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Gentlemen, I present to you…THE ULTIMATE POST.

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Gentlemen, I present to you…THE ULTIMATE POST.

Machine-Elf's Avatar


Machine-Elf
01.05.2013 , 03:20 PM | #171
he also said this:

Quote:
You're forced into PVP scenarios anyway—as it should be—every time there's a certain type of world event, or when you go to a contested planet, or when both competing factions try to take down a World Boss at the same time, etc...
this:

Quote:
it's my understanding that the onset of PVE-PVP server distinctions came well after the rise of MMOs, and that several of the most succesful mainstaples of the genre managed very well without them.
this:

Quote:
You seem to have mistaken me for some kind of rabid PVP fan, but the truth is I'm not all that excited about it. Particularly in this game. You see, Bioware's pig-headed insistence to cling to the standard MMO combat model (a stats-centric system posessing about as much appeal for the masses as advanced calculus) has made it so I tend to avoid it more often than not. In fact I'd much rather engage in PVE scenarios. That said, I maintain the distinction made between these two is an artificial one. It exists in no other game genre as far as I'm aware, and they've had a history of doing a whole lot better than MMO's have (particularly as of late).

Understand that in the grand scheme of things your personal approach to gaming is a highly idiosyncratic one that's not shared by the majority. By majority I mean the huge, criminally untapped (as far as MMOs are concerned) portion of the market that consists of a more casual player-base, the kind of people for whom PVP-PVE server distinctions serve as no more than just another obstruction, another layer of exclusion in a genre that already suffers far too much from a lack of inclusivity.
and this:

Quote:
SWTOR is my first MMO, and I rolled my main on a PVE server myself. The reason why I did this was due to its description, which misled me into thinking the PVP variant focused primarily, or even exclusively, on highly competitive matches between players, to the detriment of what interested me the most—story (I suspect this happens to a lot of other new players as well, which may account for PVE's continued popularity). However, once I had advanced far enough into the game I began to realize it wasn't the intrusive playstyle it had been made out to be, that an MMO based on the Star Wars IP beckons for some kind of competitive element between the opposing factions, that PVP scenarios are, in a sense, its raison d'etre. As you can imagine, I've since regretted my decision.
and finally, this:

Quote:
To follow up on my previous post, I don't think SWTOR's PVP elements, as they're currently implemented, are really all that intrusive, are they? Outside of Warzones they seem to be mostly restricted to certain contested planets. It''s not like you're running into members of the opposite faction every corner you turn. In a way, PVP is "optional", even on the servers dedicated exclusively to that play style.
And you know what? I happen to agree with him. I think his central point was about the server distinctions being artificial.

Zorrion's Avatar


Zorrion
01.05.2013 , 04:39 PM | #172
I fully support everything mentioned in the post. Hire more developers. Make it happen. You have the most well known IP in the entire world. You have one of the most massive fan bases feeding you ideas to improve a game. If you can't use these things to make this game shine then you as Software Engineers fail hard.

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Zorrion - Patch 10 Jedi
:::: Kyndig - NGE CM/BM :::: Ahazi

Machine-Elf's Avatar


Machine-Elf
01.05.2013 , 07:13 PM | #173
^This.

Ansalem's Avatar


Ansalem
01.06.2013 , 12:03 AM | #174
my main concern with the bounty hunter bounty idea is what if your guild goes to kill a worldboss before doing their actual raid night and suddenly one of the members or multiple members have their kill clocks activated? Now there is a very real possibility that the entire guilds raid night is ruined because now they have to wait for the guildie to have his clock run out or have a BH kill him.
<Death and Taxes>

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Machine-Elf's Avatar


Machine-Elf
01.06.2013 , 01:55 AM | #175
Quote: Originally Posted by Ansalem View Post
my main concern with the bounty hunter bounty idea is what if your guild goes to kill a worldboss before doing their actual raid night and suddenly one of the members or multiple members have their kill clocks activated? Now there is a very real possibility that the entire guilds raid night is ruined because now they have to wait for the guildie to have his clock run out or have a BH kill him.
OR your guildmates could all gang up on the Bounty Hunter and show him/her what's what.

Zorrion's Avatar


Zorrion
01.06.2013 , 08:35 AM | #176
Quote: Originally Posted by Machine-Elf View Post
OR your guildmates could all gang up on the Bounty Hunter and show him/her what's what.
Risk vs. reward. It needs to be in the game. Even if a raid or pvp or whatever get disrupted once in a while. The mindless gear grind has to go. I played WoW for 6 years. I didn't buy the last xpac and quit because the newest xpac was going to be the same old. Login, wait for the guild to show up, buff up, raid for 4 or more hours depending on if we were pushing content then log off. There was never a deviation from that.

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Zorrion - Patch 10 Jedi
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Altyrell's Avatar


Altyrell
01.06.2013 , 11:43 AM | #177
Quote: Originally Posted by Machine-Elf View Post
OR your guildmates could all gang up on the Bounty Hunter and show him/her what's what.
(devil's advocate or whatever) That wouldn't work if they were locked out of helping as was the case most of the time in SWG.

Ansalem's Avatar


Ansalem
01.06.2013 , 12:50 PM | #178
Quote: Originally Posted by Machine-Elf View Post
OR your guildmates could all gang up on the Bounty Hunter and show him/her what's what.
that wouldn't solve the problem of your kill counter locking you to planet and you not being able to goto your raid until its gone.
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YeIIow's Avatar


YeIIow
01.06.2013 , 01:35 PM | #179
"have everybody here seen this thread ?
http://www.swtor.com/community/showthread.php?t=520095

i support this one and all, but even so, i think that one kinda IS THE REAL ULTIMATE POST, and everybody here deserves to take a look at it. it has 43k views and 600 comments
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btw I will make an updated list of what i would like to add(with the links of original threads explaining and expanding); some of the things i might mention might be already on the original post... i apologise if thats the case

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  1. -MAX PRORITY: BUG FIXES

There is so many buggs in the game, many of them has been present since the very Beta, that is almost hard to believe they still around.... Sometimes it feels like if there is 1 dev working on bug fixes, 1 on expanding the stories, and 50 devs working on Cartel Market?
  • Sector X still bugged since decades ago.
  • Illium Map still broken(PvP area not geting explored no matter what)
  • Not all Codex entries are unlockable(STILL)
  • Taxis still flash all the time while ur sting on them and are traveying anywhere! quite an inmersion breaker!
  • + docens more of bigger and minor buggs that have been around since the begining of the game!


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  1. - New Tittles:
  2. http://www.swtor.com/community/showthread.php?t=572054

I think we all will agree on that there are so many posibilities for new unique tittles, that require little work to implement, and would bring so much diversity to the game, and add so much joy to simple tasks such as exploration, that it almost feels as an insult to us loyal subscribers the addition of new tittles into the cartel market shop.... Only focusing on the BROKEN CODEX there are 100s if not more of posibilities:
  • Tittle for discovering all species
  • Tittle for exploring the entire map of all planets
  • Tittle for discovering all datacrons
  • Tittle for discoring all codex entries
  • and so on.. i think u get the idea


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  1. -Expand the Legacy System:
  2. http://www.swtor.com/community/showthread.php?t=516972
  3. http://www.swtor.com/community/showthread.php?t=578572

There is so much to add, fix, change and expand on the legacy, so many posibilities and oportunities; so much to work on...
I personally would re-desing it completly, making it more similar to the skill tree:
  • For each level u gain on the legacy, u gain 5 legacy skill points.
  • 5 skill points for each level X 20 levels = 100 legacy points in total.
  • Each skill/perk would cost: 2 points the first tier, 3 points second tier, and finally 5 points last tier.
  • With special avilities such as the Rocket Boost, HK series, "Legacy Datacrons", Repair and Mail Droids, Training Dummies and GTN Console costing from 5 to 20 legacy points, the ammount of points depending on wichone, making u spare for a while in order to gain them.
  • Apart from those legacy point u would also require some small amount of money to unlock those more exclusive things mentioned above. The price should range from 50k-100K-200k-300k-500k depending on what. But still making it more open/avanible to all, contrary to the 500k, 1M,, 1.5M, 1M, 2.5M and 5M that some things cost right now(pretty damm expensive).
  • Include many of the Cartel market items(specially Pets, Speeders and Armour Sets) to be legacy bound, in stead of bound on equip, why? cos we buy those items with our real money and use them on a character, but as soon as we start a new character those items have no longer any use.... this making us think twice in the first place if wether or not re-roll a new toon.
  • Made datacrons into a legacy perk, as it was done with HK series, in my opinion gathering all datacrons is by far more tiresome and takes longer time than the HK missions.


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  1. -Implement a proper archivement system into the game:
  2. http://www.swtor.com/community/showthread.php?t=469844

The same way that with the tittles, if use the BROKEN CODEX, much can be done in this regard, this would solve many of the late-game problems of people getting boring and having nothing to do. Something similar to the [VEHICLE] quest but with more variation and not everything being focused on WB and OP Bosses.


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  1. -More flexivility regarding to weapon and classes:
  2. http://www.swtor.com/community/showthread.php?t=565554
  3. http://www.swtor.com/community/showthread.php?t=206533

The current system is quite restrictive, making us basically chose our class regarding of what weapon we want to use, class choosing should not be based on that. While some things makes sence, like only Troppers being able to carry Heavy Cannons, and Snipers using Sniper Rifles, others make little to no sence, for instance Sentinels not being able to use only 1 lightsabre, Assasins being forced into a double bladed lightsabre, Bounty Hunters not being able to use Rifles. and so on....


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  1. -More Options regarding Companions:
  2. http://www.swtor.com/community/showthread.php?t=455813

The truth is we spend 90% of the game hanging around with them, be it because we like them or need them, the fact remains the same. Because of that, much more needs to be done with them:
  • The option to kill them for example should be added back, with the addition of new companions to remplace old ones.
  • More customizations
  • Redesigning the affection generator, so that we are not forced to gift-spam them
  • They should be visible in our taxy while traveling
  • 2-Seats Speeders should be added so they can ride with us
  • Secondary Companions should also have personals quest similar the the First Companion, not just fade to black screens after conversations
  • The option to see what gear other peoples companions are wearing
  • Companions should be made to feel more alive and less like robots, more dialogs, more animations.
  • They should be able to interact with Mission items, such as ordering them to open a door, use a terminal, ect so they can fully remplace a human m8


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  1. -More Options regarding character Customization

This has been asked for since so long ago, and so many times !!!OMGGG!!!!!

Both while on character creation:
  • More face types
  • More hair styles
  • More Tattoo Options
  • More Jewerly Options

And ingame:
  • Barber shops
  • Body shop(something to act like agym, so u can change the type of body ur character has)
  • Don't know if anybody here have ever heard or played APB, and APB Reloaded but hell, anythign similar to that, regarding character customization, would leave anybody spechless and more than satisfayed....


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  1. -More options and flexivility regarding armours:
  2. http://www.swtor.com/community/showthread.php?t=541885

I think something in what most people will agree is that there is not enougth variety of good-looking clothes ingame, the end-game gear looks freaking ridiculous(seriosly cant be more ugly even if u try) There are not enought good looking Adaptible and/or Moddable gear around, so many people end up looking exact the same for most of the game. In stead of the devs spending so much time on adding the coolest Gear into the CM, they should add some ingame too, for those loyal subscribers who have been here for such hard/full of disapoitment year! Things we need:
  • I think the biggest example of what we need is the Hood Up and Dawn option, that was been asked for since day 1!
  • Adition of more good looking pieces of armour to the game, either loot rewards, quest rewards, for completing archivements or exploration. Make them Purple so that FTP have to pay extra to use them if u wish, i don't mind.... but we(subscribers) need fresh stuff in-game, not just at CM ...
  • Armour Tynt, yes similar to unify color, but allowing us to choose what color!


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  1. -More Planets(and more content)
  2. http://www.swtor.com/community/showthread.php?t=212256

It is said that the galaxy is the limit., well it feels quite limited right now :/ There is so many places we would love to visit and explore, even if they don't have any class-related quest, even if they are not related to the Republic-Empire Conflict in any way, it does not matters, we want to be there! Not every new content and place has to be relevant to the war, and u know it. Places like Yavin 4, Dantooine, Ryloth, Genosis, Naboo, Kashyyyk and so, so many more places that have already been featured on previous games, movies and comics, so much lore to expand around, the planets are almost already created from the art and style point of view, all u have to do is bring them to life into 3D !
Am sure 90% of the people would love to see any of those i mentioned in stead of Makeb.....


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  1. -Proper Space Combat
  2. http://www.swtor.com/community/showt...t=space+combat

GOD, we been asking for something to be implemented in this regard since the BETA! i do know that to make it happen it will take at least 1-2 Years, since the scale of making a "new 3d open space combat system" would be equal to the making a new game, but at least we deserve to know if its been working on, if its never gona happen or what, i MEAN WE WANT SOME INFO; we are tired of living in the DARK!


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... work in progress ....
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Machine-Elf's Avatar


Machine-Elf
01.06.2013 , 06:09 PM | #180
I like the above post, it provides a nice encapsulation of the most common grievances people have with this game.
However, this thread seems to be more concerned with out-of-the-box ideas, all of which are fantastic — and that's why I like so much.