Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Current state of Full tanks in PvP ? (returning player)

STAR WARS: The Old Republic > English > PvP
Current state of Full tanks in PvP ? (returning player)

Leonyn's Avatar


Leonyn
12.26.2012 , 04:22 AM | #1
Hello

i'm mainly a full tank player for premade groups, but didnt play since february. How is the current state between all the tanks and are there major discrepancies in their damage absorption ? How about the Utility ? Did they fix it that tech/force damage types simply ignore shields ?

Are full tanks still even considered for premades or are people just playing hybrids now ?

KettleBelll's Avatar


KettleBelll
12.26.2012 , 04:37 AM | #2
Objective based PvP


You are not going to be able to make a guard that is going to live forever, standing at a node.

Leonyn's Avatar


Leonyn
12.26.2012 , 04:54 AM | #3
that is nothing new to me

Arlanon's Avatar


Arlanon
12.26.2012 , 04:57 AM | #4
They won't fix Shield not blocking Force/Tech attacks because that is rooted in PvE balance.

Hybrid tank is the way to go. Pick one: Shield+Absorb or Defense, focus on that and pretty much ignore the other. It will take quite a bit of minmaxing your gear, and depends on your class/spec/talents/etc.

Whichever one you choose to remove, put offensive stuff there instead.

Cybermeister's Avatar


Cybermeister
12.26.2012 , 05:41 AM | #5
Tanking in PvP at the moment is painful and usually brief because the game is 'balanced' for DPS uber alles. Most of the damage done in PvP simply bypasses the shields / defense and armor.
The good pvp teams who know how to prioritise, lock-down and focus-kill a target mean that you won't really survive any longer than anyone else (or at least, in most scenarios you'll be stuck behind the pit-room door just as long as anyone else). If you're in a PUG, find a healer, guard him and stick to him like glue. Do your best to keep him alive for a couple of seconds longer. If there's no healer in the PUG you're probably better re-speccing to a damage build and joining the DPS fest. You won't notice any marked drop in survivability and maybe you'll take a couple of the other team down with you.

KettleBelll's Avatar


KettleBelll
12.26.2012 , 05:55 AM | #6
'Tanking' in this game is still amazing. You just don't be the herp-derp, spec all defense, chain spam slow goober, and you'll be amazing.

Switch guard, have enough defense to survive through focus fire with light healing, have enough dps to affect the battle, and you'll be epic.

wwkingms's Avatar


wwkingms
12.26.2012 , 07:42 AM | #7
or u could roll a hybrid assassin or marauder still and output great dps while having multiple survival abilities

you'll live almost as long as a tank which much better dmg output

gr8 thinking BW
NIHIL

THE BASTION

Ryvirath's Avatar


Ryvirath
12.26.2012 , 07:53 AM | #8
Quote: Originally Posted by KettleBelll View Post
'Tanking' in this game is still amazing. You just don't be the herp-derp, spec all defense, chain spam slow goober, and you'll be amazing.

Switch guard, have enough defense to survive through focus fire with light healing, have enough dps to affect the battle, and you'll be epic.
This. Just the first one alone will make you an amazing guard. Most can't manage guard swapping while attacking though.

Leonyn's Avatar


Leonyn
12.26.2012 , 11:36 AM | #9
so guard swapping is still as effective ? Didnt they reduce the TTK since release ? How about taunting ?

Larzi's Avatar


Larzi
12.26.2012 , 11:39 AM | #10
Full tank spec, maxing EWH (1380 exp) 25k hps. My survivablity is through the roof, even without a healer.

With WZ adrenals/medpacs, and class stuns and cooldowns i can vouge that Tanks are legit in PvP if you play them correctly.

"If something is worth doing, its worth doing right."
-H. Thompson
Pub: 55 vanguard tank/ 55 mando/ 55 guard/55 scoundrel

Imp :55 jug tank/ 55 pt/55 sin/ 47 sniper