updated.
A rare issue that could cause a Premium or Preferred Player to function as a Free-to-Play Player temporarily has been addressed.
Using /stuck now kills the player without penalty when used on a Personal Starship.

DaRoamer's Avatar


DaRoamer
01.08.2013 , 02:06 PM | #85
Quote: Originally Posted by Furiel View Post
Yeah, they fixed something that wasn't broke, and left gamebreaking bugs for alot of people still broke. While Im all in favor of enhancements and change to improve QoL, my QoL would be significantly improved if I didn't crash at least once every 90 minutes and if when I crashed I didn't die, then come back to either a wiped raid or mid-boss fight and be unable to attack or loot the boss as master looter because I couldn't see it and BW be unwilling to give us the loot via ticket 2 weeks later when they finally get around to responding because I couldn't tell them what was in the corps because I couldn't see it so I have no way of knowing.
You seem to have no clue how programming and bug fixes work. I would suggest a little research into the subject. Here is a hint, not all bugs have the same complexity in terms of fixing them. You seem to be under the illusion that bugs are nothing more than a checklist that take the same amount of time to complete and are all done by the same people. Tasks are split up amongst the programmers and they work to get their bugs fixed. Just because Jim is working on something doesn't mean they don't release it until Bob is done fixing the harder and more time consuming bugs.

It's like doing a house renovation and you're yelling at the painter who's finishing the bedroom because the carpenter is still working on the basement.

GalacticKegger's Avatar


GalacticKegger
01.08.2013 , 02:15 PM | #86
Quote: Originally Posted by Spiritinblack View Post
I always have to laugh when people say what lag.... or I have no problems....

Take a look over at the CS forum. You know EAware has stated they have issues with coding, and pc crashes....As in it is on THEIR end.

No one takes the time to look at that do they...... They just say it is your pc...

Also .... this patch is soooo great that people on har lost real life money due to the rollback.

Sure they will get it back just like everyone got refunded when they bought a speeder that was mislabled.

Just have to laugh.
No one is denying that issues exist. There is core truth to much of what gets reported here. What is being called out are BS exaggerations of gamebreaking severity intended to drive people away or piss people off (i.e. troll.) Like this post.
Can we please just have our pre-KotFE SWTOR MMORPG back?

Spiritinblack's Avatar


Spiritinblack
01.08.2013 , 02:34 PM | #87
Quote: Originally Posted by GalacticKegger View Post
No one is denying that issues exist. There is core truth to much of what gets reported here. What is being called out are BS exaggerations of gamebreaking severity intended to drive people away or piss people off (i.e. troll.) Like this post.
Ah yes..... Because I pointed something out.. ( the truth ) I'm trolling...

Whatever
I have been called a hater for voicing my opinion. So be it. But I would rather die on my feet, then live on my knees.

uziforyou's Avatar


uziforyou
01.08.2013 , 03:03 PM | #88
Quote: Originally Posted by Athena-Nike View Post
You don't play on Harbinger do you?
Legitimate beef but hey, it is what it is.
"When you're bleeding out in a ditch on some muckball planet it's not headquarters that comes to save you, it's the guy next to you."

Furiel's Avatar


Furiel
01.08.2013 , 03:44 PM | #89
Quote: Originally Posted by DaRoamer View Post
You seem to have no clue how programming and bug fixes work. I would suggest a little research into the subject. Here is a hint, not all bugs have the same complexity in terms of fixing them. You seem to be under the illusion that bugs are nothing more than a checklist that take the same amount of time to complete and are all done by the same people. Tasks are split up amongst the programmers and they work to get their bugs fixed. Just because Jim is working on something doesn't mean they don't release it until Bob is done fixing the harder and more time consuming bugs.

It's like doing a house renovation and you're yelling at the painter who's finishing the bedroom because the carpenter is still working on the basement.
You're right, as a programmer and project manager I have no idea how programming, debugging or prioritization work at all. And in the future I'll be sure to take your advice and the next time my software can't take credit card payments consistently, will close randomly on users in a specific environment and required data disappearing when a certain function is done, I'll be sure to devote resources to redoing the UI on my software and release that while not enhancing or repairing core functions. That ALWAYS gives users a positive experience.
Furiel Plush
Cardinal and Raid Coordinator of The Church of Alvis

DarthTHC's Avatar


DarthTHC
01.08.2013 , 03:45 PM | #90
Quote: Originally Posted by Furiel View Post
You're right, as a programmer and project manager I have no idea how programming, debugging or prioritization work at all. And in the future I'll be sure to take your advice and the next time my software can't take credit card payments consistently, will close randomly on users in a specific environment and required data disappearing when a certain function is done, I'll be sure to devote resources to redoing the UI on my software and release that while not enhancing or repairing core functions. That ALWAYS gives users a positive experience.
You missed his point. Are you going to have your graphic artist fix that one really ugly icon on the UI or work on the payment processing integration issue?