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Kill order is weak to strong


wadecounty's Avatar


wadecounty
01.03.2013 , 10:38 PM | #1
Why can nobody seem to grasp this?

Yes, you can get through your average hard mode without following a kill order, but guess what, it just means more stress on your tanks/healers.... you know, the ones who had to enter group finder for your queue to actually pop?

And then those tanks/healers get tired of having to work extra hard to babysit braindead DPS, and stop queueing altogether, or only queue with guildies.

So please please please, respect the kill order. Its literally no extra work for a DPS, and it makes life far easier on your tanks and healers.

Beattle's Avatar


Beattle
01.03.2013 , 11:41 PM | #2
Here here!!!!! Biggest pet peave of mine in any heriocs/fp's/ops. I think most dps should start off as healer or tank to really know how much of a difference it is to kill adds first.

My tank once got called worse tank in game, because, dps decided to attack the gold i started on, which left the 3 nons, 2 silvers attacking the healer. I left gold, took agro off the healer, both dps died, healer and I lived, we got that fight. Hence, i'm worse tank in game.

Some people don't want to learn, or, listen to other people that may know better. I leave groups now after fast wipes.
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Ardim's Avatar


Ardim
01.04.2013 , 02:02 AM | #3
I grasp and understand the concept, but I am admittedly guilty of this. I usually kill strongs first because I can wipe then out in about 3 seconds flat. Elites and above though, I ignore until the weaker enemies are taken care of.
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DSpectre's Avatar


DSpectre
01.04.2013 , 02:27 AM | #4
i am a Maruader and ive had other "DPS" character do what you're speaking of. have to admit, its a huge pain because we need to re-adjust out targets because of it
"Who I am is not important, my message is."
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_Darkstar's Avatar


_Darkstar
01.04.2013 , 02:52 AM | #5
While I do understand this isn't it also a rule to attack the same target as the tank? So should the tank not be making sure they have these mobs targetted and only throw the occasional AoE or taunt at the gold instead of sitting on it's feet?

You can't complain about DPS ignoring targets if you are doing the same thing. Also maybe take it upon yourself to mark a kill order and see if that encourages people.
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Raekor's Avatar


Raekor
01.04.2013 , 02:59 AM | #6
Quote: Originally Posted by _Darkstar View Post
While I do understand this isn't it also a rule to attack the same target as the tank? So should the tank not be making sure they have these mobs targetted and only throw the occasional AoE or taunt at the gold instead of sitting on it's feet?

You can't complain about DPS ignoring targets if you are doing the same thing. Also maybe take it upon yourself to mark a kill order and see if that encourages people.
Other MMO's maybe, which is probably where the problems arise. In this game's HM's, take out the elite and maybe one strong you have pretty much a standard pack that one DPS would usually solo with a companion during normal game play. They are also usually too spread out for a tanks aoe to hit all. Not to mention normals are usually 2 or 3 hit, so not worth a tanks time hitting them. Following weakest to strongest in current flashpoints will result in the least amount of group damage taken.

Does change a bit in some operations, but I had assumed we weren't talking about them.

DataBeaver's Avatar


DataBeaver
01.04.2013 , 03:30 AM | #7
I do try to kill the weakest ones first, but sometimes that creates a problem where everyone targets the same mob and it dies so fast that time is wasted in aborted ability activations and re-targeting. In that situation I usually switch to a stronger one for a while. And sometimes I just don't notice all the weaker enemies, or one of them is behind an obstacle and I can't shoot it.

kregora's Avatar


kregora
01.04.2013 , 03:52 AM | #8
A "weak to strong" order is fine in general. But it always depends on group and encounter composition.

My expectation as a healer is, that the "most annoying" mobs are dealt first with. Like healers, guardians, stunnerm buffer, and mobs with large aoe's. Either use crowd control abilities on them (taunt, stun mezmerize), or kill them first.

In my opinion Kaon under Siege and Lost Island have several good examples why "weak to strong" isn't always the best idea.
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wadecounty's Avatar


wadecounty
01.04.2013 , 03:55 AM | #9
Quote: Originally Posted by kregora View Post
A "weak to strong" order is fine in general. But it always depends on group and encounter composition.

My expectation as a healer is, that the "most annoying" mobs are dealt first with. Like healers, guardians, stunnerm buffer, and mobs with large aoe's. Either use crowd control abilities on them (taunt, stun mezmerize), or kill them first.

In my opinion Kaon under Siege and Lost Island have several good examples why "weak to strong" isn't always the best idea.
Oh I'll agree on those, but in those cases you often need to explain about special NPC's beforehand, if they've never been there before. And if they have, then they got it, its fine.

What I'm more referring to is your standard, average trash pack in a flashpoint... 1 elite, 2 strongs and 4 normals/weaks. As a tank, I will usually lead with some aoe, tap everything once or twice, then hold the elite/strongs... but when the DPS tunnel vision the elite or strong, and let the weak stuff go for the healer, that's when everything becomes more work than it should be. Now I have to burn taunts, or the healer has to heal more than they should be healing, all because DPS doesn't have common sense.

Tromador's Avatar


Tromador
01.04.2013 , 05:22 AM | #10
Unless there is some special tactical reason, take the mooks down first every time. As a gunslinger[1], the vast majority of normal mobs I can take down in two hits (even one shot on a big crit). As far as I can see, removing them quickly is simple common sense, reducing incoming DPS and allowing the tank to concentrate aggro buildup on less targets.

Then again, I've been playing MMOs for years up to and including raid lead level.

I think that most players, if one takes the time to explain *why* something is a good idea, will rapidly change their ways and learn to play better. DPS may be an easy choice for an inexperienced player, but good well executed DPS really does make all the difference.

What never works is simply barking orders at people. No matter how good you are, treating people like idiots (or intolerance of newbies) will not get a positive response.

[1] I also tank on an inquisitor and heal on a sage.