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*Shinarika - Shadow Acumen [Shadow / Assassin Training]

STAR WARS: The Old Republic > English > Classes > Shadow / Assassin
*Shinarika - Shadow Acumen [Shadow / Assassin Training]

doodbro's Avatar


doodbro
01.02.2013 , 05:31 AM | #11
Great vid. Def needed the sniper killing tips

I've played the crap out of arika. Ty for that build. I'll give these a try.

Xinika's Avatar


Xinika
01.02.2013 , 09:08 AM | #12
Quote: Originally Posted by RankorSSGS View Post
It's a matter of comparing burst vs sustained dps. Due to the nature of the game, PvE bonuses tend to go to the latter, where PvP bonuses to the former. Always exceptions of course. I run the PvP stalker bonus for my Infil-based builds, and the PvE stalker bonus for my madness based builds, other than 0/14/27, which uses PvP stalker.
Quote: Originally Posted by Ryvirath View Post
What's your thoughts on the 15% crit double strike chance? I'm thinking more and more that there's a lot of merit to the idea when most builds use at least a third of their rotation on a proc or build up from that ability. It would average out to a 7-8% increase on damage in a vacuum. Force recklessness can't match that I think.
It's a matter of, never-use-this-pve-set-ever. The lack of expertise makes this a pain and you will have to deform and manipulate your gear in other places - therefore taking blows on multiple different stat allocations to catch back up.

15% Crit on DS is gimmicky. You're better off stacking some more crit than losing exp/power over this gain. Melee attacks crit enough with a simple 30% crit chance.

(39% When force attacks crit.)

Stop. Neglecting. Expertise.
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Ryvirath
01.02.2013 , 01:26 PM | #13
Quote: Originally Posted by Xinika View Post
It's a matter of, never-use-this-pve-set-ever. The lack of expertise makes this a pain and you will have to deform and manipulate your gear in other places - therefore taking blows on multiple different stat allocations to catch back up.

15% Crit on DS is gimmicky. You're better off stacking some more crit than losing exp/power over this gain. Melee attacks crit enough with a simple 30% crit chance.

(39% When force attacks crit.)

Stop. Neglecting. Expertise.
Huh? This is patently untrue. The only hit you take in using the shell bonus is the look factor. Revan's chest piece with tionese shell leggings looks a bit wimpy. All other things are equal though. You use unrestricted armorings from the bracers/belt to fill in the shell. You get 63 pvp armoring. You get the pve shell bonus, which I've come to appreciate much more then the WH one after tentatively trying it yesterday (the difference is noticeable). It's not gimmicky when your filler attack has a 50+% chance to do 3600 per activation.

It's actually very similar to the position arsenal was in. Imagine if arsenal was viable in competitive pvp. Their pve set bonus is +15% crit chance on tracer missile. Needless to say that's huge. Similar thing for shadows and the +15% crit chance on double slash. I'd recommend trying it xinika.

RankorSSGS's Avatar


RankorSSGS
01.02.2013 , 01:34 PM | #14
I'm also going to respectfully disagree with Shin about the PvE bonus, I noticed a huge increase in my performance when I used it with Balance builds. I had no issue reworking the rest of my gear to make up the expertise without gimping other stats. I use 3 Campaign armorings, and a Tionese shell with a WH OH armoring to get the set bonus. I still land at my comfortable 1200-1250 expertise, and using the PvE armorings gave me so much extra willpower to makeup for having to lose some power elsewhere to keep my expertise. At least on my server, 1200 is plenty.

Also, if the fact that I mentioned Balance builds did not give it away, this is strictly for regular warzones. IMO ranked warzones are a pathetic joke, and I do not regularly participate in them.

Ryvirath's Avatar


Ryvirath
01.02.2013 , 01:51 PM | #15
I'm pretty sure it's just as bursty as one extra charge of force recklessness. You are going to use either double strike or clairvoyant strike while you are ramping up to a kill at least once if not multiple times. It only has to trigger once to match the effect of recklessness. The rest seems obvious. I have 1396 expertise by the way.

Xinika's Avatar


Xinika
01.02.2013 , 01:55 PM | #16
Quote: Originally Posted by Ryvirath View Post
Huh? This is patently untrue. The only hit you take in using the shell bonus is the look factor. Revan's chest piece with tionese shell leggings looks a bit wimpy. All other things are equal though. You use unrestricted armorings from the bracers/belt to fill in the shell. You get 63 pvp armoring. You get the pve shell bonus, which I've come to appreciate much more then the WH one after tentatively trying it yesterday (the difference is noticeable). It's not gimmicky when your filler attack has a 50+% chance to do 3600 per activation.

It's actually very similar to the position arsenal was in. Imagine if arsenal was viable in competitive pvp. Their pve set bonus is +15% crit chance on tracer missile. Needless to say that's huge. Similar thing for shadows and the +15% crit chance on double slash. I'd recommend trying it xinika.
I get what you're saying and I have tried it but I don't find it worth the exp loss. Especially considering the fact that Balance is already horribly squishy as is. Least on my server, the expertise does matter. A change up in stats can trigger a partially similar effect to get what you're looking for.

Quote: Originally Posted by RankorSSGS View Post
I'm also going to respectfully disagree with Shin about the PvE bonus, I noticed a huge increase in my performance when I used it with Balance builds. I had no issue reworking the rest of my gear to make up the expertise without gimping other stats. I use 3 Campaign armorings, and a Tionese shell with a WH OH armoring to get the set bonus. I still land at my comfortable 1200-1250 expertise, and using the PvE armorings gave me so much extra willpower to makeup for having to lose some power elsewhere to keep my expertise. At least on my server, 1200 is plenty.
Do as you please.

Quote:
IMO ranked warzones are a pathetic joke.
Couldn't agree more.

Quote: Originally Posted by Ryvirath View Post
IThe rest seems obvious. I have 1396 expertise by the way.
But how are the rest of your stats? Your power? Your crit? How dd you gain a full set of expertise using PvE armourings?
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Ryvirath
01.02.2013 , 01:57 PM | #17
Quote: Originally Posted by Xinika View Post
I get what you're saying and I have tried it but I don't find it worth the exp loss. Especially considering the fact that Balance is already horribly squishy as is. Least on my server, the expertise does matter. A change up in stats can trigger a partially similar effect to get what you're looking for.


Do as you please.


Couldn't agree more.


But how are the rest of your stats? Your power? Your crit? How dd you gain a full set of expertise using PvE armourings?
You don't use pve armourings. I don't know how to make that more clear. You use the tionese set which has the bonus tied to the shell. You then put pvp armorings from the bracers/belt into them. As they have no bonus it doesn't override the pve bonus. Crit is 150, bonus force damage is 960 or near enough.

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Xinika
01.02.2013 , 01:58 PM | #18
Quote: Originally Posted by Ryvirath View Post
You don't use pve armourings. I don't know how to make that more clear. You use the tionese set which has the bonus tied to the shell. You then put pvp armorings from the bracers/belt into them. As they have no bonus it doesn't override the pve bonus. Crit is 150, bonus force damage is 960 or near enough.
Make an armoury? You're perhaps teaching me something I'm not aware of - but I was under the impression that 4PC was from the PvE armourings only.

Edit: Nevermind, I get it.
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Ryvirath
01.02.2013 , 02:12 PM | #19
Quote: Originally Posted by Xinika View Post
Make an armoury? You're perhaps teaching me something I'm not aware of - but I was under the impression that 4PC was from the PvE armourings only.

Edit: I think I understand what you mean, but is this intended or a bug/glitch?
It's been that way forever. And people have on both spectrums (pve and pvp) used shells (battlemaster or tionese) to get the other bonus while using armorings that aren't bound to a slot. I'd make an armory, but it's not showing the armorings you can rip out of the belt bracers as existing. Needless to say you can have your exact gear setup with the pve bonus, though you'd have to change the 'look' of your character.

I've also considered going for +50 force as you could technically have a pool of 160, but I really have no idea how that would play.

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Xinika
01.02.2013 , 02:14 PM | #20
Quote: Originally Posted by Ryvirath View Post
It's been that way forever. And people have on both spectrums (pve and pvp) used shells (battlemaster or tionese) to get the other bonus while using armorings that aren't bound to a slot. I'd make an armory, but it's not showing the armorings you can rip out of the belt bracers as existing. Needless to say you can have your exact gear setup with the pve bonus, though you'd have to change the 'look' of your character.
Right, I get it. I didn't realize it worked that way, and when I tested it patches ago, I forcibly used the old pieces with their armourings. Now that I understand that it can be modded, let me get to trying it out and tell you how it goes.

Edit: Seemingly this would be more of a choice for Balance-orientated specs, wouldn't it? Missing the 3 charges on Reck for infil or even KC specs kind of irks me.
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