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Is smash really that OP?

STAR WARS: The Old Republic > English > PvP
Is smash really that OP?

Solarenergy's Avatar


Solarenergy
12.29.2012 , 07:45 PM | #11
Quote: Originally Posted by rlamela View Post
first it isn't a waste. every time you cleanse my dot you waste a GCD of not healing someone. so how Is it a waste to put my dots on you. If you cleanse you arent healing and if you dont cleanse then you are dying.
So I cleanse and move on to healing maybe? It's instant and it's really not that hard. On global is usually not long enough for someone to die especially when I'm focusing on healing specific targets.

Dabrixmgp's Avatar


Dabrixmgp
12.29.2012 , 07:45 PM | #12
If anything Juggs/Guardians need to be seriously buffed. Just found this video. Their damage is pathetic.

http://www.youtube.com/watch?v=yOSZhFUoeIM

rlamela's Avatar


rlamela
12.29.2012 , 07:49 PM | #13
Quote: Originally Posted by Solarenergy View Post
So I cleanse and move on to healing maybe? It's instant and it's really not that hard. On global is usually not long enough for someone to die especially when I'm focusing on healing specific targets.
still isnt a waste. I made you waste your time cleansing and if you are being focused by me and a marauder and you waste your GCD on a cleanse I promise you are dying.

WaywardOne's Avatar


WaywardOne
12.29.2012 , 07:49 PM | #14
Three of any dps class will kill as fast or faster than 3 smashers unless you're being deliberately bad (<15k health, no expertise, etc). With three smashers you can aoe stun/mez them, or kb them - that slows them down and you absolutely CAN use that to stop their smashes if you're paying attention. Three sorcs? Three snipers? You're just dead.

Also, I'm so sick of the "but it's aoe - they can wipe out my entire team": it's the smallest aoe area in the game, do not huddle and you'll keep them to 1 or 2 targets.

In my experience, most of the complainers fall into three camps:
1) They play with/vs rated teams that have several smashers. Of course they will do well if a team is supporting them with coordinated cc, guards and heals: you've just negated much of the melee handicap. Any class/spec can be made to look good if backed by a team of geared and good players. Take those same players, with the same gear, and give them sins, pts or snipers and the results will be the same (albeit the flow of the game will be different but the results of the game will be the same).
2) People that barely know how to play and read msg boards like this one. They won't actually get rolled by smashers that often (compared to all of the other times they get rolled), but the few times it does happen will burn brightly in their "I'm-not-bad-it's-the-game" rationalization libraries.
3) People that like to troll.

Solarenergy's Avatar


Solarenergy
12.29.2012 , 07:50 PM | #15
Quote: Originally Posted by rlamela View Post
still isnt a waste. I made you waste your time cleansing and if you are being focused by me and a marauder and you waste your GCD on a cleanse I promise you are dying.
But there you go, you'd have to have a marauder or at least another player with you. I wasn't talking about being focused by two or more players. If it's two or more I will die 95-100% of the time. That's just how it is. I was talking about only one player trying to kill me while his teammates ignored me. The guy alone wasn't really doing any damage to me besides pinching. And that was my point. Is that one dps sage alone can't klll a healer like the burst of a sniper can.
I've also seen the same thing happen with lethality snipers who try to kill operative healers (don't have an operative myself), and the operative just never dies.

Athena-Nike's Avatar


Athena-Nike
12.29.2012 , 07:55 PM | #16
The reason is both the burst and the AOE. As a hybrid Op I'd MUCH rather face a dps sorc/sage then a smasher. I can roll with my HoT's on and interrupt your TT/FL's to stop your damage short of its max and either run or kill you. Against a smash warrior I just die. No heal, no interrupt, just die. Like, force leap -> smash I take 8K damage (and my allies around me take a few thousand damage as well) instantly.

Even if smash doesn't kill, if you hit 2-3 people with it its hard to burst heal them all back up before one or two die to ravage or another smash or other enemies...

WaywardSith's Avatar


WaywardSith
12.29.2012 , 08:03 PM | #17
YES.
When someone can jump to me, hit me once, smash me and then I'm dead, you're OP. Needs nerf. Surprising that this class hadn't been nerfed yet, whereas the other ones have..lol

Solarenergy's Avatar


Solarenergy
12.29.2012 , 08:15 PM | #18
The issue of smash is simply the fact that they can consistently crit and do so much damage to well-geared people on such a regular basis. If ambush was an auto-crit that did 6-7K damage to people with 1300 expertise every time a sniper fired it, then it would only be allowed to last one day as everyone would come on the forums the very next day and cry for a sniper nerf.

DariusCalera's Avatar


DariusCalera
12.29.2012 , 08:22 PM | #19
Quote: Originally Posted by WaywardOne View Post
Three of any dps class will kill as fast or faster than 3 smashers unless you're being deliberately bad (<15k health, no expertise, etc). With three smashers you can aoe stun/mez them, or kb them - that slows them down and you absolutely CAN use that to stop their smashes if you're paying attention. Three sorcs? Three snipers? You're just dead.
You left out mercenaries and commandos as being able to kill as fast 3 smashers. Oh, wait, they can't.

It would take them twice as many GCDs to do equivalent damage.

But here's a thought, if 7K smashes are "fine" how about giving commandos back their 7K Demo Round which requires far more set up than a smash does and is single target.

foxmob's Avatar


foxmob
12.29.2012 , 08:35 PM | #20
Quote: Originally Posted by Chimerako View Post
I think the skill of player are breaking the classes more than just one ability. I top dps in just about every WZ as a combat spec'ed sent playing pre 50 with dispatch or awe. Adding another cc and finishing ability makes the class seem OP as opposed to just that one ability. The auto crit I think is on par with PT spamming flame burst though. If they had left Ops alone and commandos the way they were before the nerf I'm pretty sure we really wouldn't have much of an issue at all. Thinks would "seem" pretty even.
nope. it takes a number of gcds for the VG/PT to reach that 7k mark. ip does ~2.5k. assault plastique is on a cd and ticks slowly. incendiary is cleansable and obvious. only ip is spammable. hib is an instant that can tickle 5k, but it's also single target and requires multiple ip/ss to set up. it's a ridiculously easy rotation. i'm not denying that. but it's much more defensible and isn't an aoe.
Krack