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Is smash really that OP?

STAR WARS: The Old Republic > English > PvP
Is smash really that OP?

Chimerako's Avatar


Chimerako
12.29.2012 , 04:07 PM | #1
Im not trolling im being serious. The More I thought about it I wondered why nobody really complains about my hybrid sage in wz's. I put out just about the same damage as a smash spec'ed sent/Mara or guard/jugg it's just stustained dps vs burst. Of course burst seems more important but normally when I'm playing a sage I pick targets already focused by a teammate. Players take tic after tic of TT while also fighting another player and don't seem to notice but the amount of damage is really the same. It's just not so in your face. I do think the damage done by a lvl 40 sent is about right for 50. Your smashes hit for around 3.8 to 4.5k I think everyone could accept that easier than seeing big numbers all at once. I mean I've seen plenty of score boards where sages, PT and sents all had around the same dps but we only qq about sents and PT because we remember being alive one second and dead the next. Half the time you never even know the sage killed you. We have all had the experience where we think how the heck did I just die and combat logs show you getting shot by a sniper you never even saw but its so subtle we don't really say much. Maybe I'm way off but even though I think the ability is a bit much I don't think it's as broken as we are making it out to be.

Lalainnia's Avatar


Lalainnia
12.29.2012 , 04:26 PM | #2
Reason I feel Smash/Force sweep is op is that its the easiest ability to get off, Does Aoe damage and it auto crits. Last but not least it has a short cooldown that can be lowered by any move that has the word slash in it which is alot.

o and im a combat medic with 1390 expertise and a mara or juggie with 1390 or 1396 expertise will hit me for 5566-5730 every smash this is without expertise adrenals or the mara valor buff.
Donna-Commando-Combat Medic
When we care for others our own strength to live increases. When we help people expand their state of life, our lives also expand. Actions to benefit others are not separate from actions to benefit oneself.

AdmiralOnasi's Avatar


AdmiralOnasi
12.29.2012 , 04:29 PM | #3
Well, Scoundrels and Operatives hit for less than that with a from-stealth position requirement opener and BioWare broke their PvE and PvP DPS to satisfy the raging sorc community. If that was OP, this is hilariously OP.

Chimerako's Avatar


Chimerako
12.29.2012 , 04:46 PM | #4
I think the skill of player are breaking the classes more than just one ability. I top dps in just about every WZ as a combat spec'ed sent playing pre 50 with dispatch or awe. Adding another cc and finishing ability makes the class seem OP as opposed to just that one ability. The auto crit I think is on par with PT spamming flame burst though. If they had left Ops alone and commandos the way they were before the nerf I'm pretty sure we really wouldn't have much of an issue at all. Thinks would "seem" pretty even.

Sleprock's Avatar


Sleprock
12.29.2012 , 04:51 PM | #5
The forums are a wretched hive of scum and villainy and you'll always have people whining about a class or build because they get beat. All children whine when they can't get what they want. For a little while, or a long while.

AdmiralParmesan's Avatar


AdmiralParmesan
12.29.2012 , 05:07 PM | #6
Well its the fact that smash juggs have instant burst available to them and smash hits harder than most classes can in game with any given spec or gear setup. The fact that sorcs can create good sustained damage means very little in a game dominated by burst and focus targeting. Why would you spend 8 globals as a sorc pressuring the team when as another class you could have killed a target?

To put it most basically Sorc/Sage is the squishiest class in the game, can easily be shutdown by interrupts and their burst requires setup/time and is lackluster to begin with.

Smash jugg/guardian is much less squishy by comparison, Can contribute via taunts without loosing damage, can still create damage under pressure and smash doesn't require much setup/time to create burst. This is not to mention that with proper use of intercede and force charge juggernaughts have much better/reliable mobility than dps sorcs.



If you can't understand why now, then you are just a troll
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Rilok_Singz's Avatar


Rilok_Singz
12.29.2012 , 05:18 PM | #7
Quote: Originally Posted by Sleprock View Post
The forums are a wretched hive of scum and villainy and you'll always have people whining about a class or build because they get beat. All children whine when they can't get what they want. For a little while, or a long while.
^^qfe

Chimerako's Avatar


Chimerako
12.29.2012 , 07:12 PM | #8
When you have multiple people playing these specs is when it gets bad. I don't really have an issue killing a Mara or jugg one on one in any other class but when it's three of them in the same WZ group smashing that's when it truely feels op. then again if I'm in an assassin or stealth class I'd hardly notice. Most dps classes can potentially do the same single target damage in 2 gcd that a smasher can do in 1 gcd as an AoE attack. Maybe they should just cut down the dps of that hit by 30%

Solarenergy's Avatar


Solarenergy
12.29.2012 , 07:33 PM | #9
It's funny because almost every time i play my healer, I always come across dps sages that hit me up with their DoT's, and then look confused why I haven't died yet. There was a match the other day where a sage kept doing force sever and I kept cleansing it, and he'd keep re-applying. Kind of felt sorry for him and wanted to tell him to not even waste his force and cooldowns applying DoT"s to me since he'll never kill me that way.

Also the reason smash/sweep is OP is because it automatically crits all the time and it does equal amounts of damage over the AOE. That means one guy could do 18-20K damage by literally pressing only one button. Other AOE's, like Orbital Strike, can't do that. Also smash is instant and requires no activation.

rlamela's Avatar


rlamela
12.29.2012 , 07:43 PM | #10
Quote: Originally Posted by Solarenergy View Post
It's funny because almost every time i play my healer, I always come across dps sages that hit me up with their DoT's, and then look confused why I haven't died yet. There was a match the other day where a sage kept doing force sever and I kept cleansing it, and he'd keep re-applying. Kind of felt sorry for him and wanted to tell him to not even waste his force and cooldowns applying DoT"s to me since he'll never kill me that way.

Also the reason smash/sweep is OP is because it automatically crits all the time and it does equal amounts of damage over the AOE. That means one guy could do 18-20K damage by literally pressing only one button. Other AOE's, like Orbital Strike, can't do that. Also smash is instant and requires no activation.
first it isn't a waste. every time you cleanse my dot you waste a GCD of not healing someone. so how Is it a waste to put my dots on you. If you cleanse you arent healing and if you dont cleanse then you are dying.

and to answer original post. It isnt that its over powered its that it takes absolutely no setup. even horrible marauders who switched to smash spec are putting up 100% better numbers then they were at on other specs. It's just an easy mode class. I dont personally care as most are horrible at objectives.

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