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15 dollars for one set of armor?

STAR WARS: The Old Republic > English > General Discussion
15 dollars for one set of armor?

Goretzu's Avatar


Goretzu
12.29.2012 , 06:50 AM | #81
Quote: Originally Posted by bahdasz View Post
Um.... actually... the reason gold and diamonds are so rare is not the cost of production.... it's vanity. It costs so much because humans (especially rich ones) care so much about what other think of them that they just have to have anything that they have been told is rare or hard to find. So the few people that have them make everyone else pay a crap-ton for them.

It's because the raw material is controlled a few greedy people taking advantage of human greed and vanity that they cost so much, not because of the cost of production.
Again, no.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
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bahdasz's Avatar


bahdasz
12.29.2012 , 06:52 AM | #82
lol, um... yes

Goretzu's Avatar


Goretzu
12.29.2012 , 06:56 AM | #83
Quote: Originally Posted by bahdasz View Post
lol, um... yes
Again no, as mentioned diamonds aren't expensive purely because they are wanted.

They are expensive because they are rare , relatively (and the better quality and size the rarer), and then it takes fair amount of skill to create a cut diamond from a raw one and then you've still got the create the jewelry and then you've still got to transport the jewelry and cover the costs of the shop it is sold in.

So there is a significant production cost on top of any mark up at the end.


Virtual items aren't like that, the Santa Speeder has a production cost of $0.00 and only a very small one off design cost, so almost 100% of any sale is pure profit.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

Ravagexe's Avatar


Ravagexe
12.29.2012 , 07:01 AM | #84
Whoever buys SithRaider armor should be shot. I've seen the same visual set more than 3 times while leveling.

Alec_Fortescue's Avatar


Alec_Fortescue
12.29.2012 , 07:19 AM | #85
Quote: Originally Posted by Ravagexe View Post
Whoever buys SithRaider armor should be shot. I've seen the same visual set more than 3 times while leveling.
My thoughts exactly. However it is the only Sith-like set for Lord Scourge. I bought one for him. He looks worst than I expected (lack of cape dosn't suit him) but it's better from the Jedi sets he can get.

Gormashnit's Avatar


Gormashnit
12.29.2012 , 07:19 AM | #86
Quote: Originally Posted by Goretzu View Post
This isn't WoW.


SWTORs Cashshop is expensive (even ignoring the $18.00 Santa Mount), WARs cashshop was much cheaper under Bioware EA, so I don't understand why they are going so high with SWTOR.

Remember these items have effectively $0.00 production cost, so almost everything is pure profit.
Allow me to correct you on the zero production cost...

Step 1. The set is concepted out over several itterations between a voncept artist, their lead, and usually a producer.
St ep 2. Each piece is singled out by the concept artist and handed to a modeler.
Step 3. Each piece is given shape and handed to a rigger/technical artist.
Step 4. Rigger defines how the model can move. Technical artist does any custom behavior at the model level (such as wriggle and folding) as well as setting up havok cloth settings.
Step 5. Item designer takes all art assets and assigns stat values, defines the set and creates a player ownable item out.of the art
Step 6. QA
Step 7. Item placed in cartel market and given a launch.

Theres at least 60 man hours there. Assuming 20$ per hour thats $1200 of production value. BW needs 80 purchases to break eben on the armor......

Goretzu's Avatar


Goretzu
12.29.2012 , 07:26 AM | #87
Quote: Originally Posted by Gormashnit View Post
Allow me to correct you on the zero production cost...

Step 1. The set is concepted out over several itterations between a voncept artist, their lead, and usually a producer.
St ep 2. Each piece is singled out by the concept artist and handed to a modeler.
Step 3. Each piece is given shape and handed to a rigger/technical artist.
Step 4. Rigger defines how the model can move. Technical artist does any custom behavior at the model level (such as wriggle and folding) as well as setting up havok cloth settings.
Step 5. Item designer takes all art assets and assigns stat values, defines the set and creates a player ownable item out.of the art
Step 6. QA
Step 7. Item placed in cartel market and given a launch.

Theres at least 60 man hours there. Assuming 20$ per hour thats $1200 of production value. BW needs 80 purchases to break eben on the armor......


If anyone took 60 manhours to redo the Santa speeder I can tell you right away why Bioware EA is having SO many content delivery problems.

But again even with such ridiculous costs, they sell 66 of them and then every single one after that is 100% profit.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

xorcist's Avatar


xorcist
12.29.2012 , 07:43 AM | #88
I remember Blizzard putting out a sparkly pony mount for $25 a pop on their cash shop. They made millions in just an hour or so I'm guessing. Perhaps more. So many people were buying that the site couldn't handle the traffic. I don't remember if that pony was account wide though. But to answer the question, I think the Cartel Shop is a total rip off!
"There is no calamity greater than lavish desires....
And there is no greater disaster than greed
."

Gormashnit's Avatar


Gormashnit
12.29.2012 , 07:59 AM | #89
Quote: Originally Posted by Goretzu View Post



If anyone took 60 manhours to redo the Santa speeder I can tell you right away why Bioware EA is having SO many content delivery problems.

But again even with such ridiculous costs, they sell 66 of them and then every single one after that is 100% profit.
Just because an item is simple conceptually does not mean it is simple to make. Twinkling lights are really simple conceptually but hard to make without tanking performance.

As a mental exercise, make a solutiin for lights without the use of lights and particles (the lights are too numeroua and too small to warrant the perf hit)

Goretzu's Avatar


Goretzu
12.29.2012 , 09:37 AM | #90
Quote: Originally Posted by Gormashnit View Post
Just because an item is simple conceptually does not mean it is simple to make. Twinkling lights are really simple conceptually but hard to make without tanking performance.

As a mental exercise, make a solutiin for lights without the use of lights and particles (the lights are too numeroua and too small to warrant the perf hit)
Again, if they can't make lights on a speeder, we probably see why RvR cannot work with more than 8v8 in SWTOR.

And again (again), even if it cost $1200 to make the Santa Speeder () they still only have to sell 66 of them before every single one after that is pure 100% profit.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1