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1 Year and not much content? Should be B2P...

STAR WARS: The Old Republic > English > General Discussion
1 Year and not much content? Should be B2P...

Katsuragisama's Avatar


Katsuragisama
12.27.2012 , 06:15 AM | #71
Quote: Originally Posted by Nemmar View Post
How do you look at yourself in the mirror everyday after you say such things?

Its more than 2m now? I say its more than 4 million! No reason not to keep making numbers up.
Going off this they have sold 2.55 million box copies. In another thread, someone said the last official statement was 400k-600k, but I know in July they said well over 500k. Most took this as 650k-750k.

While they may not have lost 2 million "subscribers" per se, as the game peaked at 1.7 million subscribers, and has dropped 300k-400k every quarter since. They did fail to retain about 2 million people, if not more, as subscribers.

I'm assuming that's what grombrinda was trying to get at.

Quote: Originally Posted by nartiuslightlord View Post
I love the game, i really do think we are at a critical point for the games future. I think it's going to be hard to erase the past. but me personally, I have let that go to look ahead. But being as I'm older and have been down this road many times, I'm still a bit jaded about this games future. it's all based on can they start delivering or are they happy on coasting it out.

Is this team capable enough and large enough to tackle some of the big issues with the game? or are we just coasting on fumes until they have to make a call as to the fact, should they shut this puppie down and take a loss? or are they prepared to start addressing these issues and get to work on them.

I will fully support them with my subscription, but they need to start working on optimizing this engine and working out the very long list of immersion breaking bugs first, forget cartel shop, it's not the most primary thing at this point that needs more adding to.

If the various broken features and bugs continue without any fixes the servers will start to become unstable very fast. it will grow and at some point you'll have multiple systems/sub-systems breaking down. it's like treating someone for cancer, and then sending home after one treatment, and telling them it will fix it self over time.

My fear is this team has one engineer who is familiar with those systems and the rest are people who once were allowed to watch the art team make a posed character during the tour, but now they're working on main content and just seen Star Wars A New Hope for the first time last year.

But all that aside, I will keep my fingers crossed and stay as positive as I can about the game.
That's the multi-million dollar question right now. And honestly, it feels like they're choosing the coasting option.

It already feels like people are running out of patience with the bugs still lingering around since...forever. Now with the servers getting very laggy, as we can see by some of the post on the first page of General Discussion, people are getting tired of the bugs and the bad optimization.

We had another thread discussing this like last week, and most of us would be happy if the next patch or 2 was nothing but optimization and bug squashing.
Quote: Originally Posted by John Riccitiello, Electronic Arts Inc. - CEO
When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time... We're not gouging, but we're charging.

Kazaganthis's Avatar


Kazaganthis
12.27.2012 , 06:42 AM | #72
Quote: Originally Posted by Devlonir View Post
Wow.. what a huge rant.. I must've hit a nerve when I mention that 'elitezors raiders' have nothing to feel special about. And you call me projecting?

About your first part: Different teams are responsible for bug fixing than are responsible for new content. Most probable: The Ops additions to the game in the first weeks/months were indeed Out of Development by the launch in December. But they were now in Testing/Stabilization phase. With testers putting a lot more effort into it than developers. Usually, testing takes as much time as actual development. But yeah, you need to have actual knowledge of development cycles to know these kinds of things, not of DPS rotations.

Also funny how you bring WoW 'gating' in here as a good thing, but then say the one 'gating' TOR did with the last bit of KP coming later after launch was 'because it should have been in at launch'. Double standards much?

Also, you seem to not understand the point I initially made: Whatever was done at the eventual release date is what was 'meant to be in Release'. Whatever else was planned and not reached that deadline is, by definition, not meant to be in Release because of the simple fact that it is not ready.
Or wait, you are in the camp that feels there is proof that everything was ready to go at launch and just held back just because there were references to these things in earlier file versions and/or beta? How cute.. I refer back to my earlier comment concerning development cycles.
Gotcha. I was ranting because I had to correct alot of your mistakes. I understand different teams are responsible. Im kind of wondering how many teams or people are even on teams considering almost all the bugs from Beta are STILL in this game PLUS the ones they introduce everytime they "fix" something. LOL So wait...If something is supposed to be included but it didnt make it it "wasnt meant to be in"? Are you kidding me? Seriously man you need to give up now. You just look worse and worse. I was actually IN Beta which you obviously were not. You do know the Fatality was in as well as all the quest givers on Hoth for HK right? It was all there they just didnt unlock it like EA does with DLC for games like ME3. You do know that Ancient Hypergates WAS fully playable MONTHS ago at Gamescom and was ready to go. They havent been hitting their 6 week cycle. They cut up what was supposed to be the last (incredibly late) Game Update and are delivering it piece by piece to make it look that way. Content already finished, done by the team theyve fired long ago. Take a long hard look at wows content released and SW:ToRs like raids for example and tell me with a straight face they are even close to even. They almost always have twice as many bosses, multiple gear paths, etc. We have a serious problem in this game with gear hell most people are maxing stats and having to throw **** into stuff thats useless. You are a complete joke Im starting to wonder if you even play this game lol.

FeelFlow's Avatar


FeelFlow
12.27.2012 , 07:09 AM | #73
A few thoughts:

Isn't it the case the the MMO industry is moving away from the WoW/EQ game as hobby style of MMO?
It's probably the case that WoW is a one off (right game at the right time) and that noone else will able to capture it. Probably not even Blizzard.

Surely the way forward is to make an MMO that people dip in and out of ie play some new content when it arrives. Buy a few things from the market etc. as and when and expect that that will be the majority of your playerbase with those who are really into the game subscribing for a few months? And that year after year subscribers as found in WoW are probably things of the past?

And of course, that's how BW are running the game.

So maybe it's something that is now designed for most players to dip in and out of and that we've all got to accept that!

AdamChattaway's Avatar


AdamChattaway
12.27.2012 , 07:15 AM | #74
Quote: Originally Posted by JoeeyyMagzz View Post
I'm sorry, but you're flat out wrong here. Maybe if someone just goes out for the sole purpose of ganking lowbies, but that's just plain stupid. There is way more skill involved in world pvp because you don't have 1200+ expertise to fall back on, and there is no objective that players are mindlessly running towards and bashing each other's faces in to get to. You have to skillfully figure out your escape routes, LoS points, mobs to use in your favor, etc. the second that someone jumps you. The best part is that because players typically do not wear their pvp gear while doing dailies, you don't get 2-3 shot in open world pvp. In a full on 1-2 minute fight between players, you definitely see who has more skill with their class; unlike warzones where you either win or lose a fight in 3-10 seconds, less if you are a juggernaut/guardian smash spec....
Sorry sir but YOU are flat out WRONG...

Im killing 5 mobs and get jumped by a dam sith marauder in the back how am i to kill 5 mobs and a sith? think use you're brain, this is ganking, when im on 5% health resting and get attacked by a sith assassin and 1 shotted in the back, this is useless, open world pvp is a fail in SWTOR, it has very fun pvp when its balanced and structured but the open world has no goal or objective, its a 2006 WOW Stranglethorn vale moment all over again, they are apparently remaking ilum in some big pvp plan update but as it is right now if you like to be 1 shotted and ganked and call that skillfull pvp then be my guest.
Electronic Arts, Inc...Nowhere else in the galaxy will you find such a wretched hive of scum and villainy.

AdamChattaway's Avatar


AdamChattaway
12.27.2012 , 07:19 AM | #75
Quote: Originally Posted by gamorrean View Post
1 Year and not much content.

twice as much content than WoW had in its first year..jog on.
I recall wow taking month and months to get to lv 60? i got to lv 50 in 2 weeks on swtor pal JOG ON
Electronic Arts, Inc...Nowhere else in the galaxy will you find such a wretched hive of scum and villainy.

AdamChattaway's Avatar


AdamChattaway
12.27.2012 , 07:25 AM | #76
Quote: Originally Posted by lasstn View Post
TSW did not fail.....

You know, because you dont play a game, does not mean it is a failure, i wish people would understand that.
Well pal i played the game since 16 hours a day for months, it failed when the servers were empty and the pvp was broken, 1 shot in pvp what the fu is that? who hits first wins, that is not pvp...

it has more players now people can return for free but did you see the servers before B2P? i did i played it, i saw it i was there, so dont say because i dont play a game, because i did.
Electronic Arts, Inc...Nowhere else in the galaxy will you find such a wretched hive of scum and villainy.

LUCASCASADEIS's Avatar


LUCASCASADEIS
12.27.2012 , 07:27 AM | #77
This is not the fuc..... The secret world. if you want B2P buy TS2 or GW2

but i don't want this game in B2P

LUCASCASADEIS's Avatar


LUCASCASADEIS
12.27.2012 , 07:27 AM | #78
Quote: Originally Posted by AdamChattaway View Post
I recall wow taking month and months to get to lv 60? i got to lv 50 in 2 weeks on swtor pal JOG ON
meses? it took me 2 or 3 weeks get level 60

AdamChattaway's Avatar


AdamChattaway
12.27.2012 , 07:38 AM | #79
Quote: Originally Posted by LUCASCASADEIS View Post
meses? it took me 2 or 3 weeks get level 60
No vanilla wow took the average player 6 months to get to lv 60, as for TSW, why do you not want SWTOR to be B2P? it would give the devs a box to sell for £30, people could play and enjoy the game as much as they want and pvp and raid and run dungeons unlimited like GW2, and the devs would get a constant flow of money when they release new story dlc packs, why are oyu against this? or are you just an ignorant chav cu?
Electronic Arts, Inc...Nowhere else in the galaxy will you find such a wretched hive of scum and villainy.

Kazaganthis's Avatar


Kazaganthis
12.27.2012 , 07:43 AM | #80
Quote: Originally Posted by LUCASCASADEIS View Post
meses? it took me 2 or 3 weeks get level 60
Its obvious by that statement that you did not play Vanilla WoW,