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Vanguard's The easiest Target in PVP

STAR WARS: The Old Republic > English > PvP
Vanguard's The easiest Target in PVP

Larry_Dallas's Avatar


Larry_Dallas
01.06.2013 , 03:17 PM | #61
Quote: Originally Posted by NotAnyOldName View Post
There should be no PVE spec and PVP spec, every spec in a perfect world should be viable. Saying its a PVE spec doesn't negate that it is unbalanced and very underpowered.

That said I don't expect a Gunnery Commando to outright defeat a Assualt VG by any means, but getting destroyed without a chance is not right. All I ask is a little more survivability and more escape so we are not completely shut down by every class.
Gunnery/Arsenal Commandos/Mercs are the only group that takes an obviously useless spec in terms of pvp into a warzone, then comes to the forums to complain about it instead of speccing one of the two more useful specs (though I do not begrudge mercs from complaining about THOSE two specs).

I just don't understand this. Lightning sorcerors are arguably worse and I never ever see this endless QQ about them that I do from arsenal mercs. They just spec something else. Madness assassins are freaking terrible in pvp. Is there endless whining about it? Nope. The would be whiners just spec tank hybrid or stealth.

Jherad's Avatar


Jherad
01.06.2013 , 04:13 PM | #62
Quote: Originally Posted by Larry_Dallas View Post
Gunnery/Arsenal Commandos/Mercs are the only group that takes an obviously useless spec in terms of pvp into a warzone, then comes to the forums to complain about it instead of speccing one of the two more useful specs (though I do not begrudge mercs from complaining about THOSE two specs).
Good point!

Oh wait a minute, that's utter balls.

First, Arsenal/Gunnery specs are situationally better than Pyro/Assault. See my vids - in warzones standard or ranked, I eat other commandos/mercs for breakfast, and assault are much easier to deal with, having cleansable dots and not having the burst potential of vanguards.

Second, neither assault or gunnery specs are desirable for ranked. I go occasionally as filler because I've worked to become the top PvP commando DPS on my server (gunnery, go figure), but I'm an exception. CM spec is ok if you want to be a healer, but lets face it, that's filler too - everyone wants scoundrels and stun bubble sage hybrids.

But none of this applied to VGs, who are much more desirable due to core mechanic differences. And even if they weren't better for Burst DPS - which they are, they also have utility.
Zacharïah - Commando / Chasso, Aargh - Merc
The Twinkletoes Legacy
Zachariah's Merc/Mando PvP Guides
2.4 is the PvP Patch! ... J/K, Removing RWZs trolololol

ezrafetch's Avatar


ezrafetch
01.06.2013 , 05:11 PM | #63
Quote: Originally Posted by AzumaVicious View Post
I'd be happy if they would once again allow Ionic Accelerator to work with all cells. At least you'd see a little more spec diversity.
Agreed 100%. Honestly, killing off Ironfist and Carolina Parakeet without improving the PvPability of a pure Shield Tech specs is the single biggest culprit for the lack of diversity in Vanguard PvP. Now that full Tactics is viable, there's no need to restrict the Cells anymore. You'd actually see a ton of specs:

1. Full Assault/Pyrotech
2. Full Tactics/AdvProto
3. Ironfist
4. Carolina Parakeet
5. Tactics/AdvProto "tank" (10/31/0)

Which is to say, that would about 3-4 more available, useful and worthwhile specs than the rest of the other ACs have. The build diversity would be so healthy for the game. I just wish that Bioware would do more to encourage it. There should obviously be some tradeoffs, but they shouldn't be so drastic that you can't hybrid at all, like it is now.
Parrobus Dinastzhen
Old Republic Dads, Shadowlands

Chlomamf's Avatar


Chlomamf
01.06.2013 , 05:32 PM | #64
Vanguards are fine, no need to buff them. Infact, they oughta be nerfed, what with their pull ability and everything.

Sincerely,

-A Sniper.

JCotharn's Avatar


JCotharn
01.06.2013 , 05:47 PM | #65
As a Shield Tech PT I am very happy with the class, its the easiest of all the classes I have played so far and I have played them all. No we cant escape when we get focus fired but we have some good survivability and excellent dps. Is it a perfect class no but it is a ton of fun imo and also your basically a bully, just pull people in and beat them up.

Dabrixmgp's Avatar


Dabrixmgp
01.06.2013 , 07:20 PM | #66
Quote: Originally Posted by -Holmes View Post
And nerf operatives while at it.
and mercs

Eggsbacon's Avatar


Eggsbacon
01.06.2013 , 09:03 PM | #67
I miss carolina parakeet
pew pew pew pew

Nachos!

LordExozone's Avatar


LordExozone
01.06.2013 , 09:17 PM | #68
Quote: Originally Posted by JCotharn View Post
As a Shield Tech PT I am very happy with the class, its the easiest of all the classes I have played so far and I have played them all.
1. Shieldtech is a talent tree/spec, not a class.
2. While shieldtech is not hard to play, several other class specs are easier, i.e. MM and Lethality snipers, Rage juggernauts, Madness sorcerers and Arsenal mercs.

Quote:
No we cant escape when we get focus fired but we have some good survivability and excellent dps. Is it a perfect class no but it is a ton of fun imo and also your basically a bully, just pull people in and beat them up.
You play a shieldtech and you have excellent dps??? That's just nonsense. Your dps may be slightly higher than a full immortal juggernaut or a healer, but its right there at the bottom even with dps gear. After playing my powertech for a year now I've tried pretty much every Powertech spec there is, and the dps difference between shieldtech and advanced prototype or pyrotech is just insurmountable, in the order of 30-40% lower.
Kote! Kandosii sa kar'ta, Vode an.
Mandalore a'den mhi, Vode an. Bal kote, darasuum kote,
Jorso'ran kando a tome. Sa kyr'am nau tracyn kad, Vode an.

wwkingms's Avatar


wwkingms
01.06.2013 , 10:43 PM | #69
idk i find them as easy to target as any other class..

i just face them and hit tab....

and theyre targeted
NIHIL

THE BASTION

DarthSabreth's Avatar


DarthSabreth
01.07.2013 , 12:38 AM | #70
Quote: Originally Posted by xBloodcrazed View Post
Greeting's SWTOR Community, I've come to these forums cause I am concerned that BW is over looking Vanguard's need for an escape mech. Before I go into details id like to provide my background, I am a career republic player, a pre-launch vanguard VR 100, 2650+ rating, and over 75 days played. Ive also leveled and played extensively a Sabotage Gunslinger aswell as a Focus Guardian. From my pvp experience ive come to the conclusion that Vanguard's are the easiest to down and have no way of surviving a bad situation. Bioware has announced they are looking at ways to give commando's an escape mech and its my hope that Vanguard's are not over looked.

Some examples of what I mean, If a Jedi knight leaps to a Vanguard we have to drop whatever we are doing and fight the jedi knight or we are dead (VG slow is worse then JK's, as well VG's have no knockback, mez, vanish, hostile/friendly leaps, even a Commando which BW seems concerned about can knock people back into the pit or whatever. Ranged classes are a major bane for VG's now since we cant pull Gunslingers, If we pull a commando who opens on us from range they just use their knockback, and Sage's have their knockback and sprint off cooldown twice before a VG pull comes off of cooldown.

Now i dont feel like commenting on every classes ability to escape a bad situation but I can comment on the Classes ive played.

MORE EDITING INCOMING
I have a fully geared and augmented Vangaurd and we do not need any buffs to our class, our burst is high enough to compensate for our squishyness. if we had an increased escape mechanic it would make us OP. I personally do not have any hardships in pvp other then being a glass cannon.
"I have brought peace, freedom, justice, and security to my new Empire!" Rip .