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Decisions have no consequences?

STAR WARS: The Old Republic > English > General Discussion
Decisions have no consequences?

Xenith's Avatar


Xenith
12.27.2012 , 09:53 AM | #21
To the whole companions leaving scenario they mentioned before launch. They actually had that in the early beta and while I like it, BW had too many people wish they hadn't so they changed it to how it is now. I can understand both sides wanting this and not wanting this so it's not a big deal to me.
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TUXs's Avatar


TUXs
12.27.2012 , 09:55 AM | #22
It's a scripted story driven MMO, you will arrive at the scripted end no matter what you do because that's how the game is designed...on rails. The illusion of choice is there, but it amounts to wiggling your spaceship, not direct control.
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Asbiorn's Avatar


Asbiorn
12.27.2012 , 10:09 AM | #23
Quote: Originally Posted by darklordpotter View Post
But it makes precisely zero impact on the rest of the game apart from LS/DS points. The only consequences I can think of are being too DS as a JK which
Spoiler
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I played my JK as pure DS.
Spoiler
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A_nonymous's Avatar


A_nonymous
12.27.2012 , 10:30 AM | #24
Quote: Originally Posted by Xenith View Post
To the whole companions leaving scenario they mentioned before launch. They actually had that in the early beta and while I like it, BW had too many people wish they hadn't so they changed it to how it is now. I can understand both sides wanting this and not wanting this so it's not a big deal to me.
Even if you don't have the companions leave, have them stay around, but have combat bonuses affected. What I would prefer is someone like Tanno (who hates me) has like a -5% buff or something on him while someone like Dorne (maxed out affection) has +20% on everything or just +20% on healing output (a DPS might have that buff applied to damage, a tank to Endurance, etc.....). That way companions who actually like your decisions fight harder for you and those who loathe you just phone it in basically.
Gunwalker Legacy FTW.

jedimasterjac's Avatar


jedimasterjac
12.27.2012 , 10:31 AM | #25
Quote: Originally Posted by darklordpotter View Post
But he doesn't actually fight there's just a 15 second conversation and it is never mentioned again.
And if you don't kill him he resigns anyway either way. Though that is one of the better ones I agree.
I wish he actually fought!
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macumba's Avatar


macumba
12.27.2012 , 10:38 AM | #26
apart from the trooper thing (which isn't really a consequence)
the only thing that has some kind of real impact is
Spoiler
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Rothie's Avatar


Rothie
12.27.2012 , 11:08 AM | #27
Quote: Originally Posted by A_nonymous View Post
I used to play a Pirates game (forget which one) that was similar to that. You would fight ships out on the seas and capture them. Once you did you had a choice. You could simply steal all the stuff and let everyone go or you could press some of the captives into service or go all the way to the other side and steal everything and then sink the ship killing everyone aboard. This had long term consequences. If you just stole the stuff then eventually, once you were famous enough, smaller ships would simply surrender. If you killed everyone every single time than every single ship would fight to the very last man even against long odds.
That was a very fun game Sid Meier’s Pirates!. My dad bought it, and I played it a lot, though you could only play as a guy and rescue/marry the chic. It was still fun, and yes, I remember always killing the crews and sinking the ships after my fleet hit 15 total. Took my dad telling me why they all fought so hard for me to stop doing it. But hey, I was 6 at the time
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dacentabaal's Avatar


dacentabaal
12.27.2012 , 11:10 AM | #28
Personally ive gone through a toon twice, 1 in LS one in DS full to the brims on both.. all I noticed was a diffrence in game mails I recieved of people I let off/saved etc.. BUT I have heard even though no matter what your decision you can always gain the title for that toon cause its pre set into the game.. The JK class, apparently if you...

Spoiler


however if anyone can clear that up it would be nice
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A_nonymous's Avatar


A_nonymous
12.27.2012 , 11:11 AM | #29
Quote: Originally Posted by macumba View Post
apart from the trooper thing (which isn't really a consequence)
the only thing that has some kind of real impact is
Spoiler
I can go along with that having consequences (albeit minor ones). But is that the only one in the entire game though? I understand the story ending may be similar either way, but still I feel like they could've put some in game consequences in there.
Gunwalker Legacy FTW.

errant_knight's Avatar


errant_knight
12.27.2012 , 11:26 AM | #30
There are some consequences in terms of who we have allied with us and what some characters and npcs think of us, but it doesn't directly affect our position in the end. That wouldn't be possible unless they wrote diverging follow up chapters for each character, which would be too unwieldy to manage as the differences would grow exponentially with each chapter.

At the same time, I do hope that there are side quests involving some of those choices. These could create events that differed based on ls/ds status or previous interactions that wouldn't have to have any bearing on the main story line. If you're a lightside sith who refused to do sidequests for a certain war criminal like sith repeatedly, there could be an attempt to damage you. If you're a grey jedi who's repeatedly made ruthless choices, there could be a sidequest involving unpleasantness with the council.

There are lots of opportunities for things like this in future chapters based on things we did in the first three and I'm really hoping that's something we see. It would make a world of difference in making decisions seem to matter, especially if there was genuine loss or gain. The only problem with this is that people tend to whine greatly if they actually lose something and since there's no reload the developers tend to err on the side of not displeasing the loudest voices.

That being said, I wish it was possible to have our decisions affect the main storyline, because my first playthrough as a warrior was extremely intense. I hadn't thought this through and yet realized how impossible to manage that would be and my every decision felt fraught with peril.