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Decisions have no consequences?

STAR WARS: The Old Republic > English > General Discussion
Decisions have no consequences?

Larce_Apollo's Avatar


Larce_Apollo
12.27.2012 , 11:27 AM | #31
Your behavior as a Jedi Knight will have a impact at the very end of your class story.

Larce ApolloΩ
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Blarpped's Avatar


Blarpped
12.27.2012 , 11:34 AM | #32
Quote: Originally Posted by Rogoo View Post
Permanent consequences in MMO ? Never gonna happen. You kill 10 rats, 10 rats respawn the next minute.

Such is the way of the genre.
WoW has been permanently changing the world based on events you participate in for over four years. I know that MMO hipsters hate WoW, so I expect to be told why WoW's technology for it is total crap. It has minor issues, but it's far better than having nothing at all.

ebado's Avatar


ebado
12.27.2012 , 11:46 AM | #33
You're not going to see gameplay repercussions from your decisions. They had many of these in early testing. Killing companions. Not getting certain titles based on your actions. Stuff like that. Testers whined about it. They were removed.

There are plenty of story repercussions (and not just limited to being fully light side or dark side, but specific decisions here and there). But I understand it's easy to ignore or invalidate these just for the sake of the argument, so whatever.

Welcome to 2012 (almost 2013), where everybody gets a medal.

Cailahan's Avatar


Cailahan
12.27.2012 , 11:47 AM | #34
Quote: Originally Posted by Blarpped View Post
WoW has been permanently changing the world based on events you participate in for over four years. I know that MMO hipsters hate WoW, so I expect to be told why WoW's technology for it is total crap. It has minor issues, but it's far better than having nothing at all.
WoW changes the same for EVERYONE. Mages don't see a different world from Paladins who don't see the world different from Shamans. Everyone sees the same changes no matter what. Also, they only brought in the world changing thing in Wrath of the Lich King and even then it was limited. It took an expansion to completely overhaul the Vanilla game and move the story forward - No phasing used.

Also, there used to be consequences in the Beta of the game where you could kill your companions, anger them to the point that they would leave you permanently amongst others but people started doing stupid things and killing their companions without thinking of the consequences and sadly the systems got removed.

MMO Players can't handle permanent change well.

Master-Nala's Avatar


Master-Nala
12.27.2012 , 12:11 PM | #35
Meaningful consequences are an illusion. Even if they exist, they don't. For example, many DS choices are of a nature of having your character do something for greed or avarice. The Republic Belsavis quest line ends:

Spoiler


But consider if that choice was meaningful. That if you took the DS choice, you got a significantly powerful item (say some Rakata gear) and if you didn't you got a pat on the back for doing the right thing. Well, then the choice is gone just as if it didn't exist. Because then the 'right answer' is to take the DS choice. If the DS choice has counterbalancing negative effects, such as everyone knows what you did and won't work with you, then your character is stuck.

People claim to like decisions to have consequences, but in every single instance where I've seen a development team do so, it's come back to bite them. There's next to no upside to the game for having them and it opens you to tons of complaints.
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A_nonymous's Avatar


A_nonymous
12.27.2012 , 12:36 PM | #36
Quote: Originally Posted by errant_knight View Post
There are some consequences in terms of who we have allied with us and what some characters and npcs think of us, but it doesn't directly affect our position in the end. That wouldn't be possible unless they wrote diverging follow up chapters for each character, which would be too unwieldy to manage as the differences would grow exponentially with each chapter.

At the same time, I do hope that there are side quests involving some of those choices. These could create events that differed based on ls/ds status or previous interactions that wouldn't have to have any bearing on the main story line. If you're a lightside sith who refused to do sidequests for a certain war criminal like sith repeatedly, there could be an attempt to damage you. If you're a grey jedi who's repeatedly made ruthless choices, there could be a sidequest involving unpleasantness with the council.

There are lots of opportunities for things like this in future chapters based on things we did in the first three and I'm really hoping that's something we see. It would make a world of difference in making decisions seem to matter, especially if there was genuine loss or gain. The only problem with this is that people tend to whine greatly if they actually lose something and since there's no reload the developers tend to err on the side of not displeasing the loudest voices.

That being said, I wish it was possible to have our decisions affect the main storyline, because my first playthrough as a warrior was extremely intense. I hadn't thought this through and yet realized how impossible to manage that would be and my every decision felt fraught with peril.
They don't necessarily have to make the consequences permanent. Just something like suffering a negative buff in combat would be nice. How do you fix it? Win affection w/that companion.
Gunwalker Legacy FTW.

Socialist's Avatar


Socialist
12.27.2012 , 12:49 PM | #37
Back in Beta, you could kill/miss companions.


But people whined...
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Lyons_Crest's Avatar


Lyons_Crest
12.27.2012 , 01:06 PM | #38
It's really not too late for such a thing.... This sort of thing can be dealt with in future updates. I am very supportive of taking responsibility for my actions good or bad. I think it's really amazing actually and never understood why it wouldn't have been implemented from the start?

For example:

A light Sith, should be able to have access to both Fleets given it's genre / the same should be for Dark Jedi's. In addition to this idea I would love to see my Sith or Jedi kicked out of the Order altogether. I'd like to see people come after him/her for their past, and present actions.

On top of this, I don't see why my companions would stick around and help me kill innocent people either, or abide by me helping innocent people if it's not their own way? Which opens the door to some drama, more fights, and especially new Light or Dark side companions in the future.

I don't think it's too late honestly for us to see such things in future updates, where our companions turn on us for abusing our ranks, or privileges or just out of disagreement. So in order to gain that new companion perhaps we would lose one first, and of course go through certain missions and quests to gain the trust of our new companion. I agree it doesn't make sense that if I am all Light why I'd travel around with Dark Companions or vice versa?

In addition to this: I would very much like to see additional consequences for decision making. Good or bad having different outcomes. I saved so and so and this person heard or saw and showed me the way or gave me something I needed. However cause I killed so and so they wouldn't even talk to me... Stuff like this is not difficult to make.

I've also made posts in the past where as I would like to be able to communicate with Imps or Reps, group with them given my affection for light or dark and their own, and guild up with them as well. Again I don't see this as a problem for future updates at all. Bioware and EA will continue to create new content and put what ever into the game that people want to see and most especially what " SELLS " then pleases SUBS lol . So it's all about voicing our thoughts and letting it be known.

A_nonymous's Avatar


A_nonymous
12.27.2012 , 01:11 PM | #39
I can see companions sticking around. As a Trooper, you're part of a squad. You are ordered to be there. Doesn't mean you have to like it. So you might have a companion who hates you and therefore doesn't work as hard in combat. They don't want to die, but they couldn't care less if you do. So there's a negative buff on that companion. On the other hand you have a companion who will walk through fire for you. So there's a huge positive buff.
Gunwalker Legacy FTW.

Alec_Fortescue's Avatar


Alec_Fortescue
12.27.2012 , 01:15 PM | #40
Spoiler
Just an example how decisions affect NPCs in your story.

However if they were to implement some really heavy consequences then it would be more than reasonable to add story replayfeature, too.