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We have more players than GW2?

STAR WARS: The Old Republic > English > General Discussion
We have more players than GW2?

skygon's Avatar


skygon
12.26.2012 , 05:50 AM | #31
The active population drop in GW2 was huge, and to be honest, i do believe that swtor atm have more active players than GW2, i have the game and even when i server status say ¨full¨ when u log on is pretty much a ghost town.

Kalfear's Avatar


Kalfear
12.26.2012 , 06:31 AM | #32
Quote: Originally Posted by Dabrixmgp View Post
When I reinstalled and came back it was nice to see 250+ in fleet and even getting put into a second instance of Fleet. PvP queues are fast even if mostly same side battles. FP queues are also fast for all levels, not just at 50 but thats even faster. Even in the starting planets Im seeing 100+ players which means people are coming back or at least making alts. Then I log over to GW2. I see no one in any of the towns. World vs World PvP queues used to take hours to pop and are now instant. I am lucky if I see maybe 7-8 other players a day while questing. I thought Bioware did a poor job with this game at launch but it seems Arena Net got them off the hook by making GW2 even worse.
Why doe sit matter?

Why is it so important to some people that for them to justify liking TOR means it has to be doing better then some other game?

Ill never understand that mentality.

Can honestly say I havent visited a GW2 forum, a WOW forum, or any number of other MMORPG forums/sites (excluding RIFT as RIFT latest expansion interests me so wanted to read up on features) because they all simply do not matter to me.

If they doing good ......congrats
if not so good.....really doesnt matter to me to be honest
Im focused on TOR and TOR alone at this point in time.

Who really cares if we have more or less then some other game?

Besides, EA put out the magic break even number long time ago, 500k active subscriptions long term. We know they fell below that already. Those other games numbers have no baring on TOR.
In regards to lessening F2P and Preferred restrictions
In GAMING, as in LIFE,
You get what you pay for
No game restriction is so dire that $15.00/month will not eliminate it

arkanone's Avatar


arkanone
12.26.2012 , 06:58 AM | #33
Quote: Originally Posted by aeterno View Post
Going by xfire charts in the first month alone gw2 peaked higher and ended lower
http://img.photobucket.com/albums/v3...wtorgraph2.jpg
http://i88.photobucket.com/albums/k1...stukas/gw2.jpg

Looking at the stats today they're both pretty much at 1/10 - 1/8 of their respective peaks. One 1 year in and the other what, 3 months? Not hard to figure out which slump had to be the steeper one in the shorter time frame.

Again, take it as you will. I take it as a sign that the messiah of mmo games has yet to arrive. To the Titan party!
From a more anecdotal standpoint, the pops in newbie zones say alot about both games. GW2's low level zones are dead empty while SWTOR's are packed.

Whether people are staying with SWTOR after the low levels I don't know but it's obvious that GW2 isn't attracting alot of new players and it's not inspiring veterans to start new characters.

lokozar's Avatar


lokozar
12.26.2012 , 07:51 AM | #34
Don't know what GW2 you're talking about, but when I logged in today (3-4 o clock in the morning) the amount of characters that had to be rendered forced my client down to 16 FPS ... It's 40-50 when I'm alone somewhere in the wilds.

I can't complain about to few players in GW2. Maybe there is' something you're doing wrong. Perhabs it has something to do with posting here in the SWTOR forums, loving SWTOR much more, wanting SWTOR to succeed, wanting SWTOR to be healthy or putting lipstick on the pig? I don't know, but it's fine if it makes you happy.

Certainly player numbers in SWTOR went up the ladder since F2P but that will settle down again in a few months.
And don't forget, SWTOR maps tend to be much, much smaller than GW2 maps. So, the probability to meet other players is higher than in GW2.

You could say it's a disadvantage of GW2, but you also could simply enjoy the more boundless feeling and join a guild to have group content whenever you want. Ah, well, but I think that would be absolutely absurd, wouldn't it?
IRIS - Inter Rim Investigation Service
<<Imperiale RP-Gilde auf Vanjervalis Chain>>

sstanks's Avatar


sstanks
12.26.2012 , 08:42 AM | #35
Quote: Originally Posted by lokozar View Post
Don't know what GW2 you're talking about, but when I logged in today (3-4 o clock in the morning) the amount of characters that had to be rendered forced my client down to 16 FPS ... It's 40-50 when I'm alone somewhere in the wilds.
?
bad coding doesn't mean that GW2 is populated

Marmerus's Avatar


Marmerus
12.26.2012 , 12:08 PM | #36
Quote: Originally Posted by arkanone View Post
From a more anecdotal standpoint, the pops in newbie zones say alot about both games. GW2's low level zones are dead empty while SWTOR's are packed.

Whether people are staying with SWTOR after the low levels I don't know but it's obvious that GW2 isn't attracting alot of new players and it's not inspiring veterans to start new characters.
Like I said earlier the staring zones is more populated in SWTOR but once you hit the areas after level 20 they die off pretty fast. In GW2 there is more people playing after the starting areas.
@ Bioware
Stop trolling the EU. Fix the downtimes to the middle of the night and not in the middle of the morning / day.

sstanks's Avatar


sstanks
12.26.2012 , 12:20 PM | #37
Quote: Originally Posted by Marmerus View Post
Like I said earlier the staring zones is more populated in SWTOR but once you hit the areas after level 20 they die off pretty fast. In GW2 there is more people playing after the starting areas.
if you count over 100 people per planet dying off then sure. I wouldn't though. Of course remember a lot people are leveling by just doing warzones now.

lokozar's Avatar


lokozar
12.26.2012 , 12:26 PM | #38
Quote: Originally Posted by sstanks View Post
bad coding doesn't mean that GW2 is populated
No, I'm pretty sure that the drop in frame rates has nothing to do with the tons of characters that have to be rendered. It's irrelevant if the coding is good or bad. Many characters = impact on performance. And there were maaaany characters. Sorry to burst your bubble.
IRIS - Inter Rim Investigation Service
<<Imperiale RP-Gilde auf Vanjervalis Chain>>

sstanks's Avatar


sstanks
12.26.2012 , 12:27 PM | #39
Quote: Originally Posted by lokozar View Post
No, I'm pretty sure that the drop in frame rates has nothing to do with the tons of characters that have to be rendered. It's irrelevant if the coding is good or bad. Many characters = impact on performance. And there were many characters. Sorry to burst your bubble.
my bubble was burst when I played GW2 and it wasn't that good. It was burst a second time when my account got hacked because of Arenanet's poor security.

madmikeyb's Avatar


madmikeyb
12.26.2012 , 12:28 PM | #40
Quote: Originally Posted by sstanks View Post
if you count over 100 people per planet dying off then sure. I wouldn't though. Of course remember a lot people are leveling by just doing warzones now.
100 people thats funny, every planet after tat had less then 50 people on it and just mentioning bad coding about gw2 in swtor is just funny. The shards are so small in this game it wouldn't matter if there were 200 people per planet you still wouldn't see anyone.
With 20 people on the fleet and just standing with no skills going off the game is lagging and has over 5 second delays, there is reason illium isn't played anymore.