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Is smash really that OP?

STAR WARS: The Old Republic > English > PvP
Is smash really that OP?

TonyDragonflame's Avatar


TonyDragonflame
12.30.2012 , 10:18 AM | #71
Quote: Originally Posted by Raansu View Post
Go fight a healer (an an unguarded one at that) by yourself and see how far you get. The spec is good for pve and that's about it. It has no burst to speak of for pvp and the lack of any decent defensive CD's means you'll be dead before you can do anything worth a damn 1v1 against other dps that can burst you down in a matter of seconds.
.
^ this.
I love play my ol' good def/vigi hybrid spec, but after nerf single saber mastery (-6% damage in soresu) its quite useless, especially compared with tankassins' hybrids damage.

Raansu's Avatar


Raansu
12.30.2012 , 10:24 AM | #72
Quote: Originally Posted by TonyDragonflame View Post
^ this.
I love play my ol' good def/vigi hybrid spec, but after nerf single saber mastery (-6% damage in soresu) its quite useless, especially compared with tankassins' hybrids damage.
I've run 18/23/0 and full vengeance. I love the spec, I really do and I still run full vengeance simply because I'm sick of being stunned constantly from bubble spec sages but the spec is still meh for pvp, no matter how much fun I think it is. I do well with it but it just can't compete with the other classes bursts.

NoTomorrow's Avatar


NoTomorrow
12.30.2012 , 10:30 AM | #73
Quote: Originally Posted by TonyDragonflame View Post
^ this.
Rage mara's need nerfed, but rage for juggs now only one avaible dps spec.

And yes, before nerf rage need nerf assasins and snipers.
Claims without arguments. Why do you want snipers nerfed? Can you provide some meaningful situation when a sniper was overpowered?

It seems to me you are just a typical player that has no clue how to play against snipers spitting non-sense on the forums. 40 000 imps killed and still cannot deal with snipers. may be you should l2p your guardian better.
Quote: Originally Posted by EricMusco View Post
Scatter Bombs are meant to be a fun bit of extra damage that occurs when you roll into or away from the action. That said, we’re okay with you trapping an unsuspecting enemy for a “wall bang” every now and then.

SomeJagoff's Avatar


SomeJagoff
12.30.2012 , 10:32 AM | #74
Quote: Originally Posted by Solarenergy View Post
And this is what I've been trying to say. Imagine if abilities like ambush or railshot were a critical hit every time they were activated, dealing 7K damage to well-geared people. Wouldn't people be outraged and call for a nerf immediately? Either you give every class an ability that auto-crits for high damage or you take away the auto-crit from the one class that it's been given to.
hey, I'm down for that too, see a lolsmasher coming, no prob, time for lolsnipe, then my teammate can lolrailshot and maybe a lolmaul if the lolsmasher has any hp left. Partially joking, but also partially serious, it certainly would make deception sins a hell of a lot more useful in pve raids if Every maul hit for 7k, instead of maybe every 5-6 hitting for 6k with the rest hitting for 2-4k.

Sadly unlikely though, bioware really seems to overly love the knight/warrior class and everything else in the game is just a second class citizen.
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SomeJagoff's Avatar


SomeJagoff
12.30.2012 , 10:57 AM | #75
Quote: Originally Posted by Chimerako View Post
Who in here posting plays a true tank? Even though some of the shielding mechanics are broken in PvP most of the ppl QQing are in pretty squishy classes to start out with. How many pug teams use guard correctly? Try it and see how often you hit for anywhere near 6k.
I play a true tank, my guardian has a ton of hp, ~29% defense, ~51% shield, ~27% base absorb + absorb proc relic, against most classes, I do fine. But if there's 3 lolsmashers, I'm probably going to die after grabbing the ball and before being able to walk to the acid pit. Had this happen before, but it's become a lot more frequent the past few weeks, a lot more lolsmashers in full wh, dunno if actual itemized/augmented wh or just stock stuff. I think I've been hit for 5300 before, with ~1200 expertise. But usually it's closer to 4500 smashes. That's not really the prob though, the prob is that obliterate roots me, so it's not like I can keep walking away from the lolsmashers.

I actually had a competent healer one me once against 4-5 lolsmashers, they melted me down pretty fast in full wh tank gear, full tank spec, that's the problem.

If it had been 4-5 assassins mauling me, maybe 2 of the mauls would have hit me for 5k, if that, the rest would have been cute little bursts of 2-3k here and there, which my healer would have been able to keep up with no prob.

Powertechs can burn me down fast too, but since their railshot doesn't autocrit, it's pretty rare, had it happen once or twice when there were just like 3-4 pts all railshotting me.

I also had one match where another tank with also a ton of hp (23k+) put guard on me and kept guardian leaping onto me and taunting, yet, still couldn't even make it up the ramp before he died then I died due to multiple lolsmashers.

If it's just 1 lolsmasher, it's not really a problem, if it's 2, it can be a problem, more than that, you're probably going to get steamrolled in the match.

I mentioned in another post that people for some reason are starting to mark lolsmashers Instead of healers and focussing them, definitely a l2p issue if you're ignoring the healers, but it sorta highlights how bad the prob is getting with lolsmashers. But I can understand how hard it is to kill a healer if you have 3-4 lolsmashers all focussing the guy Next to you and you die in the process. =/

it's also a little stupid that assassins have the aoe damage reduction in the deception tree instead of the tank tree. I actually respect'd to a hybrid mid match one time when a lolsmasher was focussing me, pretty much the tank tree talents minus harnessed shadows + the aoe damage reduction. The only hard hitting ability I had was the maul, but I survived long enough to win multiple 1v1s against him til he stopped trying to cap east in NC. So if you're an assassin, you basically need to play full deception or some low dps output hybrid for the survivability against lolsmash. Also, even with that damage reduction, still took 3200 lolsmashes. That was with full dps gear, but doubt full tank gear would make any diff there.

So to answer your question, I don't qq when I get pwned by lolsmashers on my sniper/mara/sin/merc/etc. I qq when I get pwned on my guardian tank with fully augmented wh tank gear even though there's a healer bubbling and healing me, who's also in augmented wh gear.
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Alec_Fortescue's Avatar


Alec_Fortescue
12.30.2012 , 11:12 AM | #76
Quote: Originally Posted by WaywardSith View Post
YES.
When someone can jump to me, hit me once, smash me and then I'm dead, you're OP. Needs nerf. Surprising that this class hadn't been nerfed yet, whereas the other ones have..lol
Stop bringing Tionese gear into PvP.

Aaoogaa's Avatar


Aaoogaa
12.30.2012 , 11:29 AM | #77
Hmm lets not nerfs smash...I changed my mind now that I am 1 peice away from full warhero. I think the spec is completely balanced lol.
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shojj's Avatar


shojj
12.30.2012 , 11:29 AM | #78
Quote: Originally Posted by SomeJagoff View Post

I actually had a competent healer one me once against 4-5 lolsmashers, they melted me down pretty fast in full wh tank gear, full tank spec, that's the problem.

It's a problem, that 5 dpsers can kill you quickly? Shield chance, defense chance and all that jazz has no effect on special abilities (Like Smash).

SomeJagoff's Avatar


SomeJagoff
12.30.2012 , 11:31 AM | #79
Quote: Originally Posted by TonyDragonflame View Post
^ this.
Rage mara's need nerfed, but rage for juggs now only one avaible dps spec.

And yes, before nerf rage need nerf assasins and snipers.
lol, assassins? really? The only ability I can think of is their maul, which was buffed in the last patch to do 30% more damage.......which only crits 1 out of every 5-6 times, if that. If you're talking about the darkness spec, no, leave that alone, it was already nerfed to the ground and it's already starting to show how useless it is for tanking for endgame content. And as for snipers, they're squishy enough as it is, they don't need a nerf to their damage, otherwise it would be like nerfing the damage of Every mara spec, which would mean low survivability and low damage output. Nerf mara rage tree specifically and there's 2 other completely viable pvp trees. As for jugg rage though, they need to buff the middle tree to not make it sucks, otherwise without lolsmash, juggs go back to being viewed as a weak/mediocre dps class, pretty much like how assassins are still viewed, even after the maul buff.

There are a lot of crappy snipers and a lot of crappy assassins who are Not hard to kill, I know that because I'm able to do so on my sorc pretty regularly, sorc, emphasis. With lolsmashers, be they mara or jugg, good luck. Even if they're terrible, all they have to do is smash you 2-3 times and you're dead in a few seconds, period. That isn't going to happen with a bad assassin or a bad sniper. I mean seriously, that's like saying pure healer sorcs need a nerf to their damage because a select few know their class well enough to put out enough damage and survive to solo other classes.
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Exilim's Avatar


Exilim
12.30.2012 , 11:41 AM | #80
Quote: Originally Posted by Raansu View Post
Go fight a healer (an an unguarded one at that) by yourself and see how far you get. The spec is good for pve and that's about it. It has no burst to speak of for pvp and the lack of any decent defensive CD's means you'll be dead before you can do anything worth a damn 1v1 against other dps that can burst you down in a matter of seconds.



Oh please, none of the classes/specs in this game are "difficult" to play.
I apparently have had much better results than you have with vigilance and that's not based on conjecture. The only real problem is when you leap and the client/server lag puts you out of melee range so you have to wiggle forward a bit to get a free master strike on someone. Vigilance has better defenses than most classes and specs, just having people waste CCs on you is worth it's weight. I'm going to stop there though. I don't want to get into it and I doubt I'd convince you anyways.
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