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Vanguard's The easiest Target in PVP

STAR WARS: The Old Republic > English > PvP
Vanguard's The easiest Target in PVP

Individual's Avatar


Individual
01.05.2013 , 02:57 AM | #21
Quote: Originally Posted by xBloodcrazed View Post
Greeting's SWTOR Community, I've come to these forums cause I am concerned that BW is over looking Vanguard's need for an escape mech. Before I go into details id like to provide my background, I am a career republic player, a pre-launch vanguard VR 100, 2650+ rating, and over 75 days played. Ive also leveled and played extensively a Sabotage Gunslinger aswell as a Focus Guardian. From my pvp experience ive come to the conclusion that Vanguard's are the easiest to down and have no way of surviving a bad situation. Bioware has announced they are looking at ways to give commando's an escape mech and its my hope that Vanguard's are not over looked.

Some examples of what I mean, If a Jedi knight leaps to a Vanguard we have to drop whatever we are doing and fight the jedi knight or we are dead (VG slow is worse then JK's, as well VG's have no knockback, mez, vanish, hostile/friendly leaps, even a Commando which BW seems concerned about can knock people back into the pit or whatever. Ranged classes are a major bane for VG's now since we cant pull Gunslingers, If we pull a commando who opens on us from range they just use their knockback, and Sage's have their knockback and sprint off cooldown twice before a VG pull comes off of cooldown.

Now i dont feel like commenting on every classes ability to escape a bad situation but I can comment on the Classes ive played.

MORE EDITING INCOMING
I agree with the OP. Ya, Vanguards can burst, but we have the worse defensive cooldowns in the game. Assasins, Muraders, and Jugs can all burst just as much as Vanguards and PTS, yet they have all forms of defensive cooldowns available to them. Furthermore, they also have a better gap closer than Vanguards and PTs via force run or murlitple leaps. Vanguards and PTs are stuck with a 45 second leash, yet we were forced to play melee. You guys are complaining about Rail and Bolt, yet every other class has an ability that will hit just as hard if not harder. Smash, mal, annhilate, ravage, force screm, vicious throw. Heck, even deathfield gets close to hitting as hard as rail shot. Most the dmg Vanguards and PTs do come from flameburst, not rail, which is an instant cast ability with no cooldown. The easiest way to kill a Vanguard is to kite them and stay outside the range of flameburst. Even sorcs can kite PTs and Vangurds, but most people just stand there or try to run nonstop without doing dmg.

mrekxxx's Avatar


mrekxxx
01.05.2013 , 03:53 AM | #22
Quote: Originally Posted by xBloodcrazed View Post
Greeting's SWTOR Community, I've come to these forums cause I am concerned that BW is over looking Vanguard's need for an escape mech. Before I go into details id like to provide my background, I am a career republic player, a pre-launch vanguard VR 100, 2650+ rating, and over 75 days played. Ive also leveled and played extensively a Sabotage Gunslinger aswell as a Focus Guardian. From my pvp experience ive come to the conclusion that Vanguard's are the easiest to down and have no way of surviving a bad situation. Bioware has announced they are looking at ways to give commando's an escape mech and its my hope that Vanguard's are not over looked.

Some examples of what I mean, If a Jedi knight leaps to a Vanguard we have to drop whatever we are doing and fight the jedi knight or we are dead (VG slow is worse then JK's, as well VG's have no knockback, mez, vanish, hostile/friendly leaps, even a Commando which BW seems concerned about can knock people back into the pit or whatever. Ranged classes are a major bane for VG's now since we cant pull Gunslingers, If we pull a commando who opens on us from range they just use their knockback, and Sage's have their knockback and sprint off cooldown twice before a VG pull comes off of cooldown.

Now i dont feel like commenting on every classes ability to escape a bad situation but I can comment on the Classes ive played.

MORE EDITING INCOMING
lol nice troll, how is possible unskilled players have rating over 2000??

HeIIbat's Avatar


HeIIbat
01.05.2013 , 04:07 AM | #23
Quote: Originally Posted by Individual View Post
I agree with the OP. Ya, Vanguards can burst, but we have the worse defensive cooldowns in the game. Assasins, Muraders, and Jugs can all burst just as much as Vanguards and PTS, yet they have all forms of defensive cooldowns available to them. Furthermore, they also have a better gap closer than Vanguards and PTs via force run or murlitple leaps. Vanguards and PTs are stuck with a 45 second leash, yet we were forced to play melee. You guys are complaining about Rail and Bolt, yet every other class has an ability that will hit just as hard if not harder. Smash, mal, annhilate, ravage, force screm, vicious throw. Heck, even deathfield gets close to hitting as hard as rail shot. Most the dmg Vanguards and PTs do come from flameburst, not rail, which is an instant cast ability with no cooldown. The easiest way to kill a Vanguard is to kite them and stay outside the range of flameburst. Even sorcs can kite PTs and Vangurds, but most people just stand there or try to run nonstop without doing dmg.
Force scream hit same hard as Rail shot ? WTH you smoking bro. And ravage dont hit hard, its just 3 hits over time (and 3rd most powerful almost always canceled bcos target run away). Vicious throw 10m and 30% hp on target, and still bit less than Rail Shot.And we dont have 90% armor penetration on our skills, neither dont have spammable true dmg attack (flameburst). And about defensive cooldowns, Rage spec jugger have 3 min CD on Saber ward, while you have 2 on Energy Shield. What other defensive cooldown you talk about ?
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LordExozone
01.05.2013 , 07:12 AM | #24
Quote: Originally Posted by HeIIbat View Post
Force scream hit same hard as Rail shot ? WTH you smoking bro. And ravage dont hit hard, its just 3 hits over time (and 3rd most powerful almost always canceled bcos target run away). Vicious throw 10m and 30% hp on target, and still bit less than Rail Shot.And we dont have 90% armor penetration on our skills, neither dont have spammable true dmg attack (flameburst). And about defensive cooldowns, Rage spec jugger have 3 min CD on Saber ward, while you have 2 on Energy Shield. What other defensive cooldown you talk about ?
A good railshot crit does just over 5k damage. Vicious throw beats that, Ravage's final hit beats that, Force Scream can beat that. If you think not, you have never faced a good Carnage Marauder.

The truth is, pyrotech does fantastic damage, but not overly so compared to certain other single damage specs (most notably carnage marauders, full dps sins and MM snipers.) the delayed burst does make for the best healer-killer. The cost of this is indeed the worst survivability of any spec in the game bar lethality snipers.

The other two powertech trees are only slightly better of. Shieldtech is the worst tree for pvp of all the tank classes, the tree lacking any kind of extra CC, snares or mobility save for the charge and a strong reliance on the shield generator which significantly reduces the dps output while being very ineffective at protecting the powertech in a pvp environment. Again, this spec has no escape tools at all.

The AP tree has the only potential escape ability in the form of Hydraulic Overrides. This provides a 30% runspeed buff and snare/root/pull/knockback immunity. Unfortunately it does not stack with sprint for better out of combat speed, and most other classes have a way to catch up with either charge or a superior speedburst.

Personally I do think the class could use a baseline escape tool, maybe a jetpack jump that builds max heat and prevents heat from diminishing for x seconds to ensure it can only be used to escape unfavourable odds.
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TheJackalistaken's Avatar


TheJackalistaken
01.05.2013 , 07:21 AM | #25
LOL op just LOL. I mean cmon we have the best 3 second burst in the game and are nearly impossible to shut down. We have no cast times, and our can do good damage at a variety of ranges. If we had the defensive's of a mara we would be worse than operatives were when they were three shotting people, the only reason that we are vaguely balanced is because of our lack of defensives.
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Royox
01.05.2013 , 07:30 AM | #26
VG only need a working Defensive CD. Reactive Shield is **** (compared to other defensive CD's) and adrenaline rush don't even count as "Defensive CD".

VG damage is fine how it is.

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AngusFTW
01.05.2013 , 07:31 AM | #27
Quote: Originally Posted by Individual View Post
I agree with the OP. Ya, Vanguards can burst, but we have the worse defensive cooldowns in the game. Assasins, Muraders, and Jugs can all burst just as much as Vanguards and PTS, yet they have all forms of defensive cooldowns available to them.
Marauders have no hard stun to make someone eat that burst though, carnage marauder would not stand a chance against a vg without those def cds thats why we have them..
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Zoidrinali
01.05.2013 , 07:44 AM | #28
Quote: Originally Posted by Individual View Post
Even sorcs can kite PTs and Vangurds, but most people just stand there or try to run nonstop without doing dmg.
Sorry dude but that's the daftest thing I've read yet today. Of course sorcs can kite pt's and vanguards they're the easiest class to kite with.....
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TipsyDrow's Avatar


TipsyDrow
01.05.2013 , 07:46 AM | #29
Having a lvl 50 assault vanguard with full WH gear all augmented I can honestly say that the OP is.......flippin out of his mind!!! You give us better defenses and escape mechanisms and we become gods. No thank you, we're in a good spot right now we don't need to be FOTM again.

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Ovan_Oh-One
01.05.2013 , 07:57 AM | #30
Quote: Originally Posted by TipsyDrow View Post
Having a lvl 50 assault vanguard with full WH gear all augmented I can honestly say that the OP is.......flippin out of his mind!!! You give us better defenses and escape mechanisms and we become gods. No thank you, we're in a good spot right now we don't need to be FOTM again.
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