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Re-Optimize This Game


Jedlosson's Avatar


Jedlosson
01.07.2013 , 10:40 AM | #21
Quote: Originally Posted by linkinforcer View Post
Does anyone know if they plan on re-optimizing this game before or after the expansion release? Ever since the stutter issue with the game that they "fixed" I've still be having issues planing they game even on lower settings. I was wondering if anyone else was still having issues. And yes I am running a high end machine with everything updated to the latest drivers.

It's not a big deal but I remember being able to play the game without any issues what so ever.
Have you tried this?
http://windows7themes.net/how-to-imp...windows-7.html

Frostsaeber's Avatar


Frostsaeber
01.07.2013 , 10:47 AM | #22
Quote: Originally Posted by Jedlosson View Post
Is it known to do anything useful?

PlayLoud's Avatar


PlayLoud
01.07.2013 , 03:55 PM | #23
Specs are in my sig.

I run SWTOR at 1920x1080, with all options maxed (including anti-aliasing).

For the most part, the game usually runs at 40-60fps for me, though my video card is taxed more than ANY other game I have played. There are areas in the game (Tython/Alderaan/Section X... Basically grass/tree areas) where my video card is running at 100% load. I have to undervolt my card, as well as give it a slight underclock (though to be fair, my card comes with a large factory overclock). On the planets mentioned, the fan spins very fast (annoying), and the card runs at a toasty 82C. This is with a decent undervolt!.

No other game does this for me.
Mass Effect 3 (all options maxed)? Cool and quiet.
DA2 (DX11 and all options maxed)? Cooler and mostly quiet.
SWTOR? FFFFFFFFFFFFFFFFFFFFFFF! (that's the sound of my GPU fan)

Now, I love the look of SWTOR, and it does run at an acceptable frame rate on my system. However, it does so at a very high demand on the GPU, unlike ever better looking games I have tried.

If there is anything they can do to optimize the game, to make it look as good as it does now, while not taxing my GPU to much, that would be great. I love the look of the game fully cranked. I just want it quieter =)
CPU: Intel i5 3570k @ 4.2GHz | Mobo: GA-Z77X-D3H | RAM: Corsair Vengeance 16 GB | SSD: Samsung EVO 1TB
Video: MSI GTX 970 GAMING 4G | PSU: Corsair AX850 | Case: Antec P182 | Cooler: Noctua NH-D14
Sound: Soundblaster X-Fi Titanium HD | Headset: Sennheiser PC 360 | OS: Win 10 64 | Monitor: Dell G2410 1080p

CritasStorm's Avatar


CritasStorm
01.07.2013 , 04:05 PM | #24
TOR is useing the alpha hero engine client,

No im not fracking kidding, wish was.

Its not even the beta version, let alone the regular version or the hero engine 2.

bahdasz's Avatar


bahdasz
01.07.2013 , 04:10 PM | #25
The thing is, once the game is built around the current engine is it even possible to upgrade that engine without redoing the whole game? I mean, you'd expect ugrading the engine would cause at least some of the aspects of the game that depend directly on it would need to be upgraded to still work properly. How much time/money would something like that cost? I'm no computer expert, but I can't imagine that it would be anywhere near as simple as installing an windows update.

PlayLoud's Avatar


PlayLoud
01.07.2013 , 04:19 PM | #26
Quote: Originally Posted by CritasStorm View Post
TOR is useing the alpha hero engine client,

No im not fracking kidding, wish was.

Its not even the beta version, let alone the regular version or the hero engine 2.
You don't think they modified the engine themselves? Yes, they bought a older version of the engine (was the newest at the time), but then they developed it further themselves.
CPU: Intel i5 3570k @ 4.2GHz | Mobo: GA-Z77X-D3H | RAM: Corsair Vengeance 16 GB | SSD: Samsung EVO 1TB
Video: MSI GTX 970 GAMING 4G | PSU: Corsair AX850 | Case: Antec P182 | Cooler: Noctua NH-D14
Sound: Soundblaster X-Fi Titanium HD | Headset: Sennheiser PC 360 | OS: Win 10 64 | Monitor: Dell G2410 1080p

CritasStorm's Avatar


CritasStorm
01.07.2013 , 04:29 PM | #27
Quote: Originally Posted by PlayLoud View Post
You don't think they modified the engine themselves? Yes, they bought a older version of the engine (was the newest at the time), but then they developed it further themselves.
Sir If I buy a Yugo for car, no matter what I do to it, its still a Yugo 1 the worst cars in the world.

If im developers and CEO and I am making 250-300 million dollar mmo over 7 years, and launch 6 monthes to early with beta features like legacy, lfg tool and on on not in yet, that was Promised.

Then im dam sure not going to buy game engine that came out of cracker jack box!

phill-fry's Avatar


phill-fry
01.07.2013 , 04:38 PM | #28
Quote: Originally Posted by Fornix View Post
I wouldn't expect it either, converting from DX9 to DX11 is a massive undertaking, even for a relatively small project. Let stand for a major project such as this.

Additionally, as quite a lot has changed, not all your developers may be familiar enough with DX11, this would require extra resources to be spent on the time they take on getting up to date.

Furthermore you will be challenged with the difficult choice on whether to keep supporting both DX9 and DX11, risking to run into DX specific bugs which then quickly get the notion of simply to play with e.g. DX9 (as most commonly its DX11 running into issues, due to many developers being inexperienced with it). Prime example to this is TSW, of which the DX11 client has been perhaps one of the most buggy DX11 applications till date, for many people simply not even launching.

The other option is to fully switch over to DX11, but then you face the issue of minimum requirements for the game skyrocketing, as you'll need at least Windows 7. Or Windows 8 in terms of DX11.1, not to mention the requirement of a DX11 capable GPU.

Which makes it a hard decision to make:

1. Losing further development time by needing to code for 2 APIs simultaneously, and risking an increment of API specific bugs. Which may even further increase if OpenGL support is ever considered to allow for Mac support.
2. Cutting off a major part of your player population by ditching DX 9 support as EA is doing with certain other franchises which make use of the Frostbite 2 engine (this engine only support DX10 and DX11, these two versions of DX are much more similar to each other and hence easier for programmers to support simultaneously); e.g. Dragon Age III for the BioWare fans.
I see what your saying but by the time they actually do implement this is they even do most people should have Win 7 or above but yes for now it probs is best to stay with DX9
"Everyone is entitled to be stupid, but some abuse the privilege. "

CritasStorm's Avatar


CritasStorm
01.07.2013 , 04:45 PM | #29
Quote: Originally Posted by phill-fry View Post
I see what your saying but by the time they actually do implement this is they even do most people should have Win 7 or above but yes for now it probs is best to stay with DX9
Other much much Older MMO's have dx10 and dx11 support, features , that way players that cant aford dx11 systems like some of us have had for few years, as we upgrade every 12-24 monthes can still game in dx9 while the rest of us can crank up the graphics in dx11,dx10 and game runs much more smooth and with more dx11 api's etc and higher framerate for those us with 2-4 Video cards per Rig in SLI etc.

Wow is 1 example, LOTR,DDO Aoc etc.


Hell LOTR if have cpu and gpu's for such old game looks stunning in dx11 compared to dx9 and tons more fps, Godrays, new shaders etc.

Arkerus's Avatar


Arkerus
01.07.2013 , 05:24 PM | #30
Quote: Originally Posted by CritasStorm View Post
TOR is useing the alpha hero engine client,

No im not fracking kidding, wish was.

Its not even the beta version, let alone the regular version or the hero engine 2.
Old news is SO exciting!


They are using the alpha code with THEIR OWN CODE to finish it.
Hooning in the rex : http://youtu.be/xtXUM6yPMCY