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Decisions have no consequences?

STAR WARS: The Old Republic > English > General Discussion
Decisions have no consequences?

A_nonymous's Avatar


A_nonymous
12.28.2012 , 02:19 PM | #71
Quote: Originally Posted by Caelrie View Post
There are no actions possible in real life that render you permanently "evil" or "good". Why should they exist in this game? Redemption and corruption remain possible, no matter what.
I completely and totally disagree with you, but that's a philosophical discussion.

In any case, I think we would probably agree that there are decisions you make that make Redemption extremely difficult. It's not that way in the game. The most you get is 150 DS or LS points and you can counteract this in a heartbeat.
Gunwalker Legacy FTW.

SithKoriandr's Avatar


SithKoriandr
12.28.2012 , 02:49 PM | #72
Quote: Originally Posted by Caelrie View Post
There are no actions possible in real life that render you permanently "evil" or "good". Why should they exist in this game? Redemption and corruption remain possible, no matter what.
Hmmm...I guess there are plenty of people out there in RL who think serial killers can be redeemed. Wait...none that I know of.

That said, this is the SW universe. Where in fact, one can be redeemed from killing thousands, blowing up a planet, all by doing just the right deed.

darklordpotter's Avatar


darklordpotter
12.29.2012 , 03:05 PM | #73
Quote: Originally Posted by chuixupu View Post
Wrong. The only one in that list that was removed was

Spoiler


All the others are still there and I believe they're all viewable on youtube. You didn't read the thread well enough, I guess. I've played an agent to 50 three times.
And pretty much regardless you get the go off into the sunset ending and the "free agent" interlude screen plays.

Darka's Avatar


Darka
12.29.2012 , 03:28 PM | #74
As they go forth, there has to be a heap of stuff ignored by player actions
Like who you let live or die in class encounters, which could make it all redundant in the end.
Or they just ignore it and bring in new players to the story and forget your past deads.

Early on they spoke about the consequences of story, how a little decision may come back to haunt you.
So far it hasnt
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darklordpotter's Avatar


darklordpotter
12.29.2012 , 03:29 PM | #75
Quote: Originally Posted by Darka View Post
As they go forth, there has to be a heap of stuff ignored by player actions
Like who you let live or die in class encounters, which could make it all redundant in the end.
Or they just ignore it and bring in new players to the story and forget your past deads.

Early on they spoke about the consequences of story, how a little decision may come back to haunt you.
So far it hasnt
True enough. If it's anything like ME3 well....

atduncan's Avatar


atduncan
12.29.2012 , 04:00 PM | #76
Decisions = as pointless as this game

MariaD's Avatar


MariaD
12.29.2012 , 04:09 PM | #77
Quote: Originally Posted by A_nonymous View Post
Vette is basically a good person. Why is she fighting hard for a vicious Sith Warrior who butchers everyone and loves it?
Interesting you should mention Vette here...
Spoiler
Quicker
Easier
More seductive


MariaD's Avatar


MariaD
01.01.2013 , 02:10 PM | #78
I thought some more about this thread in general, and came to the conclusion that I would absolutely hate for RP decisions to have PvE or PvP consequences. PvE and PvP is all about optimization. RP is all about storytelling, character development, and moral choices. We have too much of that "Do I choose what is right, or do I keep my job?" mess in life, to enjoy it in games... I don't want for my raid team to pressure me into talking to my companions this way and not that way so I can optimize my tanking stats!
Quicker
Easier
More seductive


darklordpotter's Avatar


darklordpotter
01.01.2013 , 03:11 PM | #79
Quote: Originally Posted by MariaD View Post
I thought some more about this thread in general, and came to the conclusion that I would absolutely hate for RP decisions to have PvE or PvP consequences. PvE and PvP is all about optimization. RP is all about storytelling, character development, and moral choices. We have too much of that "Do I choose what is right, or do I keep my job?" mess in life, to enjoy it in games... I don't want for my raid team to pressure me into talking to my companions this way and not that way so I can optimize my tanking stats!
I don't think anyone is suggesting that it should affect your stats just the comps and endgame is little affected by comps.

Ashlockheart's Avatar


Ashlockheart
01.01.2013 , 03:53 PM | #80
Quote: Originally Posted by A_nonymous View Post
The more I play this game, the more this becomes apparent to me. Part of the appeal of the game is the decisions you make along the way. You choose to save someone or murder them, do the right thing or the wrong thing. But the more I play the more I realize these decisions really have no long term consequences. You might murder someone in cold blood as they beg for their lives and your companion does not approve. You get -200 affection. No biggie. Give them a couple of gifts and all is forgotten. You might kill hundreds of people. Again, no biggie. I did something with my toon the other day that prompted my companion to basically give me a lecture about how horrible I was. They were right too. But the next mission, everything was fine. My decision had no consequence at all in how they performed in combat or anything else really.

Yes, you can argue that ultimately your decisions push you either LS or DS but let's be honest here, the same gear you can get on one side you can get on the other side as well. It goes by different names, but it's completely comparable gear. There's really no advantages/disadvantages to going one way or the other.

Am I the only one who wants to see some decisions that have permanent, long term impacts? I'm not saying every decision should be that way, but I think some should. Some decisions should permanently turn your toon one way or the other. An extreme act of nobility or a an extreme act of savagery should permanently impact your toon in much more fundamental way than just 100 LS points. I think it would add a lot if there were decisions you could make that would cause your companions to just leave rather than deal with your crap or maybe stick around because they had to, but their combat effectiveness would be diminished because they didn't care. Vette is basically a good person. Why is she fighting hard for a vicious Sith Warrior who butchers everyone and loves it?
I can understand what you mean. They might add some thing to the choice to make it more interesting. How ever what I find more interesting then any thing else how a person reacts to what choice they take. See it may be a game in reality, but it is kinda a scary when hearing a person say murder is no biggy. I wonder if they would feel the same if what you did in the game happened for real. And I am reffering to just the person choiceing what they want to do in the conversasion. Not every thing else in starwars such as the force, or lightsabers. But what if the npc was a real person, and if you killed them in the game. They got killed in real life. Would it still be no biggy? That is what I find more interesting. How much heart do us as humans really have? Are there many people out there with killer instics? Kinda does make you think. How people treat others in the game is also mind blowing. If I could I would do alot of test with games just to see were the mind can go.
MAY THE FORCE BE WITH YOU.