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Is smash really that OP?

STAR WARS: The Old Republic > English > PvP
Is smash really that OP?

Genuine's Avatar


Genuine
12.30.2012 , 06:08 AM | #61
Quote: Originally Posted by Chimerako View Post
When you have multiple people playing these specs is when it gets bad. I don't really have an issue killing a Mara or jugg one on one in any other class but when it's three of them in the same WZ group smashing that's when it truely feels op. then again if I'm in an assassin or stealth class I'd hardly notice. Most dps classes can potentially do the same single target damage in 2 gcd that a smasher can do in 1 gcd as an AoE attack. Maybe they should just cut down the dps of that hit by 30%
that could be said with any class

now i dont do much PvP these days on my Jug but it is my main PVE class and all i can say is if any changes affect the PVE remember this Smash is one of the skills that helps the jug keep agro on the jug change it and you may brake PVE Jug tanking
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Chemic_al's Avatar


Chemic_al
12.30.2012 , 06:20 AM | #62
@OP - Yes.

TonyDragonflame's Avatar


TonyDragonflame
12.30.2012 , 06:45 AM | #63
Quote: Originally Posted by ELECTRICJUDGMENT View Post
Focus/Rage is the only viable DPS tree for Guardians/Juggernauts right now. If Sweep/Smash gets nerfed because a bunch of douchbag Sents/Maras decided to respec to Focus/Rage, then I expect a huge buff to the Vigilance/Vengeance tree. Otherwise Guards/Juggs will be useless as anything but tanks.
^ this.
Rage mara's need nerfed, but rage for juggs now only one avaible dps spec.

And yes, before nerf rage need nerf assasins and snipers.

Raansu's Avatar


Raansu
12.30.2012 , 07:00 AM | #64
Quote: Originally Posted by AdmiralOnasi View Post
Well, Scoundrels and Operatives hit for less than that with a from-stealth position requirement opener and BioWare broke their PvE and PvP DPS to satisfy the raging sorc community. If that was OP, this is hilariously OP.
Smash doesn't have a knockdown burst that applies dots either...Don't get me wrong, I think scoundrels should be buffed and their knockdown stun should be brought back to 3 seconds...but I'm just saying, its two different things going on here.

With that sad, I don't think smash is OP considering that burst is the only thing that spec has. Compare that to a sniper who can smack you for a rotation of 4k-3k-6k-5k or other classes like shadows that can smack you for 5k multiple times I really don't see the issue with smash. I've been burned down way faster by a single shadow/vg/gs than by a focus spec guardian. They only time they become an issue is when there are several of them, then you have the argument of "well that can be said about any player being focus fired" which is 100% true.

Personally I think the best fix for focus spec is for shockwave to be a debuff on a enemy instead of a buff for the player. This way only that target will get hit with the damage increase from shockwave and the other players being hit by the aoe will just get the normal smash damage instead of the autocrit + shockwave. That or make blade storm/force scream the auto crit ability instead of smash and make the spec a single target spec. Only problem I can see with that though is it would probably make people ignore vengeance even more.

LastWizard's Avatar


LastWizard
12.30.2012 , 07:38 AM | #65
Quote: Originally Posted by BurningCourage View Post
Rage spec has an aoe attack that always crits after using one of the leaps has a higher crit chance on your vicious throw and vicious slash has a dot that ticks for a lot of dmg and slows the target more and more as it reaches the end of the duration and the aoe cd is 12s and can be brought down to 9s by spamming certain attacks and has 30% armor pen and for juggs and aoe 9s slow that costs 1 rage and mara's have a 12s slow that costs 1 rage and a 10m leap that can root for 1s and leap people in cover and still roots for the 1s even through like dodge the only thing that doesnt get rooted is the new sorc root immunity sprint and scream can crit for like 4.5k and you have 6% extra force crit so power stacking is pretty good for that spec even though running 30% melee crit has a good effect as well as I have seen with really good players that top charts. So to say smash is not op atm is stupid people who have played the class forever and rerolled to it have said its op and it didnt need a buff and I have a mara that sometimes runs smash and it is a bit over the top I can spam my vicious slash after a beserk over and over I barely ever have to use my assault which builds rage its mostly beserk leap choke and battering assault that build my rage and on a jugg you have push to reset leap and 6% more force dmg and your scream is free after leaping and you can taunt and intercede as well so overall smash is op needs a nerf but when I say nerf I mean something to put it back in line not make it almost unplayable like mercs
I agree with these statements, but learn to use a period. And how many times did you use the word and?

Exilim's Avatar


Exilim
12.30.2012 , 07:44 AM | #66
Quote: Originally Posted by TonyDragonflame View Post
^ this.
Rage mara's need nerfed, but rage for juggs now only one avaible dps spec.

And yes, before nerf rage need nerf assasins and snipers.
Vigilance is good. I do not understand why people think overwise.
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Chemic_al's Avatar


Chemic_al
12.30.2012 , 07:45 AM | #67
Quote: Originally Posted by Raansu View Post

Personally I think the best fix for focus spec is for shockwave to be a debuff on a enemy instead of a buff for the player. This way only that target will get hit with the damage increase from shockwave and the other players being hit by the aoe will just get the normal smash damage instead of the autocrit + shockwave. That or make blade storm/force scream the auto crit ability instead of smash and make the spec a single target spec. Only problem I can see with that though is it would probably make people ignore vengeance even more.
No the best fix is remove the auto-crit, but allow a passive +30% crit chance instead on the target, anyone else gets the standard crit chance, that way they can't ignore crit gear and min-max power/surge. That and lower damage by about 20%.

Darkshadz's Avatar


Darkshadz
12.30.2012 , 09:51 AM | #68
Quote: Originally Posted by Exilim View Post
Vigilance is good. I do not understand why people think overwise.
Because it's too hard to play apparently.

Raansu's Avatar


Raansu
12.30.2012 , 10:00 AM | #69
Quote: Originally Posted by Chemic_al View Post
No the best fix is remove the auto-crit, but allow a passive +30% crit chance instead on the target, anyone else gets the standard crit chance, that way they can't ignore crit gear and min-max power/surge. That and lower damage by about 20%.
No, the auto crit is perfectly fine. Take that away and the spec becomes useless. The issue people have with it is the aoe thus making shockwave a debuff on a enemy instead of a buff on the player is the most plausible fix to keep the spec viable.

Raansu's Avatar


Raansu
12.30.2012 , 10:04 AM | #70
Quote: Originally Posted by Exilim View Post
Vigilance is good. I do not understand why people think overwise.
Go fight a healer (an an unguarded one at that) by yourself and see how far you get. The spec is good for pve and that's about it. It has no burst to speak of for pvp and the lack of any decent defensive CD's means you'll be dead before you can do anything worth a damn 1v1 against other dps that can burst you down in a matter of seconds.

Quote: Originally Posted by Darkshadz View Post
Because it's too hard to play apparently.
Oh please, none of the classes/specs in this game are "difficult" to play.