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Is smash really that OP?

STAR WARS: The Old Republic > English > PvP
Is smash really that OP?

Solarenergy's Avatar


Solarenergy
12.29.2012 , 10:52 PM | #31
Quote: Originally Posted by underpantsgnomes View Post
What this guy said. Smashers would need to be seriously gimped in some other department to make this make sense. They're not.
And this is what I've been trying to say. Imagine if abilities like ambush or railshot were a critical hit every time they were activated, dealing 7K damage to well-geared people. Wouldn't people be outraged and call for a nerf immediately? Either you give every class an ability that auto-crits for high damage or you take away the auto-crit from the one class that it's been given to.

Solarenergy's Avatar


Solarenergy
12.29.2012 , 10:59 PM | #32
Quote: Originally Posted by Blasphemerr View Post
"I dot healers to waste their GCDs via cure" - worst class utility ever.

Doing good damage would also waste their GCD via having to heal themselves... you know, something you can actually counter.
Right on. Do some significant damage to me and force me to heal myself. It's just a fact that DoT specced sorc/sages aren't good healer killers because in order to kill a healer you need burst. Placing a DoT is only going to get it cleansed by the healer immediately before any significant damage is done. Then the healer will continue going around healing his buddies while you futilely throw DoTs at him. The DoT you put on him and the GCD he used to purge it is just mere peanuts to him. But he gets hit hard by an ambush or rail shot or smash and he forced to run and heal himself, while his teammates begin dying around him.

ELECTRICJUDGMENT's Avatar


ELECTRICJUDGMENT
12.29.2012 , 11:24 PM | #33
Quote: Originally Posted by Solarenergy View Post
And this is what I've been trying to say. Imagine if abilities like ambush or railshot were a critical hit every time they were activated, dealing 7K damage to well-geared people. Wouldn't people be outraged and call for a nerf immediately? Either you give every class an ability that auto-crits for high damage or you take away the auto-crit from the one class that it's been given to.
Sweep/Smash alone is NOT an automatic critical hit. Felling Blow/Dominate is a talent in the FOURTH TIER of Focus/Rage that grants a 100% chance to crit. Skill points have to be spent in order that to happen.

As I have stated numerous times, Sweep/Smash is not the problem here. The Swelling Winds/Decimate 20% damage increase needs to be moved back to the Vigilance/Vengeance tree where it was pre-1.2. Sents/Maras do not need the damage buff to Sweep/Smash.

Darth-Rammstein's Avatar


Darth-Rammstein
12.29.2012 , 11:39 PM | #34
Smash isn't OP, it's just the fact it's the new fotm and everyone is getting annoyed that 75% of the players in their matches are rage spec. Smash has always been good but was never really frowned upon because it wasn't overplayed.
Belgoth's Beacon ----> The Fatman ----> Prophecy of the Five ----> The Ebon Hawk
http://www.swtor.com/r/RC8V8V New and Old players welcome to use my referral for rewards, much appreciated.

ELECTRICJUDGMENT's Avatar


ELECTRICJUDGMENT
12.29.2012 , 11:44 PM | #35
Quote: Originally Posted by Darth-Rammstein View Post
Smash isn't OP, it's just the fact it's the new fotm and everyone is getting annoyed that 75% of the players in their matches are rage spec. Smash has always been good but was never really frowned upon because it wasn't overplayed.
This would change if Swelling Winds/Decimate were simply moved back to Vigilance/Vengeance tree where it belongs, instead of being accessible to every Sentinel/Marauder like it is now. Doing so would knock 20% damage off Sweep/Smash for every Sent/Mara currently specced into Focus/Rage. Imagine the difference that would make. And I think we can all agree they never needed the damage buff.

Darth-Rammstein's Avatar


Darth-Rammstein
12.29.2012 , 11:47 PM | #36
Quote: Originally Posted by ELECTRICJUDGMENT View Post
This would change if Swelling Winds/Decimate were simply moved back to Vigilance/Vengeance tree where it belongs, instead of being accessible to every Sentinel/Marauder like it is now.
hah, yeah I was mad when they moved decimate over to the rage tree. That was a nice perk for playing a jugg over a mara...but they couldn't let us have that.
Belgoth's Beacon ----> The Fatman ----> Prophecy of the Five ----> The Ebon Hawk
http://www.swtor.com/r/RC8V8V New and Old players welcome to use my referral for rewards, much appreciated.

HeIIbat's Avatar


HeIIbat
12.29.2012 , 11:57 PM | #37
My main jugger, but not in rage spec (18/23/0). Few comments about smashers
1 Every other class got several abilites to do over 2k dmg, jugger got only smash and only rage spec. Take away smash and we hit for 0 dmg (1396 expertise and almost full EWH gear, i getting 2,5k dmg medal only if ST crit)
2 Rage spec juggernauts so easy to shutdown, they dont have unstoppable (cant afford 12 points in vengeance), they got only saber ward as defensive cooldown (and its 3 min cd to use again)
3 To get 6-7k crits u must be properly geared. You stack alot of power and surge for dat crits, and ur survivability suck
/Tomb of freedon nadd
Heilcat Juggernaut 50

Chimerako's Avatar


Chimerako
12.29.2012 , 11:58 PM | #38
The only advantage smash has against a decent player is the auto crit. I can spam FiB far easier than smash without any fear of being focused to death which means I have the potential to do more damage because I'm not constantly respawning. I guess I'm just werid because I've never personally been hit for much over 6k by a smash even though I know they can crit much higher, some blame has to go to the other players. I get hit for 6k by serveral different classes burst wise so I don't worry much about it. If me and a teammate are hit by a smasher for 6k apiece... He's still about to get a one way ticket to the nearest spawn point. I get everyone's point about it being OP but I duplicate the same damage albeit a little slower just by target switching.

When I'm on my sniper if I'm MM spec'ed I have killed four players no where near each other in 3 gcd. Instant crit snipe 4k procs ambush 6k instant follow through another almost 5k and takedown another close to 5k. And that's called balanced. When you play as a team you hardly notice some smashers running around 2 shoting people because we wouldn't allow it to happen. Just because your a focus sent you don't get to do what you want. I kill them in 3 gcd like everyone else. But if you ALLOW them to run around smashing everyone they will be OP. I'm not disagreeing I just don't think focus sent deserve as many QQ post as they have gotten.

Who in here posting plays a true tank? Even though some of the shielding mechanics are broken in PvP most of the ppl QQing are in pretty squishy classes to start out with. How many pug teams use guard correctly? Try it and see how often you hit for anywhere near 6k.

With all the PvP instant burst how many player try to pop defensive abilities as hits are happening instead of being situationally aware and popping them right before they are needed. Many PvPer have bad habits and it makes these specs honestly look much much better than they really are. You have the tools to stop all the damage but you have to play as a team to use them and its easier to just come here and QQ

Darth-Rammstein's Avatar


Darth-Rammstein
12.30.2012 , 12:03 AM | #39
Quote: Originally Posted by HeIIbat View Post
My main jugger, but not in rage spec (18/23/0). Few comments about smashers
1 Every other class got several abilites to do over 2k dmg, jugger got only smash and only rage spec. Take away smash and we hit for 0 dmg (1396 expertise and almost full EWH gear, i getting 2,5k dmg medal only if ST crit)
2 Rage spec juggernauts so easy to shutdown, they dont have unstoppable (cant afford 12 points in vengeance), they got only saber ward as defensive cooldown (and its 3 min cd to use again)
3 To get 6-7k crits u must be properly geared. You stack alot of power and surge for dat crits, and ur survivability suck
Don't bother trying to post our shortfalls they won't listen, they just want to see us get nerfed. If they do nerf smash then they need to buff something else for dps juggs because the spec would be worthless. How is vengeance now btw? I've heard it's not as good as rage...been awhile since I've played it.
Belgoth's Beacon ----> The Fatman ----> Prophecy of the Five ----> The Ebon Hawk
http://www.swtor.com/r/RC8V8V New and Old players welcome to use my referral for rewards, much appreciated.

ELECTRICJUDGMENT's Avatar


ELECTRICJUDGMENT
12.30.2012 , 12:03 AM | #40
Quote: Originally Posted by Darth-Rammstein View Post
hah, yeah I was mad when they moved decimate over to the rage tree. That was a nice perk for playing a jugg over a mara...but they couldn't let us have that.
Can you imagine the difference that would make, though? If Swelling Winds/Decimate is moved back to Vigilance/Vengeance, it would knock 20% damage off Sweep/Smash for every Sent/Mara currently specced into Focus/Rage. They definitely never needed the damage buff. I hope it happens. I'm getting tired of these QQers trying to nerf an ability that is necessity for Guardians/Juggernauts because every Sent/Mara specced into Focus/Rage after 1.2