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Kill order is weak to strong

Petnil's Avatar

01.05.2013 , 04:48 PM | #31
90% of the time on a boss with adds itīs kill the adds first. If you can cc the add(s) then you might kill the boss first but the general rule of thumb, allways kill adds first, if new adds apear when spanking boss, shift to adds and nuke them down. If in doubt just ask.

Same thing in trash packs. 90% of the time the "adds" die first and the yellow last. Sometimes there are aoe mobs or healer mobs or some other nastyness. If in doubt just ask. A good dps/tank/heal should know killorder. A healer might be excused, but realy the dps and tank should know. If they dont know make sure you tell the group from start of the FP that : " Iīm new to this FP, tell me if thereīs things i need to know "

Vladnar's Avatar

01.06.2013 , 10:59 AM | #32
cc strongest

healers first

monkeys next then toughest ones.
The time of the Empire is now truly upon us

Ms_Sunlight's Avatar

01.06.2013 , 11:06 AM | #33
Quote: Originally Posted by ChroniKill View Post
Interesting. Didn't know that. Begs the question though why nobody kills them quickly.
Because they're idiots?

When I tank the boss with the 2 dogs in Mandalorian Raiders, I mark one of the dogs with target and tell the DPS to go for target, other dog, boss. Only the boss is tauntable anyway and the boss has aggro switching, if the tank keeps them busy as much as they can and uses their single-target taunt (they won't have AOE taunt yet) on cooldown then they're doing their job.
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Aberd's Avatar

01.06.2013 , 10:21 PM | #34
Quote: Originally Posted by Kitru View Post
Because it's a level 25 FP and most people have no clue how to play properly at that point, especially when the dogs should be kept away from the boss who the tank should be beating on (the boss has an aura that increases the dog's damage so they need to be separated). People tend to be idiots, especially when it's lol-leveling content. If a strategy isn't readily and *obviously* apparent, most people couldn't be bothered to figure it out or even to follow it if it's spelled out to them.
Thanks for the info on the fight. Sadly it is one of those fights where the strategy isn't "obviously" apparent. Add to that, people still learning to tank/dps/heal, don't have their full compliment of tanking, damage and healing abilities, and there is no HM version of the FP so people will be lucky if they do it more than 3-4 times per character.
"The Dark Side of the Force is a pathway to many abilities some consider to be unnatural."

Aberd's Avatar

01.06.2013 , 10:55 PM | #35
Quote: Originally Posted by Ardim View Post
I grasp and understand the concept, but I am admittedly guilty of this. I usually kill strongs first because I can wipe then out in about 3 seconds flat. Elites and above though, I ignore until the weaker enemies are taken care of.
Well damn. If you can down the usual lvl 50 strong that fast, you should be able to one shot ANY normal/weak. Which begs the questions why aren't you?

Frankly, any DPS worth a hoot should be able to take out norma/weak mobs in 5 secs or less. On my sniper, I can easily 1-2 shot them (a crit from Ambush will kill just about any normal in the game, and if it doesn't Follow Through will finish it off; in FP's this means one less mob inside of 3 secs, timed right=simultaneous with tank's pull), strongs usually in about 3-4 shots. The advantage being near immediate reduction in group damage. On their own, the normal mobs hit like a limp noodle, so damage from them on DPS is (or should) be minimal. (Think death from a thousand needles) I have also found that when I am tanking a strong or elite and the DPS is also attacking the same mob, if I have to go off the strong/elite to taunt a normal attacking my healer, I quickly loose aggro on the strong elite because aggro generation in SWTOR is not like other MMO's where tanks can hit a mob once and never loose aggro.
I remember my Tankadin in WoW could run a gauntlet of mobs, tag everything once and have it follow me thru half the dungeon. Can't do that in SWTOR.

Another thing to consider is, in the 3-6 sec's the DPS is working on the normals while the tank is on the elite, that is 3-6 seconds of aggro lead the tank is able to build on the DPS when they finally get to the tank's target. Which means, DPS is less likely to pull aggro and tank's Guard can be where it belongs, on the healer.

While leveling, the same strategy should also be used, kill the weak stuff first, quickly reducing the overall amount of damage taken. It is why I like leveling with HK-51 and his Assassinate skill (one less mob to do damage on me before the fight even starts).
"The Dark Side of the Force is a pathway to many abilities some consider to be unnatural."

Naius's Avatar

01.07.2013 , 02:00 AM | #36
Quote: Originally Posted by DonkeyGobbler View Post
On my healer I love those fights where I spend the entire time healing myself while everyone else is oblivious...
Heh I run a round pillars playing hide and go seek casting a HoT on my tank as I get in LoS of him.

Tromador's Avatar

01.07.2013 , 09:50 AM | #37
Quote: Originally Posted by Aberd View Post
, I quickly loose aggro on the strong elite because aggro generation in SWTOR is not like other MMO's where tanks can hit a mob once and never loose aggro.
Which btw is a point of note for DPS players. Give the tank half a chance to get and hold the aggro. Some boss fights the tank specifically CANNOT keep on building aggro due to the fight mechanic. (e.g. the big rakghould in Kaon which does knockbacks and must be kited from barrel to barrel).

Despite this, I've seen DPS players carry on hitting from range as hard as they can, followed shortly by complaints that the tank isn't doing their job. It's not a bloody race, chill out on the DPS to let the tank well... tank!

mikebevo's Avatar

01.07.2013 , 10:29 AM | #38
My main is a sawbones, my first alt is a infiltration shadow (terrible dps, but a total blast to play), however in HM FP more times than not I get complimented on my dps by the healer or the tank. I look at mox and I am doing around 1400, with burst of 2200. Not exactly great considering my gear, but I am killing mods in the right order and using my interrupts and defensive cooldowns and when I do hit one of the high burst that crits which could causes me to pull aggro, I will hit Force Cloak or a defensive cooldown if force cloak isn't up.

So even if you are very average dps, kill in the right order and people will think you are very good dps.

Rosielink's Avatar

01.07.2013 , 12:42 PM | #39
Except that if you are coming from other MMO's, it doesn't work the same way. This is my 3rd mmorpg......both of the other two had it set up that dps concentrated solely on the main tank's target. AT ALL TIMES! If you didn't, you were called out for it and "taught" how to do it correctly. It also seems that tanks in those other games have more taunts and abilities to grab full mob aggro. In raid groups, there would always be an off-tank that would be assigned and certain dps would be assigned to assist him in burning adds. It also didn't help that most of the time, it was better to burn the boss asap and ignore the adds (the adds would poof when the boss went down.) The group set-up in this game is way different too....I"m used to 6-man groups, w/tank, healer, and a mix of others. That mix included dps, power-feeders, mezzers, etc. Just some things to point out that make the fights here somewhat disorienting at first.

Royox's Avatar

01.07.2013 , 01:56 PM | #40
When i'm tanking I never taunt or do anything to any "weak" enemy. DPS's should deal with them. If they don't and the healer dies it's not my problem or fault.