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Gold Spam. Lets talk.


Strenif's Avatar


Strenif
12.20.2011 , 02:18 PM | #1
Ok, first off, I just want to say that I accept the inevitability of gold spam. That said, I'd like to make it less intrusive.

Some ideas.

24 hour cool down on deleting a character.

A two second cool down on /tells

Cut down max results on /who commands with a 2 second cool down

Limit amount mail that can be sent via a cool down and/or send to list.

Commit developer time to create tools to better allow GMs to monitor and ban offenders.

Send Havoc Squad on mission to find and destroy facilities hosing gold farmers.
Make sure their going dark though. Don't want any of that "Oh he's just trying to feed his family" crap. Garza tells you to take them out you take them out! Pull out your sidearm, put the barrel flush against their skull, and pull the trigger. If command wanted you opinion on ethics they'd promote you to general.

Totsicher's Avatar


Totsicher
12.20.2011 , 02:23 PM | #2
Hate to say it, but your suggestions sound like things implemented in FTP games, and they are some of the biggest annoyances for a new player. The spamming for credit sales will be far less likely until a "free demo" is implemented; although it is always an reality no matter the phase of the game. I'm sure that this is not something new to BioWare, and one would hope that they didn't overlook something so common as "credit spammers in the future." I give them a little more credit than that. (see what I did there?)

Maeh's Avatar


Maeh
12.20.2011 , 02:25 PM | #3
The 24 hour cooldown on deleting a character is the worst idea I've seen on the forums today.



And by god, that's saying something.
I'm posting with no pants on.

I'm hardcore like that.

DarthTHC's Avatar


DarthTHC
12.20.2011 , 02:28 PM | #4
Another way is:

1) Include an item "gold spam" on the right-click menu for toon names on the chat panel

2) Any time a character gets enough of those in a short time period, the character loses chat for some amount of time (all numbers TBD by BW) and is immediately referred to GM team.

3) GM team bans account after review if they find intent to sell credits.

Fende's Avatar


Fende
12.20.2011 , 02:28 PM | #5
Quote: Originally Posted by Strenif View Post

24 hour cool down on deleting a character.

Maybe a little long, but Ok. I get it.

A two second cool down on /tells

No. Just no.

Cut down max results on /who commands with a 2 second cool down

Again, Just no.

Limit amount mail that can be sent via a cool down and/or send to list.

Just an inconvenience for the legitimate subs. This is bad.

Commit developer time to create tools to better allow GMs to monitor and ban offenders.
Whatever they do, it should not in any way shape or form inconvenience people that aren't spamming/selling gold.

rpeplins's Avatar


rpeplins
12.20.2011 , 02:44 PM | #6
My idea is to make use of a /spammer feature. Basically, if you receive X number of individual /spammer indicators over the course of Y minutes, you are automatically silenced from open broadcast channels until a GM manually unsliences you, or bans your character, etc.

Basically if a gold seller (IAmAGoldSeller) spams a message, people who hear it can /spammer IAmAGoldSeller. If enough people do that over the course of 10 minutes, they are automatically silenced. Obviously if you have a lot of people do it on the first shout, that gold seller might only get one message out before getting silenced.

There could be some issues with griefing, which is why you still have manual intervention before anything terrible happens. It might be fun to not tell the person that they have been silenced, letting them continue to supposedly shout out their message to the world. A feature of the /spammer is to also log the last public messages by that individual so that GMs can easily see what messages are being flagged, save them from digging through full chat logs.

I'm sure there are other good ideas or holes in what I've suggested. It's off the cuff, but allows the playerbase to help moderate their own game. The automated aspect of it is really the key.

-R

geogenetic's Avatar


geogenetic
12.20.2011 , 02:47 PM | #7
there needs to be a /report feature that automatically ignores that person and refers it to a GM.
Every accomplishment starts with the decision to try.
Geozen - Jedi Sage - Krayiss Obelisk Server
Officer of <Coruscate>

Sinku's Avatar


Sinku
12.20.2011 , 02:49 PM | #8
Why not take it upon yourselves and vigorously report spammers early on and often.
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qqemokitty's Avatar


qqemokitty
12.20.2011 , 02:49 PM | #9
Quote: Originally Posted by rpeplins View Post
My idea is to make use of a /spammer feature. Basically, if you receive X number of individual /spammer indicators over the course of Y minutes, you are automatically silenced from open broadcast channels until a GM manually unsliences you, or bans your character, etc.

Basically if a gold seller (IAmAGoldSeller) spams a message, people who hear it can /spammer IAmAGoldSeller. If enough people do that over the course of 10 minutes, they are automatically silenced. Obviously if you have a lot of people do it on the first shout, that gold seller might only get one message out before getting silenced.

There could be some issues with griefing, which is why you still have manual intervention before anything terrible happens. It might be fun to not tell the person that they have been silenced, letting them continue to supposedly shout out their message to the world. A feature of the /spammer is to also log the last public messages by that individual so that GMs can easily see what messages are being flagged, save them from digging through full chat logs.

I'm sure there are other good ideas or holes in what I've suggested. It's off the cuff, but allows the playerbase to help moderate their own game. The automated aspect of it is really the key.

-R
The problem with self moderating is griefing. If one player or a group of players has the ability to silence or in some other way prevent a player from accessing basic game features, they can and will abuse it. :P

This being said, there is a system in place now where you can right click the spammers name in chat and report it as spam, which I believe functions the same way it did in WoW where the player is reported and automatically ignored (without using a slot on your ignore list).
Let them see what is not there, and feel what does not touch them.
When they no longer trust their senses... that is the time to strike.

reverendsaintjay's Avatar


reverendsaintjay
12.20.2011 , 02:50 PM | #10
Quote: Originally Posted by geogenetic View Post
there needs to be a /report feature that automatically ignores that person and refers it to a GM.
Right-click a player's name in game, select "Report Spam", that player is now ignored for your play session and reported to the GMs.