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Is smash really that OP?

STAR WARS: The Old Republic > English > PvP
Is smash really that OP?

JP_Legatus's Avatar


JP_Legatus
12.30.2012 , 05:52 PM | #121
Oh and vullesh 600k minimum in voidstar don't make me laugh vullesh does 600k by walking out of the dead box, if he turns his monitor on he usually gets 900k:P
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cashogy's Avatar


cashogy
12.30.2012 , 06:02 PM | #122
Quote: Originally Posted by RankorSSGS View Post
Just saying, I've got a Guardian buddy who does that as Vig. She'll outdamage all the lolsmashers and PT's any game that she's not stuck node guarding. I haven't a clue how she does it, its just insane.
i can do at least 600k damage as a Merc in a 12 minute voidstar.........
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SomeJagoff's Avatar


SomeJagoff
12.30.2012 , 06:30 PM | #123
Quote: Originally Posted by AltruisticRage View Post
With one smasher, it is just annoying and hits way too hard for how easy it is to execute.
If you are running multiple coordinated smashers, it is downright stupid.
^This. To give you an idea, I was just in a match, got leaped to by a 15k guardian and smashed for 3200 in my full wh tank gear. Guys in mostly recruit gear shouldn't be able to hit tanks that hard. I'm sure he probably hit the dps for over 5k. It just hits harder than it should, I mean really, 3k smash to a tank while in recruit gear?
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Missandei's Avatar


Missandei
12.30.2012 , 06:42 PM | #124
Lol.. Just a minute ago have a match with 5 smashers, 2 operatives and one Sniper.. lol
Voidstar.
Smashers have a premade. Just 3 of them leaped from target to target - all dead in 2 cd...
Very funny.

We have started the match as attackers and managed to get to the last door.
But as defenders.. lol.. that was not even a question when they got to the last door.
All we can do is delay inevitable.. lol..

Good luck to all of you who think this is not an OP class..
PvP is dead in swtor.
when ppl are not geared there is some incentive to play to do the grind.
After you made your BiS WH gear - there is no intrest in going to WZ full of smashers.
Either smash will get a huge nerf, or past a half year there will be no other classes in WZ but smashers.. lol
Missandei Shadow ...yet shadows can kill. And oft-times a very small man can cast a very large shadow.

SomeJagoff's Avatar


SomeJagoff
12.30.2012 , 06:42 PM | #125
Quote: Originally Posted by ELECTRICJUDGMENT View Post
My point is that Valor was a lot harder to earn back then vs. now, so it's actually not as meaningless as you say. At least not in my case.

Before you spread more misinformation:

Sweep/Smash does not autocrit by itself, only with the Felling Blow/Dominate talent in the fourth tier of Focus/Rage can it autocrit.

Once again, Sweep/Smash does NOT autocrit by itself therefore it is not OP. Focus/Rage makes it OP, with the Felling Blow/Dominate talent and Swelling Winds/Decimate 20% damage talent. Neither of which you even bother to mention because 1. you're a Jagoff, and 2. are bent on getting an entire ability and class nerfed for nothing. Because that's what Jagoff's do.
First of all, lol, I appreciate your use of the term jagoff, almost gained some respect for you there, almost.

Secondly, when I say lolsmash, I mean the same thing that everyone else means when they say lolsmash, i.e., rage spec'd mara or jugg.

I don't need to clarify here that you need to spec into it in order to get the autocrit or the stacking damage to smash, that's what all the lolsmashers do, even the ones who don't know how to play the class. If you're rage spec'd, you CAN'T get past the 3rd row UNLESS you spec into Dominate or shockwave, period. You CAN spec into Just shockwave and still get up to the top of the tree for crush, but by avoiding the autocrit talen, you're nerfing your dps output. I don't think there are Any lolsmashers who go out of their way to spec out of the autocrit, unless they seriously don't know how to play the game at all and don't understand what a crit is. The entire spec relies upon those 2 specific tree talents. You can avoid force crush all together and Still get huge smashes, just not as frequently, by specing into dominate and shockwave.

You stack power+surge, then you spec dominate and shockwave, boom, 5-11k hits. The end.

Nobody in this thread is referring to the default force sweep/smash without any skill tree talents, except for maybe you. Why you would think I was trying to get the default force sweep/smash (which does maybe 1k-2k damage) nerfed is beyond me.
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SomeJagoff's Avatar


SomeJagoff
12.30.2012 , 06:45 PM | #126
Quote: Originally Posted by JP_Legatus View Post
Oh and vullesh 600k minimum in voidstar don't make me laugh vullesh does 600k by walking out of the dead box, if he turns his monitor on he usually gets 900k:P
^This. lol
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RankorSSGS's Avatar


RankorSSGS
12.30.2012 , 06:49 PM | #127
Quote: Originally Posted by cashogy View Post
i can do at least 600k damage as a Merc in a 12 minute voidstar.........
The 600k was just in reply to the other post, she often does far more. The second part of my post, about beating the smashers and PT's, and doing it basically EVERY GAME is what baffles me.

vimm's Avatar


vimm
12.30.2012 , 06:52 PM | #128
Quote: Originally Posted by RankorSSGS View Post
Just saying, I've got a Guardian buddy who does that as Vig. She'll outdamage all the lolsmashers and PT's any game that she's not stuck node guarding. I haven't a clue how she does it, its just insane.
Can I meet her?
geeR
Phantom of the Operative

SomeJagoff's Avatar


SomeJagoff
12.30.2012 , 06:54 PM | #129
Quote: Originally Posted by ELECTRICJUDGMENT View Post
Your original statement still implies that 600k damage is a reasonable expected minimum per match from a "skilled" Jugg, and the fact is that it's not reasonable at all because there are many skilled Juggs/Guardians that cannot hit those numbers at a maximum, never mind a minimum. Just because you have one exceptional Jugg on your server does not make him a representative of all Juggs who are skilled or their damage.
I seriously do not understand why you think juggs are so underpowered, you have like the exact opposite view of every single other person in this thread, even those in favor of lolsmash, who like the massive damage. In one of your original posts you said juggs couldn't break 400k. I've broken 400k regularly and even 500k a time or two on my assassin, with NO heals and in darkness spec (5% less damage). If an assassin with a crappy aoe of 2-3k that hits Only 3 targets can break 400k, then there is no logical reason at all why a jugg that smashes up 5 targets, All for 4-9k, can't get At Least that in a long drawn out NC/CW/VS match.

Seriously man, get a clue. Rage smash is overpowered, nobody here thinks otherwise. Those who play it just don't want their win button nerfed, which is fine. Bioware then should just give sins a maul autocrit, pts a railshot autocrit, and snipers an ambush autocrit. Then instead of just 1 move being super duper overpowered, 11k hits will be the norm and "working as intended."
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Totaltrash's Avatar


Totaltrash
12.30.2012 , 07:29 PM | #130
Ok, this is not about how OP smashmonkeys are, but what that ability is doing to warzones:

I just finished a 50 Huttball with 11 smashers in it (5 Pub, 6 Imp).
The final score was 0:0, the ball never made it anywhere close to either endzone.

These idiots were just leaping, choking and smashing each other in the middle, even when they were ballcarriers themselves. No passing, not even trying to move the ball towards the other side - just brawling and more brawling.

I really couldn't care less about the damage, but smash turns PVP'ers into mindless morons and kills objective based warzones!

EAware, get off your butts, play your own game and bring some balance to this crap!