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Since the level cap is going up to lvl 55, what abilities would you like to see?

STAR WARS: The Old Republic > English > General Discussion
Since the level cap is going up to lvl 55, what abilities would you like to see?

funkhouse's Avatar


funkhouse
12.25.2012 , 11:10 PM | #81
i would like a new button with the feature of quick traveling to a world for world pvp. Only objective is to kill kill kill. Oh and have it to actualy work even with couple hundered players being there too.

Xienive's Avatar


Xienive
12.25.2012 , 11:48 PM | #82
Quote: Originally Posted by LiquidSix View Post
I think, at least for the sage/sorc, it would be pretty awesome to have an ability that uses the lightsaber as a medium for an attack. Like for the sorc they could shoot lightning that travels through the saber enhancing the power, and for the sage they could use rocks or something of the like. Haven't really given much though to the other classes though.
That is *exactly* what the Assassin is. Lightning running all through our sabers all the time.

Toweleeeie's Avatar


Toweleeeie
12.26.2012 , 12:04 AM | #83
A Force Crush like in KoToR 2. It was a Sith Lord class ability. You pick up your target off the ground and break every bone in his body and then toss him aside.
I like turtles

Draloch's Avatar


Draloch
12.26.2012 , 12:10 AM | #84
I'd like to see a rework of how I generate threat as a tank.

I find that if I play well, I can generate enough threat to just about stay above a good dps on a single target (I'm a Vanguard tank).

I'd like to see the taunt have a diminishing return on bonus threat, dropping 0% (in other words, you get a threat boost that forces the enemy to attack you and gets you exactly even with the highest aggro holder) after 3-5 taunts.

That way as the fight progresses, you are forced to be efficient with your damage rotation just like the dps if you want to hold threat.

RaithHarth's Avatar


RaithHarth
12.28.2012 , 10:54 AM | #85
Quote: Originally Posted by Toweleeeie View Post
A Force Crush like in KoToR 2. It was a Sith Lord class ability. You pick up your target off the ground and break every bone in his body and then toss him aside.
That would be an interesting thought
Don't start the Revolution without me

PVP officer of Saberwing on Ebon Hawk

RaithHarth's Avatar


RaithHarth
12.28.2012 , 03:24 PM | #86
Quote: Originally Posted by Rafaman View Post
I would like Jedi to force leap/jump to an area with out being in combat.
For Shadows/Assassins I wouldn't mind having the out of combat force pull either
Don't start the Revolution without me

PVP officer of Saberwing on Ebon Hawk

Asavar's Avatar


Asavar
12.28.2012 , 03:26 PM | #87
The ability to use more than 1 ****in weapon type...

pseudonyms's Avatar


pseudonyms
12.28.2012 , 03:28 PM | #88
I would like to have the ability to reduce ability bloat.

TheHunterC's Avatar


TheHunterC
12.28.2012 , 09:32 PM | #89
Quote: Originally Posted by Djstingable View Post
I would like to see a throwing knife ability for imperial agents, could spec into making the knife explode, leave internal damage, stun, electrocute over time, or because its SWTOR, heal someone

For bounty hunter perhaps make the wave of fire or whatever its called thats an AOE into a healing ability when whatever healing cell thing is up, or a missile that can be detonated whenever you want, or some dot missile.

For tank assassin the teleport-like ability the dread people use on Section X would be cool, and like others have said a drain ability for perhaps healers and dps.

For warriors, maybe an ability that lifts up the target and smashes them on the ground a bunch of times? that would be way too OP imo though, maybe a stab ability with the lightsabers?
Like these ideas
BioWare consider the ideas in THIS thread.

proud Collector's Edition owner

AsheraII's Avatar


AsheraII
12.28.2012 , 10:12 PM | #90
An ability for snipers, gunslingers, marauders and sentinels to heal their companions for 30% on a 2 minute cooldown.
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