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You need to fix Red Reaper's intro

Crusadera's Avatar

12.30.2012 , 12:37 PM | #1
The beginning pack of standard enemies triggers a ranged pack of ranged standard enemies, resulting in over a dozen standard enemies almost always resulting in a wipe for most groups without a 50.

Skipping the 2nd area of mobs, which most groups attempt, can result in bugging into combat states and locking you into Red Reaper due to being unable to use elevators.
"Yeah, well, you know, that's just like, your opinion... man."
-The Dude abides.

TheMarmalade's Avatar

12.30.2012 , 12:44 PM | #2
That second group of enemies is triggered if anyone walks into that hallway. Stay out of it til you clear the first group. The real issue I and many others have here is many of the enemies in the first room are invisible and can only be hit with aoe's.

Athena-Nike's Avatar

12.30.2012 , 12:46 PM | #3
The second pack only emerges if you venture to close to the hallway, stay in the open hanger and they won't aggro giving you time to kill the first mob. Second mob is really the only hard part of the entire FP...

The second room only aggros you because someone got hit by the AOE of one of the enemies attacks. I've never seen it glitch or bug you into combat without getting hit by aoe.

Ephesia's Avatar

12.31.2012 , 03:37 AM | #4
If you don't do abilities near the mobs and don't aggro anything all the mobs in first and second packs all the way up to the elevator should not aggro the group.
Ephesia, Level 55 Jedi Guardian
Tomb of Freedon Nadd (EU)
Member of Catalyst

Genuine's Avatar

12.31.2012 , 03:54 AM | #5
what the others have said also i would check out YouTube guides before posting you need to fix something threads