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whats with the new space missions?


Hovergame's Avatar


Hovergame
12.31.2012 , 06:18 PM | #11
LIMITED REWARDS ? Are you nuts ?

With the current bug (only 3 weeklies are popping), for less than 5 minutes every day :
-8 BH
-A few dailies
-60K
-160 fleet commendations

What can you do with your fleet commendations ? Getting some Molecular Stabilizers. When the bug will be solved, we will be talking about 16 BH per week and 320 fleet commendations. Do some old missions, and you will be able to buy 2 boxes per week .......

lironBD's Avatar


lironBD
12.31.2012 , 09:45 PM | #12
I was told it's only 4 BH comms for entire week :X

anyway need to seat and learn this missions.. I find them not fun at all there for until I won't have anything worse them them left I'll do other stuff.
Europe -> The Red Ecplipse
Oracans-> Sith Pureblood Inquisitor Sorcerer

Feindseligkeit's Avatar


Feindseligkeit
12.31.2012 , 10:06 PM | #13
I don't know what the huge issue is. I attempted these before I got the tier 7 gear and managed to complete new kov ice field and the escort mission... after quite a few attempts. Since updating to tier 7 on all my toons (5 50's) I've only failed one mission and that's because I was focusing on guild chat. The key is moving around constantly and knowing when to use the 4 abilities.

As far as limited rewards... I think it was Saturday night I still had the weekly on 5 toons and 4 had the Regnant Station Assault. I completed all those and when I got up Sunday morning the weekly was back up again. So in ~2 1/2 hours play time I managed to pull 68 bh comms, 170 daily comms and 1360 fleet comms. I didn't trade in the fleet comms yet, but 6 boxes, 50% chance of stabalizers, with an average of 2 per box means I should get 6 molecular stabalizers and 6 synthetic energy matrix.

Doesn't sound like limited rewards to me.

Holinyx's Avatar


Holinyx
12.31.2012 , 10:10 PM | #14
best advice, watch youtube videos of people doing them, then practice.

to me, it went from totally impossible, to hey this ain't so bad.
Not all Bounty Hunters die screaming like a 4 yr old girl.

enigmayshi's Avatar


enigmayshi
01.02.2013 , 02:21 PM | #15
No Guns on Cha Raaba? The only way to do Cha Raaba is with Guns and Missiles being released in a torrent of destruction. Then again I apply to a philosophy in the missions of the Best Defense is a Good Offense. Blasting targets with both guns and missiles eliminates them faster, and dead enemies do no damage. Though I do still alternate power converter settings as the shield is an awesome buffer.

I Care not if my shields drop and I take some hull damage so long as I know I have more than enough to survive.

And since it was asked for.

Cha Raaba Assault., not a perfect armor untouched run but pretty much at 85% to 90% armor integrity at the end, with most guns blazing during the run

https://www.youtube.com/watch?v=8piA6fya_wE

Khevar's Avatar


Khevar
01.02.2013 , 02:35 PM | #16
Quote: Originally Posted by enigmayshi View Post
No Guns on Cha Raaba? The only way to do Cha Raaba is with Guns and Missiles being released in a torrent of destruction. Then again I apply to a philosophy in the missions of the Best Defense is a Good Offense. Blasting targets with both guns and missiles eliminates them faster, and dead enemies do no damage. Though I do still alternate power converter settings as the shield is an awesome buffer.

I Care not if my shields drop and I take some hull damage so long as I know I have more than enough to survive.

And since it was asked for.

Cha Raaba Assault., not a perfect armor untouched run but pretty much at 85% to 90% armor integrity at the end, with most guns blazing during the run

https://www.youtube.com/watch?v=8piA6fya_wE
That's a nice run.

I notice you did do the no-guns-shield-regen-missiles-only while in the minefield at 2:03 though. That's the point where (for me anyway) the mission went from hard to easy. I had previously been trying to shoot things down with guns during that stage. But switching to shield regen, use missiles to destroy the freighter, pop EWP and your shields are back at full with a dead frieghter when you get out of the middle of the minefield.

That's the no guns strat most people refer to.

enigmayshi's Avatar


enigmayshi
01.02.2013 , 02:54 PM | #17
Really? Most of the no guns strat I've heard was on just using missiles after the Republic Frigate and no guns at all at that point.

Khevar's Avatar


Khevar
01.02.2013 , 05:03 PM | #18
Quote: Originally Posted by enigmayshi View Post
Really? Most of the no guns strat I've heard was on just using missiles after the Republic Frigate and no guns at all at that point.
Either way works. Once you're out of the middle of the minefield, you're more in danger of asteroid damage than anything else.

If you can dodge asteroids well, the 4 remaining ships don't do enough damage to overload your shields so you can let your guns blaze.

On the flipside, there are only 4 ships, so it is very easy to kill them exclusively with missiles and no guns at all.

enigmayshi's Avatar


enigmayshi
01.02.2013 , 05:15 PM | #19
Makes sense, Only reason I switched to shields in the vid in the minefield was to recharge them from the first mine grouping since I had the Warfare unit active. And since the EMP burst can take out everything on the frig except the Shields, engines/radar unit, makes more sense to just ravage the frigate with missiles.

Tromador's Avatar


Tromador
01.03.2013 , 11:53 AM | #20
When I first entered these missions, I was horrified. I thought I was pretty good at space missions and had my arse handed to me proper style.

But really it came down to learning new techniques:

The routes the ships are placed on are more difficult than the earlier missions, so you must take a little longer to learn the ways to avoid collisions. Collision damage is what will take you down more often than opposing gunfire. Once you start to get a handle on not running into the rocks and cargo containers, you'll find things immediately easier.

Speaking of avoidance, as has been stated, learning to use the barrel roll is a good start to avoiding damage. Even just hitting space bar wildly will help a bit. Then you can also use WASD keys to give additional movement beyond the mouse position, allowing for some amount of movement, whilst still retaining target for attack.

Secondly, things seem to take damage very differently - and I don't just mean bigger shields or more armour.

In particular, the Frigates seem especially vulnerable to EMP blasts, removing all turrets and weakening other hardpoints.
For example, starting Baros Ambush with both electronic warfare and an EMP blast is a tactic made of win vs the three frigates, coupled with a few missiles and they are easy meat. Your EMP is ready to give the same treatment to the two frigates at the end too.
This is in contrast with the non heroic Zosha Advance, where the Frigates seem not to care about my EMP and I have to strip turrets the old fashioned way.

Overall the missions are more tactical and can be made a lot easier by learning the best times to use your electronic warfare and EMP blasts. These two systems are on long cooldowns but really make the difference. As has been stated above, using EW and EMP in the minefield on Thanium Disruption will save your bacon, keeping you alive and taking out most of the hardpoints on the Frigate. Ideally, put a couple of missiles onto the shield generators, engines and navigational array[1] as you head in and you'll have a good chance of taking the Frigate down as you fly past.

It's a bit of a shame at the moment that the Operations are bugged. I think they are intentionally resetting weekly, or we could be swimming in BH comms, currently 6 a week is available, I believe. (Ops for Regnant Station, Thanium Disruption, Thanium disruption+Baros Ambush, or Imperial equivalents).

I said at the start that the first time I ran these it was pretty horrible. Now I find I can easily complete these missions, including all bonus goals every time. They certainly were more challenging and harder to master, but now have become as commonplace as the other missions. I think that will always be the limitation of a "space mission on rails" system and one we'll just have to live with - of course, having a space missions mini-game inside the SWTOR MMO is, in my opinion, simply gravy in any case and I have no complaints.

[1] I think it's meant to be a navigational array. Either way, it's the yellow hardpoint at the front of Imperial Frigates or on the top of Republic Frigates.