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SWTOR should've been a RPG


Revanchis's Avatar


Revanchis
12.28.2012 , 12:52 PM | #81
Quote: Originally Posted by Aehwe View Post
No thank you. I've spent xx days in SWTOR. I plan on spending xxx days more. By making it an MMO we get the best of every aspect. PvP'ers can PvP. Solo players can solo. Instances, raids. Great story with other classes aswell.

Lets face it, KOTOR 3 would have been a tiny shell of what SWTOR is today and what it will become. A single player game would have a tiny budget compared to SWTOR, thus a ton of features most likely a lot of the voiceover which makes this game unique and awesome would probably have been too costly. Instead Bioware let us, the players, the fans deicide what we would play as in the great Star Wars universe. Without being bound by canon set in stone.

Also what you are suggesting would mean every single player who enjoys SWTOR's Smuggler, Trooper, Bounty Hunter and Imperial Agent class could F*** Off. I personally think that is rude and narrowminded of you. Not everyone wants to play as sith/jedi. In fact a great deal of players don't play as sith/jedi.

Even though SWTOR have lost subscribers, I'm sure they've made tons of cash to make up for the cost of making the game and after F2P launched they've earned tons more. Hell the Cartel Market must be a great cashflow. I know I've spent enough $ there for a good amount of what a monthly sub would cost.
Are you serious? Have you ever played a normal Bioware game? It would still be a fully voiced game, it would simply be one storyline not 8. That one storyline would have much more room to expand based on your choices. There would likely be about 10 or so companions, because they only have the one story to worry about. This was already discussed earlier in the thread.

It being an MMO adds that content like FP's, Ops, and PvP, but in exchange the story has to be thinner and more linear. To make up for the cost and to allow it to work in an MMO frame.

Aehwe's Avatar


Aehwe
12.28.2012 , 04:28 PM | #82
Quote: Originally Posted by Revanchis View Post
Are you serious? Have you ever played a normal Bioware game? It would still be a fully voiced game, it would simply be one storyline not 8. That one storyline would have much more room to expand based on your choices. There would likely be about 10 or so companions, because they only have the one story to worry about. This was already discussed earlier in the thread.

It being an MMO adds that content like FP's, Ops, and PvP, but in exchange the story has to be thinner and more linear. To make up for the cost and to allow it to work in an MMO frame.
Yes I've played many many Bioware single player games. The last one being Mass Effect 3. I'm a big fan of Mass Effect, but still I was completely finished with that game in april. Completed it several times etc. It was the same with Dragon Age. Single player games have very a very short lifespan. SWTOR isn't done. Theres far more content on the way, which means the story will live on for many many years. Isn't that a good thing instead of the game being forgotten within a year?
SWTOR I've played since beta last year, I still play it xx hours a day, I'm far from finished with it. I have the choice between being with 42 companions.

Theres a lot more story in SWTOR than any single player Bioware game combined. Even clearing out a prison on Belsavis is considered to be part of YOUR characters story. Its not confined to only the class story quests.
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mefit's Avatar


mefit
12.28.2012 , 04:38 PM | #83
KotoR III if made a single player MMO would have been awesome . Bioware's MassEffect series is simply the best in my mind and they came a long way since KotoR .
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cool-dude's Avatar


cool-dude
12.28.2012 , 05:07 PM | #84
SWTOR is a single player game with the option to play it multi-player. Essentially, any quest dealing directly with your story and current planet can be done solo. Quests such as flash-points and heroics are your true side-quests, because they deal with separate issues not relevant to your story or the world quests.

If you wish to have a true Kotor III feeling to SWTOR, I suggest playing as a Jedi Knight. As the story features Satele Shan, the direct descendant of Revan, as a main character in the story. It also gives you this " chosen one, the most powerful" feeling in the story.
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FeelFlow's Avatar


FeelFlow
12.29.2012 , 06:05 PM | #85
Quote: Originally Posted by Aehwe View Post
No thank you. I've spent xx days in SWTOR. I plan on spending xxx days more. By making it an MMO we get the best of every aspect. PvP'ers can PvP. Solo players can solo. Instances, raids. Great story with other classes aswell.

Lets face it, KOTOR 3 would have been a tiny shell of what SWTOR is today and what it will become. A single player game would have a tiny budget compared to SWTOR, thus a ton of features most likely a lot of the voiceover which makes this game unique and awesome would probably have been too costly. Instead Bioware let us, the players, the fans deicide what we would play as in the great Star Wars universe. Without being bound by canon set in stone.

Also what you are suggesting would mean every single player who enjoys SWTOR's Smuggler, Trooper, Bounty Hunter and Imperial Agent class could F*** Off. I personally think that is rude and narrowminded of you. Not everyone wants to play as sith/jedi. In fact a great deal of players don't play as sith/jedi.

Even though SWTOR have lost subscribers, I'm sure they've made tons of cash to make up for the cost of making the game and after F2P launched they've earned tons more. Hell the Cartel Market must be a great cashflow. I know I've spent enough $ there for a good amount of what a monthly sub would cost.
Hello,

Thanks for the post. Before I go on, I'm a subscriber and I've already bought Makeb. So I definitely support the game and I'm glad of all the stories that it has. I'm an altaholic and intend to experience all of the class stories. So I get what you're saying about people not being able to experience the Trooper story etc.

What I meant with my OP is that with an MMO, it's hard to make game changing decisions. You choose what you think are pretty impactful choices in the game but most of the time they seem to be forgotten. With an RPG you'd have much more scope to craft a game where if you acted good or bad people would change their reactions and feelings to you accordingly.

I agree that the game would be smaller in scope. I think though that a lot of the current class stories in the current game could've formed character quests ie I was imagining a game where you had no incidental planetside quests - just class story, companion story and planet story (athough in a RPG the planet story probably be contained in the other quests). And of course in KOTOR and Dragon Age Origins you can switch and play your companion as a main re movement and combat.

I do agree that you would lose something from that though. It's nice to play a smuggler feeling it's you against the galaxy. Rather than supporting the main character.

Anyway, this is all academic. I'm really glad we have the game that we have I just wish that the story choices that you have could've been more impactful in the game

Slowpokeking's Avatar


Slowpokeking
12.29.2012 , 07:51 PM | #86
Quote: Originally Posted by Revanchis View Post
Are you serious? Have you ever played a normal Bioware game? It would still be a fully voiced game, it would simply be one storyline not 8. That one storyline would have much more room to expand based on your choices. There would likely be about 10 or so companions, because they only have the one story to worry about. This was already discussed earlier in the thread.

It being an MMO adds that content like FP's, Ops, and PvP, but in exchange the story has to be thinner and more linear. To make up for the cost and to allow it to work in an MMO frame.
But you won't have chance to play different classes like BH/IA. It will still mostly be about the Jedi(maybe turn into Sith to some point).

Revanchis's Avatar


Revanchis
01.02.2013 , 02:32 AM | #87
Quote: Originally Posted by Slowpokeking View Post
But you won't have chance to play different classes like BH/IA. It will still mostly be about the Jedi(maybe turn into Sith to some point).
Yes, but it's breadth vs depth. You'd only have one story but that ones story would have a lot more depth to it. I'm only really interested in the Jedi story anyway, since it's the closest to KotOR.

Lordmird's Avatar


Lordmird
01.02.2013 , 06:46 AM | #88
Quote: Originally Posted by Aehwe View Post
. Single player games have very a very short lifespan.
Sorry. Have you played Skyrim ?
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Revanchis's Avatar


Revanchis
01.02.2013 , 12:23 PM | #89
Quote: Originally Posted by Lordmird View Post
Sorry. Have you played Skyrim ?
Ya, but these people are comparing it against MMO's which get expansions every couple years. They don't realise that instead of expansions singleplayer RPGs get sequels. These continue the story in much the same way an expansion in an MMO does.

FeelFlow's Avatar


FeelFlow
01.02.2013 , 12:33 PM | #90
Quote: Originally Posted by Revanchis View Post
Ya, but these people are comparing it against MMO's which get expansions every couple years. They don't realise that instead of expansions singleplayer RPGs get sequels. These continue the story in much the same way an expansion in an MMO does.
I was also imagining a scenario where you get to purchase expansion packs i.e. a little like Dragon Age: Origins.

Maybe you'd get an extra story for your toon(s) that completed the original game i.e. like a coda ('it's not finished - we need your help in wiping up the good/bad guys!') along with a new companion and story (i.e. similar to the HK series story in the game).

Or maybe if the demand was felt to be there, a new class and new beginning to the end story (parallel to the original story).

Well it's not going to happen - fun to think about though.